Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-01 | Merge pull request #63751 from clayjohn/physical_light_units | Rémi Verschelde | |
Implement Physical Light Units in Vulkan Renderers | |||
2022-09-01 | Merge pull request #65164 from neikeq/csharp-fix-vector4-in-variant | Ignacio Roldán Etcheverry | |
C#: Fix Vector4 in godot_variant and missing marshaling | |||
2022-08-31 | Merge pull request #65161 from m4gr3d/fix_android_build_failures_on_windows_main | Clay John | |
Fix build failures for Android on Windows | |||
2022-08-31 | C#: Fix Vector4 in godot_variant and missing marshaling | Ignacio Roldán Etcheverry | |
Vector4 and Vector4i were implemented incorrectly in godot_variant. They were also missing their respective Variant conversion callbacks (used for generic collections). Took the chance to remove unnecessary native calls for creating Variant from Vector4, as now it can be done from C# (which is faster). | |||
2022-08-31 | Fix build failures for Android on Windows | Fredia Huya-Kouadio | |
The issue is caused by https://github.com/godotengine/godot/pull/64306 which makes use of a 3.7 feature while the current recommended python version is 3.5 for 3.x and 3.6 for master. | |||
2022-08-31 | Merge pull request #65160 from paddy-exe/fix-linear-depth-gles | Yuri Rubinsky | |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn | |
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes. | |||
2022-08-31 | Fix LinearDepth calculation for GLES3 | Patrick | |
This change will calculate the depth ndc differently for GLES3 and Vulkan as described in here: stable: https://docs.godotengine.org/en/stable/tutorials/shaders/advanced_postprocessing.html godot 4 with vulkan: https://docs.godotengine.org/en/latest/tutorials/shaders/advanced_postprocessing.html | |||
2022-08-31 | Merge pull request #63893 from guilhermefelipecgs/fix_state_machine_is_playing | Rémi Verschelde | |
Fix AnimationNodeStateMachinePlayback::is_playing | |||
2022-08-31 | Merge pull request #64247 from guilhermefelipecgs/fix_end_node | Rémi Verschelde | |
Re-add AnimationNodeStateMachine::end_node for root state machine | |||
2022-08-31 | Merge pull request #63411 from Calinou/improve-null-object-dictionary-print | Rémi Verschelde | |
Improve null and object printing to avoid confusion with arrays | |||
2022-08-31 | Merge pull request #65142 from RedMser/fix-65122-freeze | Rémi Verschelde | |
Fix `EditorNode::disambiguate_filenames` freeze | |||
2022-08-31 | Merge pull request #64130 from A-Lamia/root_uri_decode | Rémi Verschelde | |
2022-08-31 | Merge pull request #65065 from Atlinx/fix/65010_enum-doesnt-show-up | Rémi Verschelde | |
2022-08-31 | Improve null and object printing to avoid confusion with arrays | Hugo Locurcio | |
- Use different syntax for object printing to avoid confusion with arrays. - Print null as `<null>` to avoid confusion with a string `"null"`. - Display `<empty>` in editor resource pickers to avoid confusion with array-based properties. | |||
2022-08-31 | Fix #65122: disambiguate_filenames freeze | RedMser | |
2022-08-31 | Merge pull request #65131 from TokageItLab/transform-with | Rémi Verschelde | |
2022-08-31 | Merge pull request #59919 from ↵ | Rémi Verschelde | |
piiertho/enhancement/rename-AnimationNodeTransition-input_count-to_enabled_inputs | |||
2022-08-31 | Merge pull request #65092 from groud/inherited_scenes_tilesets | Rémi Verschelde | |
2022-08-31 | Merge pull request #65120 from timothyqiu/flags-skip | Rémi Verschelde | |
2022-08-31 | enhancement: Rename declared property AnimationNodeTransition::input_count ↵ | Pierre-Thomas Meisels | |
to AnimationNodeTransition::enabled_inputs | |||
2022-08-31 | Fixes inherited scenes not working in TileSet scenes collection sources | Gilles Roudière | |
2022-08-31 | Fix crash when toggling flag property value | Haoyu Qiu | |
2022-08-31 | Discontinued spherical_interpolate_with in Transform3D | Silc Renew | |
2022-08-31 | Merge pull request #65130 from BastiaanOlij/fix_mobile_signed_tangent | Rémi Verschelde | |
Fix vector type for signed tangent in mobile shader | |||
2022-08-31 | Merge pull request #65095 from m4gr3d/update_get_current_dir_main | Rémi Verschelde | |
