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2019-08-23Add horizontal margins to the editor help based on widthHugo Locurcio
This decreases the number of characters per line, and therefore helps make the editor help more readable.
2019-08-22Merge pull request #31580 from Paulb23/issue_31565_out_of_sizeRémi Verschelde
Fix minimap mouse click resolving to -1
2019-08-22Fix minimap mouse click resolving to -1Paulb23
2019-08-22Merge pull request #31566 from Faless/ssl/fix_custom_certRémi Verschelde
Fix StreamPeerSSL connect_to_stream w/ custom cert.
2019-08-22Better error handling in SSLContext, CryptoFabio Alessandrelli
2019-08-22Fix StreamPeerSSL connect_to_stream w/ custom certFabio Alessandrelli
Follow up on #29871. Was checking the wrong parameter, causing the code to ignore provided stream-specific SSL certificate.
2019-08-22Merge pull request #31554 from YeldhamDev/filedock_cleanup_changesRémi Verschelde
Cleanup and minor changes in FileSystem Dock
2019-08-22Merge pull request #31386 from raphael10241024/fix_inertiaRémi Verschelde
Fix custom inertia in physics2d
2019-08-22Merge pull request #31562 from neikeq/issue-31549Rémi Verschelde
Make sure '.mono/metadata/' exists before creating file
2019-08-22Cleanup and minor changes in FileSystem DockMichael Alexsander Silva Dias
2019-08-22doc: Sync classref with current sourceRémi Verschelde
Fix wrong hyperlinks in Control and Tree.
2019-08-22Merge pull request #31561 from Chaosus/vs_group_editableRémi Verschelde
Added "editable" property to VisualShaderGroupNode
2019-08-22Make sure '.mono/metadata/' exists before creating fileIgnacio Etcheverry
Fixes #31549
2019-08-22Fix custom inertia in physics2d, closes#30838RaphaelHunter
2019-08-22Merge pull request #31560 from akien-mga/revert-24269-sha256stringRémi Verschelde
Revert "Feature: Add SHA256 for PoolByteArray"
2019-08-22Added "editable" property to VisualShaderGroupNodeYuri Roubinski
2019-08-22Revert "Feature: Add SHA256 for PoolByteArray"Rémi Verschelde
This reverts commit e2c3bbabb0a12f58585bb441d91ee8882225b0ee. This was superseded by #29871 which adds more crypto features with a dedicated interface. Since this commit was never in a stable release (merged during 3.2 dev), we revert it to avoid having to deprecate it in favor of the Crypto API. See https://github.com/godotengine/godot/pull/31187#issuecomment-523377965
2019-08-22Merge pull request #31302 from Paulb23/issue_4881_code_minimapRémi Verschelde
Add minimap to text_edit
2019-08-22Merge pull request #31545 from groud/add_smart_snapping_displayRémi Verschelde
Displays smart snapping guides when snapped
2019-08-22Merge pull request #31489 from iwek7/removeRenameRootOptionRémi Verschelde
Showing only working options in filesystem dock menu
2019-08-22Merge pull request #31502 from thimenesup/patch-1Rémi Verschelde
Expose SceneTreeDock::get_tree_editor() to GDScript
2019-08-22Merge pull request #31550 from Faless/ssl/fix_regressionRémi Verschelde
Fix regression in StreamPeerSSL
2019-08-22Merge pull request #31547 from m4gr3d/bump_gradle_versionRémi Verschelde
Bump gradle version to 5.1.1
2019-08-21Add minimap to text_editPaulb23
2019-08-21Add syntax highlighting cachePaulb23
2019-08-22Fix regression in StreamPeerSSLFabio Alessandrelli
Validate that base stream is valid before accepting/connecting. Also remove unnecessary includes.
2019-08-21Bump gradle version to 5.1.1fhuya
2019-08-21Displays smart snapping guides when snappedGilles Roudière
2019-08-21Merge pull request #31535 from KoBeWi/TileMoveRémi Verschelde
Edit TileMap only with TOOL_SELECT
2019-08-21Merge pull request #30851 from TheDevelo/webrtc-bufferRémi Verschelde
Allow setting buffer size of WebRTCDataChannel
2019-08-21Merge pull request #31437 from volzhs/vibrate-mobileRémi Verschelde
Support vibration for Android and iOS
2019-08-21Merge pull request #31539 from Calinou/improve-editor-stringsRémi Verschelde
Tweak a few strings displayed in the editor for consistency
2019-08-21Merge pull request #31538 from Calinou/filedialog-rename-folder-icon-colorRémi Verschelde
Rename FileDialog's folder icon custom color to `folder_icon_modulate`
2019-08-21Edit TileMap only with TOOL_SELECTTomasz Chabora
2019-08-21Allow setting buffer size of WebRTCDataChannelRobert Fuchs
2019-08-21Tweak a few strings displayed in the editor for consistencyHugo Locurcio
2019-08-21Rename FileDialog's folder icon custom color to `folder_icon_modulate`Hugo Locurcio
The custom color introduced in be8d569744e4eed9acb313d355d96e6989e92087 had the same name as the "folder" icon, which could cause conflicts in the generated documentation. The new name is also more self-explanatory.
2019-08-21Merge pull request #29871 from Faless/crypto/initial_prRémi Verschelde
More Crypto, SSL server, crt/key as Resource, HashingContext
2019-08-21Merge pull request #31450 from GodotExplorer/fix-31425Rémi Verschelde
Fix filter quotes wraped insert completion options
2019-08-21Merge pull request #31534 from Calinou/3d-editor-distinguish-disabled-shapesRémi Verschelde
Draw 3D collision shape/raycast gizmos in grayscale when disabled
2019-08-21Merge pull request #31532 from Calinou/doc-improve-geometryinstanceRémi Verschelde
Improve the GeometryInstance class documentation
2019-08-21Fix Network Editor Settings setup.Fabio Alessandrelli
2019-08-21Rewrite StreamPeerSSL with SSLContext helper classFabio Alessandrelli
connect_to_stream now accepts optional parameter to specify which certificates to trust. Implement accept_stream (SSL server) with key/cert parameters to specify the RSA key and X509 certificate resources.
2019-08-21New CryptoMbedTLS Crypto implementation.Fabio Alessandrelli
Allows random bytes, RSA keys, and X509 certificates generation.
2019-08-21Add hashing context classFabio Alessandrelli
2019-08-21Add hex_encode function to PoolByteArrayFabio Alessandrelli
2019-08-21Add Crypto custom classFabio Alessandrelli
2019-08-21Support vibration for Android and iOSvolzhs
2019-08-21Fix filter quotes wraped insert completion optionsgeequlim
2019-08-21Draw 3D collision shape/raycast gizmos in grayscale when disabledHugo Locurcio
This makes them easier to distinguish from their enabled counterparts, as is already done in the 2D editor.