Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-17 | Allow commutative multiplication in Variant | George Marques | |
Also allow quaternions to be multiplied by integers. | |||
2020-09-15 | Merge pull request #42098 from Faless/crypto/mbedtls_2.16.8_fix | Rémi Verschelde | |
Fix certificate generation with mbedtls 2.16.8 . | |||
2020-09-15 | Fix certificate generation with mbedtls 2.16.8 . | Fabio Alessandrelli | |
When generating certificates with `Crypto.generate_self_signed_certificate` we generate the PEM in a buffer via `mbedtls_x509write_crt_pem`. Since version 2.16.8, mbedtls adds spurious data at the end of the buffer due to internal optimizations, this breaks our logic when we try to immediately parse it and return a proper `X509Certificate` object. This commit updates the code to find the actual PEM length to parse using `strlen`, takes extra caution always adding the terminator to the buffer, and slightly improve error messages. | |||
2020-09-15 | Merge pull request #42093 from Xrayez/virtual-to_string | Rémi Verschelde | |
Make `Object::to_string` virtual | |||
2020-09-15 | Merge pull request #36374 from kuruk-mm/tilemap_filter_set_and_update | Rémi Verschelde | |
TileMap: Set texture_filter and texture_repeat to generated CanvasItems... | |||
2020-09-15 | Make `Object::to_string` virtual | Andrii Doroshenko (Xrayez) | |
Allows to override printing via C++, not only via script. | |||
2020-09-15 | Merge pull request #42090 from Calinou/changelog-camera2d-offset-limit | Rémi Verschelde | |
Mention compatibility-breaking Camera2D offset change in the changelog | |||
2020-09-15 | Mention compatibility-breaking Camera2D offset change in the changelog | Hugo Locurcio | |
See https://github.com/godotengine/godot/issues/42088. | |||
2020-09-15 | Merge pull request #42086 from akien-mga/makerst-newline-eof | Rémi Verschelde | |
makerst: Add missing newline at EOF | |||
2020-09-15 | Merge pull request #42082 from aterlamia/show-corrrect-connection-title | Rémi Verschelde | |
Show correct name of signal when editing an existing one | |||
2020-09-15 | Merge pull request #42084 from Calinou/doc-projectsettings-cell-size-unit | Rémi Verschelde | |
Clarify that 2D cell sizes are defined in pixels | |||
2020-09-15 | Clarify that 2D cell sizes are defined in pixels | Hugo Locurcio | |
See https://github.com/godotengine/godot/issues/40577#issuecomment-662329021. | |||
2020-09-15 | Show correct name of signal when editing an existing one | Melvin Louwerse | |
Use popup_dialog() instead of popup_centered() to show edit dialog/ With popup_centered it is not possible to change the displayed signal name. When this is not set the previous shown name is show for the current dialog. This is no problem when creating a new conenction as popop_dialog is used there and this would update the title. Fixes #42074 | |||
2020-09-15 | makerst: Add missing newline at EOF | Rémi Verschelde | |
2020-09-15 | Merge pull request #41776 from EricEzaM/PR/tooltip-bugfixes | Rémi Verschelde | |
Tooltip flickering and targeting fixes. | |||
2020-09-15 | Tooltip flickering and targeting fixes. | Eric M | |
2020-09-15 | Merge pull request #42065 from Calinou/editor-toggle-console-subsystem | Rémi Verschelde | |
Only display the Windows toggle console option if it can actually be used | |||
2020-09-15 | Merge pull request #42061 from madmiraal/fix-41743 | Rémi Verschelde | |
Fix Bullet prioritised list of Areas a RigidBody is a member of element shift. | |||
2020-09-14 | Only display the Windows toggle console option if it can actually be used | Hugo Locurcio | |
2020-09-14 | Merge pull request #42064 from Scony/add-numeric-literals-test-cases | Rémi Verschelde | |
Add test cases for numeric literals with underscores | |||
2020-09-14 | Merge pull request #42059 from dalexeev/docs_improvements | Rémi Verschelde | |