Additional fixes to the Android `get_current_dir()` implementation. | |||
2022-08-31 | Merge pull request #63413 from Calinou/volumetric-fog-add-per-light-energy-2 | Rémi Verschelde | |
Add a per-light volumetric fog energy property | |||
2022-08-31 | Merge pull request #63394 from Calinou/curve-gradient-rename-interpolate | Rémi Verschelde | |
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()` | |||
2022-08-31 | Fix vector type for signed tangent in mobile shader | Bastiaan Olij | |
2022-08-31 | Merge pull request #65121 from timothyqiu/print-line | Rémi Verschelde | |
Remove unnecessary `print_line` in RendererDummy | |||
2022-08-31 | Merge pull request #62157 from ChronicallySerious/front-port-vcs-plugin | Rémi Verschelde | |
VCS: Port Godot 3.5's VCS features to GDExtension | |||
2022-08-31 | fix: add uri_decode to root_uri #63388 | Lamia | |
2022-08-31 | Remove unnecessary `print_line` in RendererDummy | Haoyu Qiu | |
2022-08-30 | Merge pull request #65098 from bruvzg/msdf_modulate | Rémi Verschelde | |
Fix MSDF fonts color modulation. | |||
2022-08-30 | Merge pull request #65094 from Faless/web/4.x_templates_refactor | Rémi Verschelde | |
[Web] Require threads, rtti, allow optimize=speed. | |||
2022-08-30 | Fix inferred GDScript enum values not appearing in inspector | Atlinx | |
"enum_values" originally wasn't being forwarded to the new type inside "reduce_identifier_from_base", which caused hint strings derived from the new type to be blank, which ultimately caused an empty enum dropdown menu. | |||
2022-08-30 | Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()` | Hugo Locurcio | |
"sampling" is a more accurate term than "interpolating" for what's happening when using that function. | |||
2022-08-30 | Merge pull request #64545 from asmaloney/doc-fstring-make_rst | Rémi Verschelde | |
[doc] Use f-strings throughout make_rst.py | |||
2022-08-30 | Merge pull request #65089 from YuriSizov/editor-launch-bar-with-style | Rémi Verschelde | |
Improve style and add contextual highlight to the editor launch pad | |||
2022-08-30 | Merge pull request #65087 from TokageItLab/change-skeleton-3d-api | Rémi Verschelde | |
Clean-up/change some Skeleton3D API | |||
2022-08-31 | VCS: Improve VCS UI/UX by QoL changes | Twarit Waikar | |
The editor will now use the project path i.e. the place where the root of the repo is supposed to be according to the user. This project path is also sent into the plugin and so out-of-directory asset folders can also be maintained this way. | |||
2022-08-31 | VCS: Replace usage of varray() by using callable_mp::bind() | Twarit Waikar | |
2022-08-31 | VCS: Fix empty metadata items being moved across stages | Twarit Waikar | |
2022-08-31 | VCS: Load a GDExtension instead of Script + UI port from 3.5 | Twarit Waikar | |
2022-08-31 | VCS: Port Godot 3.5's VCS features to GDExtension | Twarit Waikar | |
2022-08-30 | Merge pull request #63552 from RedMser/file-dialog-disambiguate | Rémi Verschelde | |
EditorFileDialog: disambiguate recent/favorite items | |||
2022-08-30 | Add a per-light volumetric fog energy property | Hugo Locurcio | |
Per-light energy gives more control to the user on the final result of volumetric fog. Specific lights can be fully excluded from volumetric fog by setting their volumetric fog energy to 0, which improves performance slightly. This can also be used to prevent short-lived dynamic effects from poorly interacting with volumetric fog, as it's updated over several frames by default unless temporal reprojection is disabled. Volumetric fog shadows now obey Light3D's Shadow Opacity property as well. The shadow fog fade property was removed as it had little visible impact on the final scene's rendering. | |||
2022-08-30 | [Web] Require threads, rtti, allow optimize=speed. | Fabio Alessandrelli | |
Update export names (web[_dlink]_[release|debug].zip). The Build with dynamic linking is broken due to high number of imports in output wasm (likely emscripten regression issue 15487). | |||
2022-08-30 | Merge pull request #65068 from BastiaanOlij/fix_dummy_mesh_allocation | Rémi Verschelde | |
2022-08-30 | Merge pull request #62717 from Chaosus/jps_pathfinding | Yuri Rubinsky | |