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2022-03-03Add multiview/stereoscopic rendering support to the clustered forward rendererBastiaan Olij
2022-03-01Merge pull request #58660 from godotengine/revert-58549-fix-particle-trailRémi Verschelde
Revert "Fix particle trail glitch"
2022-03-01Revert "Fix particle trail glitch"Rémi Verschelde
2022-03-01Merge pull request #58632 from IgorKordiukiewicz/camera-preview-toggle-crashRémi Verschelde
Fixes camera preview toggle in additional editor viewports not disappearing corectly causing a crash
2022-03-01Merge pull request #58652 from timothyqiu/undo-crashRémi Verschelde
Fix `UndoRedo::create_action()` invalid memory usage
2022-03-01Fix `UndoRedo::create_action()` invalid memory usageHaoyu Qiu
2022-03-01Merge pull request #58641 from rburing/joints_fix_signalsRémi Verschelde
2022-03-01Merge pull request #58548 from V-Sekai/lod_lightmapsJFonS
Allow automatic lod when importing 3D scenes with Static Lightmaps
2022-03-01Merge pull request #58559 from fazil47/scene-tree-icon-focusRémi Verschelde
Double clicking scene tree icon focuses that node
2022-03-01Merge pull request #58586 from naithar/fix/ios-multitouchRémi Verschelde
[iOS] Fix multitouch not working correctly
2022-03-01Merge pull request #58644 from KoBeWi/❗Rémi Verschelde
2022-03-01Merge pull request #58629 from groud/fix_native_extion_init_orderRémi Verschelde
2022-03-01Merge pull request #58477 from AlbertFay/text-under-scrollbarRémi Verschelde
2022-03-01Merge pull request #58488 from lawnjelly/float_literals_castsRémi Verschelde
2022-03-01Merge pull request #58640 from Paulb23/caret-changedRémi Verschelde
2022-03-01Fix scripts not saving when closingkobewi
2022-02-28Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signalsRicardo Buring
2022-02-28Joint2D and Joint3D: update joint on NOTIFICATION_POST_ENTER_TREERicardo Buring
This allows reparenting, etc.
2022-02-28Fixed caret change signal emissionPaulb23
2022-02-28Reorder native extension types initialization, initializing editor lastGilles Roudière
2022-02-28Fixes camera preview toggle in additional editor viewports not disappearing ↵Igor Kordiukiewicz
corectly causing a crash
2022-02-28Merge pull request #58628 from BastiaanOlij/fix_parsing_specialisation_constantsRémi Verschelde
Fixing retrospective code for specialisation constants
2022-02-28Merge pull request #58554 from KoBeWi/MIARémi Verschelde
Don't abort loading scene on missing dependency
2022-03-01Fixing retrospective code for specialisation constantsBastiaan Olij
2022-02-28Merge pull request #58282 from keptsecret/filedialog_visibility_unresponsiveRémi Verschelde
Fix to prevent AcceptDialog and children class taking over main window
2022-02-28Merge pull request #58413 from Sauermann/fix-canvas-item-visibilityRémi Verschelde
Fix invisible CanvasItem visibility issue
2022-02-28Merge pull request #58619 from BastiaanOlij/openxr_fix_color_issueRémi Verschelde
Fix color issues with OpenXR
2022-02-28Merge pull request #58596 from rburing/joints_disconnect_connected_signalsRémi Verschelde
`Joint2D` and `Joint3D`: disconnect only connected signals
2022-02-28Merge pull request #58614 from Calinou/ssr-roughness-quality-enum-fix-typoRémi Verschelde
Fix typo in SSR roughness quality enum value names
2022-02-28Merge pull request #58623 from timothyqiu/animated-spriteRémi Verschelde
Fix `AnimatedSprite` infinite loop
2022-02-28Merge pull request #58597 from ↵Rémi Verschelde
IgorKordiukiewicz/remove-files-dropped-signal-from-scene-tree Remove files_dropped signal from SceneTree
2022-02-28Fix AnimatedSprite infinite loopHaoyu Qiu
2022-02-28Remove files_dropped signal from SceneTreeIgor Kordiukiewicz
2022-02-28Merge pull request #58603 from Calinou/doc-fogvolume-thin-flickerRémi Verschelde
Document how to fix thin FogVolumes flickering when the camera moves
2022-02-28Merge pull request #58549 from floppyhammer/fix-particle-trailRémi Verschelde
Fix particle trail glitch
2022-02-28Fix color issues with OpenXRBastiaan Olij
2022-02-28Fix typo in SSR roughness quality enum value namesHugo Locurcio
2022-02-27Document how to fix thin FogVolumes flickering when the camera movesHugo Locurcio
2022-02-27Merge pull request #58594 from Chaosus/vs_fix_crashRémi Verschelde
2022-02-27Joint2D and Joint3D: disconnect only connected signalsRicardo Buring
2022-02-27Fix crash on creation of `HSV2RGB/RGB2HSV` functions in visual shaderYuri Roubinsky
2022-02-27Double clicking scene tree icon focuses that nodeFazil Babu
2022-02-27Merge pull request #58589 from BastiaanOlij/vulkan_openxr_use_proper_handleRémi Verschelde
Use VK_NULL_HANDLE when initializing XrSwapchainImageVulkanKHR
2022-02-27Use VK_NULL_HANDLE when initializing XrSwapchainImageVulkanKHRBastiaan Olij
2022-02-26[iOS] Fix multitouch not working correctlySergey Minakov
2022-02-26Merge pull request #58507 from aaronfranke/camera-matrixRémi Verschelde
Use is_zero_approx and fix spelling in CameraMatrix invert
2022-02-26Use is_zero_approx and fix spelling in CameraMatrix invertAaron Franke
2022-02-26Don't abort loading scene on missing dependencykobewi
2022-02-26Fix particle trail glitchfloppyhammer
2022-02-25Allow automatic lod when importing 3D scenes with Static LightmapsK. S. Ernest (iFire) Lee
Avoid the normal merge procedure when uv2s are different and makes generating LODs happen after the lightmap generation