Age | Commit message (Collapse) | Author |
|
|
|
using ``NotificationCompat`` in ``support-v4`` library will increase APK filesize a little bit, but it guarantees to run OK with API 4+
tested with API 19 and 23 devices
|
|
If we update build gradle to use ``compileSdkVersion 23``,
``org.apache.http`` package causes error. (issue #4711)
We need to use ``useLibrary 'org.apache.http.legacy'`` to solve this problem.
To use ``useLibrary``, we need to use latest gradle also.
And now, we faced another problem with ``APK Expansion`` java sources.
```
/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloadNotification.java
137 : mCurrentNotification.setLatestEventInfo(mContext, mCurrentTitle, mCurrentText, mContentIntent); // causes error
```
So, some of APK Expansion java sources are updated by referencing commits from https://github.com/danikula/Google-Play-Expansion-File
And dropped V3CustomNotification.java which was for android 3.0, since godot supports android 14 (4.0) above officially.
Unfortunately, another problem, The 'MissingTranslation' error was occurred.
So, build.gradle is updated to use ``disable 'MissingTranslation'``
Additionally, I updated ``buildToolsVersion``, ``targetSdkVersion`` to latest version.
I tested APK Expansion funtionality on Android 6.0 (Nexus 9, Nexus 6p) and Android 4.4 (Galaxy Note 2) with Google Developer console.
|
|
fix compile failure when tools=no
|
|
|
|
|
|
Bug from c195c0d.
|
|
|
|
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
|
|
Also sync the template with current source.
|
|
This might break some animations that use int tracks in continuous mode, but it should provide a more uniform interpolation for things like sprite frames.
|
|
Scenetree Nodes drag and drop visual representation
|
|
fixes #4684
|
|
use case insensitive for searching nodes in Scene tree dock
|
|
fixes #4674
|
|
remove old bind for add_frame of SpriteFrames
|
|
it causes ``ERROR: Method already bound: SpriteFrames::add_frame``
|
|
As reported on https://godotengine.org/qa/4114/why-isnan-and-isinf-arent-implemented
|
|
Fixed hex notation highlighting
|
|
Node duplication positions under duplicated node, issue #964
|
|
|
|
|
|
-Added context menu to Scene Tree Dock
-Removed Buttons
-Added a filter to search for nods more easily in the dock
|
|
Filling in documentation.
|
|
Will eventually replace the buttons of that dock, so please test it!
|
|
-Replaced buttons for file actions fo RMB menu
-Added a split mode, if the dock is not sharing vertical space with
anything else
-imroved drag and drop support
|
|
AABB, Color, Rect2, Transform, Vector2, and Vector3.
|
|
-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library, etc.
|
|
|
|
Documented @GlobalScope singletons and some keys
|
|
|
|
MarginContainer improvements
|
|
Save member information in docdata
|
|
Closes #4609
|
|
Add SpinBox to Lossy Quality on Image Groups
|
|
fixes #3653
|
|
That should leave only the `extracting:` lines of the verbose unzip,
should be enough to keep Travis awake.
|
|
Screw you travis... Timeout after 10 minutes without log output,
but build killed once the log reaches 4 MB...
|
|
Builds tend to fail due to the 10 min limit for stalled builds.
Most likely because the download is done silently and takes more than
10 min depending on the Travis connection.
|
|
open directory or file when double click
|
|
Fix some errors in some rotation functions, also clarify that certain…
|
|
parameters are expressed in radians
|
|
Remove nocpuid.c from builtin OpenSSL
|
|
fixes #4607
|
|
Since opensslconf.h no longer defines OPENSSL_CPUID_OBJ, OpenSSL defines
OPENSSL_cpuid_setup itself (with the same empty definition)
|
|
|
|
classref: Documentation for Directory and ConfigFile
|
|
|
|
|
|
|