Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-15 | Added missed limiters for Visual Shader node enums | Yuri Roubinsky | |
2021-08-15 | Merge pull request #51512 from Bhu1-V/PR/cmd-fix | Rémi Verschelde | |
command palette improvements | |||
2021-08-15 | command palette improvements | Bhuvan Vemula | |
2021-08-15 | Merge pull request #51507 from BastiaanOlij/fix_screen_and_depth_texture | Bastiaan Olij | |
Fix read from screen and depth texture | |||
2021-08-15 | Fix read from screen and depth texture | Bastiaan Olij | |
2021-08-14 | Merge pull request #48572 from Calinou/improve-animation-bezier-editor | Rémi Verschelde | |
Improve the animation bezier editor | |||
2021-08-14 | Improve the animation bezier editor | Hugo Locurcio | |
- Allow snapping bezier handles to the timeline. - Allow precise snapping when holding Shift for keyframes and handles. - Previously, it was only allowed for seeking the timeline. - This change also impacts the animation track editor, not just the bezier editor. - Invert the Ctrl + mouse wheel behavior to match the zoom direction in the animation track editor. - Increase the line spacing between the "Time:" and "Value:" texts to improve readability. - Tweak box selection styling to match the animation track editor. - Adjust line widths for hiDPI displays. | |||
2021-08-14 | Merge pull request #51669 from KoBeWi/nextnextnextnextnext | Rémi Verschelde | |
Fix double Next Editor Tab | |||
2021-08-14 | Merge pull request #51654 from RandomShaper/fix_spirv_msvc_debug | Rémi Verschelde | |
Upgrade spirv-reflect | |||
2021-08-14 | Merge pull request #51657 from timothyqiu/view-name | Rémi Verschelde | |
Fix i18n of 3D view name | |||
2021-08-14 | Fix double Next Editor Tab | kobewi | |
2021-08-14 | Upgrade spirv-reflect | Pedro J. Estébanez | |
2021-08-14 | Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_raster | Rémi Verschelde | |
Rewrote raster DOF shader to using BOKEH | |||
2021-08-14 | Merge pull request #51656 from AndreaCatania/paged-allocator-initializer | Rémi Verschelde | |
The `PagedAllocator` can now allocate objects with non empty constructors. | |||
2021-08-14 | Merge pull request #51660 from AnilBK/use-short-functions | Rémi Verschelde | |
Use get_global_* functions instead of using transforms. | |||
2021-08-14 | Merge pull request #50147 from aaronfranke/disable-node3d | Rémi Verschelde | |
Disable Node3D when compiling without 3D and fix disable_3d option | |||
2021-08-14 | Use get_global_* functions instead of using transforms. | Anilforextra | |
2021-08-14 | Merge pull request #51636 from Calinou/rename-lineshape2d | Rémi Verschelde | |
Rename LineShape2D to WorldMarginShape2D | |||
2021-08-14 | Fix i18n of 3D view name | Haoyu Qiu | |
Make the full view name translatable as a whole instead of combining from sub-strings. | |||
2021-08-14 | Add the possibility to initialize the classes allocated with the PagedAllocator | AndreaCatania | |
It uses the (`const T &&... p_args`) forward reference, to avoid copying the memory in case it's an rvalue, or pass a reference in case it's an lvalue. This is an example: ```c++ PagedAllocator<btShapeBox> box_allocator; btShapeBox* box = box_allocator.alloc( btVector3(1.0, 1.0, 1.0) ); ``` | |||
2021-08-14 | Rename LineShape2D to WorldMarginShape2D | Hugo Locurcio | |
The new name makes it more obvious that it acts as an infinite plane, and is consistent with its 3D counterpart (WorldMarginShape3D). | |||
2021-08-13 | Merge pull request #51321 from pycbouh/docs-makerst-codestyle | Rémi Verschelde | |
Fix minor code style issues in the RST generator | |||
2021-08-13 | Merge pull request #51642 from akien-mga/cleanup-use_single_quotes | Rémi Verschelde | |
2021-08-13 | Merge pull request #51585 from Paulb23/theme-update-optimisation | Rémi Verschelde | |