Several documentation improvements | |||
2020-09-14 | Add test cases for numeric literals with underscores | Pawel Lampe | |
2020-09-14 | Fix RigidBodyBullet areasWhereIam element shift. | Marcel Admiraal | |
2020-09-14 | Several documentation improvements | Danil Alexeev | |
2020-09-14 | Merge pull request #42036 from Calinou/doc-object-metadata-remove | Rémi Verschelde | |
Document how to remove metadata from an Object | |||
2020-09-14 | Document how to remove metadata from an Object | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/4010. | |||
2020-09-14 | Merge pull request #42042 from tdaffin/log_fatal_mono_errors | Rémi Verschelde | |
Add mono log message to error for fatal errors | |||
2020-09-14 | Merge pull request #41987 from skyace65/Audio1 | Rémi Verschelde | |
Improve AudioEffectDistortion and AudioEffectFilter documentation | |||
2020-09-14 | Merge pull request #42038 from hoontee/_42027 | Rémi Verschelde | |
Fix "Create Trimesh Collision Sibling" transform | |||
2020-09-14 | Merge pull request #42044 from Chaosus/vs_fix_regression2 | Yuri Roubinsky | |
Fix visual shader connection regression | |||
2020-09-13 | Add mono log message to error for fatal errors | Tom Daffin | |
2020-09-13 | Fix "Create Trimesh Collision Sibling" transform | hoontee | |
2020-09-13 | Fix visual shader connection regression | Yuri Roubinsky | |
2020-09-13 | Merge pull request #36407 from timothyqiu/maybe-copy-paste-error | Rémi Verschelde | |
Fixes crash when saving scene | |||
2020-09-13 | Merge pull request #42031 from Chaosus/vs_fix_ports | Yuri Roubinsky | |
[VisualShader] Fixes default node's input port not hiding on connection | |||
2020-09-13 | [VisualShader] Fixes default node's input port not hiding on connection | Yuri Roubinsky | |
2020-09-13 | Fixes crash when saving scene | Haoyu Qiu | |
2020-09-13 | Merge pull request #42012 from vnen/variant-fix-vectori-mult | Rémi Verschelde | |
Fix Vector{2,3}i casting on Variant multiplication with numbers | |||
2020-09-13 | Merge pull request #42000 from aaronfranke/cs-arr-concat | Rémi Verschelde | |
Add concatenation support and a new constructor to Godot.Collections.Array | |||
2020-09-13 | Merge pull request #42019 from neikeq/issue-41909 | Rémi Verschelde | |
C#: Fix csproj not synced on file move/removal from FS dock | |||
2020-09-13 | C#: Fix csproj not synced on file move/removal from FS dock | Ignacio Etcheverry | |
When NormalizePath was called with an absolute path (with drive letter) on Windows, it would prepend a file path separator to the path, e.g.: '\C:\Program Files\'. Apparently this was still accepted as a valid path by DotNetGlob and it stopped working when we switched to MSBuildGlob. | |||
2020-09-12 | Add concatenation support and a new ctor to Godot.Collections.Array | Aaron Franke | |
2020-09-12 | Fix Vector{2,3}i casting on Variant multiplication with numbers | George Marques | |
2020-09-12 | TileMap: Set texture_filter and texture_repeat to generated CanvasItems and ↵ | Mateo Dev .59 | |
update when it changes | |||
2020-09-12 | Merge pull request #41995 from Rubonnek/disconnect-item-rect-changed | Rémi Verschelde | |
Disconnect item_rect_changed removing a child of GraphEdit | |||
2020-09-12 | Merge pull request #41841 from madmiraal/fix-bit-fields | Rémi Verschelde | |
Remove bit fields and use fixed width integers instead. | |||
2020-09-12 | Merge pull request #42003 from Chaosus/vs_fix_mode | Yuri Roubinsky | |
Update shader graph if mode is changed | |||
2020-09-12 | Update shader graph if mode is changed | Yuri Roubinsky | |
2020-09-11 | Disconnect item_rect_changed when removing a child of GraphEdit | Wilson E. Alvarez | |
2020-09-11 | Merge pull request #41988 from ebrahimebrahim/master | Rémi Verschelde | |
Clarify get_data Image method |