Age | Commit message (Collapse) | Author |
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Experimental support for windows with per-pixel transparency.
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Fix particle animation controls
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BMP module
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Checks on input_buffer in PacketPeerStream
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Check implicit casts on object classes in bound method calls
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Perfect FreeType-based outlines for DynamicFonts
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Use exact positioning for the ItemList::get_tooltip method.
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Fix the 3D grid color setting hints
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Matches the change for 2.1 in #18626, and the new requirements from Google
for new apps starting with August 2018 (targetSdkVersion 26 or higher):
https://android-developers.googleblog.com/2017/12/improving-app-security-and-performance.html
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More efficient subwindow handling
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PJB3005/17-12-26-remove_gui_focus_on_visibility_loss
Hiding a Control now fires NOTIFICATION_FOCUS_EXIT.
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Fixes #15787.
The issue occurred when two (or more) separate DynamicFont instances
used the same DynamicFontAtSize instance due to having equal
properties. The first instance updated its data_at_size and emitted
"changed" signal, but the second did not because it considered the
data_at_size to be up to date, even though it has just been updated.
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It was mistakenly changed to RGBA in #18525 when it should have
stayed RGB (the 3D grid does not currently support transparency).
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Fixed editor crash during editor closing
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Implemented interface for bullet linear motors
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Windows detect.py: Detect missing WindowsSdkDir
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Add more flexibility to 3X3 autotiles
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- Implement outlines based on FreeType Stroker API. This allows
artifact-free results, similar to what you will see in Web or any text
editing tools. Outline is a part of DynamicFont rather than Label,
because outlines have to be baked into the font's atlas. Font has a
default outline_color and a Label can specify font_outline_modulator
that will be multiplied with the Font's color to get the final result.
- draw_char now has to be called twice to fully render a text - first
with p_outline == true for each character and then with
p_outline == false for each character.
- Number of draw-calls is reduced from 5 to 2 per outlined character.
- Overall cleanup of DynamicFont code, extracted duplicated code pieces
into separate methods.
- The change is backward-compatible - Labels still have outline
properties that work exactly as they worked before.
Closes #16279.
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Fix double free for drag preview control in viewport
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Add default paramater value for OptionButton::add_icon_item
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Implements "Batch Rename" editor tool.
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Adds a speed factor to AnimatedSprite
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Local debugging fix & extensions
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- Adds q/quit option to console debugging
- Adds options (variable_prefix)
- Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows)
- Added option to list all breakpoints
- Fixes add/remove breakpoint bug (invalid path parsing)
- Minor cleanup
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Fix: JAR files signed with the MD5 algorithm as unsigned (godot 3)
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Allow use of frames in sprites with texture region enabled.
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GDScript: generalize lerp
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Adjust decimal precision
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Make InstancePlaceholder more flexible by allowing to instance without removing it.
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Use hysteresis for smoother physics update frequency
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Allow configuration of which mouse buttons the BaseButton responds to
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Ceil dynamic font glyph size
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Add ready signal to Node
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Add Geometry::line_intersects_line_2d()
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Detects crash-related marshalling errors due to NAN values
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Save runtime node as scene from remote scene tree.
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Fix StyleBox ignoring region rect and ProgressBar using center size
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Added flag on SpatialMaterial to disable shadows
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Ragdoll - Physical bone node
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Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
a
Implemented implicit hierarchy.
Improved
Added some physics properties
Added bone offset to preserve COM, partially fixed scaling
work in progress
WIP
wip
Implemented Joint Gizmos
Implemented pin joint joint
Implemented all joints
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Add additional macos shortcuts for going to start/end of line
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added bold font to editor (support for coustom bold font)
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Revert "Fix Sprite3D's incorrect behavior when using AtlasTextures."
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Crazy-P/Resolves-Freeze-on-change-reflection-probe
Resolves editor freezes on change of reflection probe
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