2021-08-13 | Merge pull request #50609 from bruvzg/te_block_caret | Rémi Verschelde | |
[TextEdit] Improve block/insert caret drawing. | |||
2021-08-13 | Style: Cleanup code using `text_editor/completion/use_single_quotes` | Rémi Verschelde | |
2021-08-13 | Merge pull request #51628 from timothyqiu/drag-property-path | Rémi Verschelde | |
Allow dropping property path into script editor | |||
2021-08-13 | Merge pull request #51630 from Chaosus/fix_completion_popup_size | Yuri Roubinsky | |
2021-08-13 | Only update TextEdit text cache when dirty | Paulb23 | |
2021-08-13 | Move CodeEdit theme overrides into EditorTheme | Paulb23 | |
2021-08-13 | Fix incorrect completion popup size of `CodeEdit` | Yuri Roubinsky | |
2021-08-13 | [TextEdit] Improve block/insert caret drawing. | bruvzg | |
2021-08-13 | Add bulk theme overrides to Control | Paulb23 | |
2021-08-13 | Merge pull request #51619 from Chaosus/fix_dark_words | Rémi Verschelde | |
Fix incorrect word block colors in the inspector tooltip | |||
2021-08-13 | Allow dropping property path into script editor | Haoyu Qiu | |
2021-08-13 | Merge pull request #51025 from reduz/fix-directional-shadow-bias | Rémi Verschelde | |
Fix directional shadow bias | |||
2021-08-13 | Disable Node3D when compiling without 3D and fix disable_3d option | Aaron Franke | |
2021-08-13 | Issue template: Fix link to CONTRIBUTING.md | Rémi Verschelde | |
Fixes #51623. | |||
2021-08-13 | Fix incorrect word block colors in the inspector tooltip | Yuri Roubinsky | |
2021-08-13 | Merge pull request #51508 from AndreaCatania/mem-placement | Rémi Verschelde | |
Refactors the memnew_placement. | |||
2021-08-13 | Merge pull request #51035 from foxydevloper/drag-drop-more-support | Rémi Verschelde | |
Improve drag and dropping files into viewport by supporting more types | |||
2021-08-13 | Merge pull request #49523 from foxydevloper/improve-shortcut-naming | Rémi Verschelde | |
Improve naming of a couple shortcuts | |||
2021-08-13 | Merge pull request #50114 from Chaosus/vs_constants | Rémi Verschelde | |
Few improvements for constants in visual shader | |||
2021-08-13 | Merge pull request #51519 from Chaosus/vs_transform_operator | Rémi Verschelde | |
Changed `TransformMult` node to `TransformOp` in visual shaders | |||
2021-08-13 | Merge pull request #51582 from AnilBK/ustring-macro-replacements | Rémi Verschelde | |
ustring: Replace macros with inline functions. | |||
2021-08-13 | Merge pull request #51607 from aaronfranke/includes | Rémi Verschelde | |
Fix some unnecessary includes | |||
2021-08-13 | Merge pull request #51587 from Calinou/use-unicode-multiplication-symbol | Rémi Verschelde | |
Use the Unicode multiplication symbol where relevant | |||
2021-08-13 | Merge pull request #51597 from RandomShaper/input_buffering | Rémi Verschelde | |
2021-08-13 | Merge pull request #51616 from bruvzg/cam_feed_rid | Rémi Verschelde | |
Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs. | |||
2021-08-13 | Switch to input buffering on Android | Pedro J. Estébanez | |
Key, touch and joystick events will be passed directly from the UI thread to Godot, so they can benefit from agile input flushing. As another consequence of this new way of passing events, less Java object are created at runtime (`Runnable`), which is good since the garbage collector needs to run less. `AndroidInputHandler` is introduced to have a smaller cross-thread surface. `main_loop_request_go_back()` is removed in favor just inline calling `send_window_event()` at the most caller's convenience (i.e., leveraging the new `p_deferred`` parameter as appropriate). Lastly, `get_mouse_position()` and `get_mouse_button_state()` now just call through `Input` to avoid the need of sync of mouse data tracked on the UI thread. |