Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-27 | Merge pull request #36595 from Chaosus/vs_popup_menu2 | Yuri Roubinsky | |
Place paste after copy in new popup menu in visual shader | |||
2020-02-27 | Place paste after copy in new popup menu in visual shader | Yuri Roubinsky | |
+ renamed _on_nodes_delete to _delete_nodes | |||
2020-02-27 | Merge pull request #36594 from Chaosus/vs_popup_menu | Yuri Roubinsky | |
Added popup menu for some actions in visual shaders | |||
2020-02-27 | Added popup menu for some actions in visual shaders | Yuri Roubinsky | |
2020-02-27 | Merge pull request #36558 from Chaosus/vs_docs3 | Rémi Verschelde | |
Docs for some nodes in visual shader(part 3) | |||
2020-02-27 | Docs for some nodes in visual shader(part 3) | Yuri Roubinsky | |
2020-02-26 | Merge pull request #36578 from Calinou/fix-typo-single-convex-sibling | Rémi Verschelde | |
Fix a typo in the "Create Single Convex Collision Sibling" option | |||
2020-02-26 | Fix a typo in the "Create Single Convex Collision Sibling" option | Hugo Locurcio | |
2020-02-26 | Merge pull request #33690 from Phischermen/area-enhancement | Rémi Verschelde | |
Bullet: Fix detection of concave shape in Area | |||
2020-02-26 | Merge pull request #36564 from dankan1890/quick_fix | Rémi Verschelde | |
Fixed TextureAtlas import size. | |||
2020-02-26 | Merge pull request #36563 from Chaosus/fix_resizer_color | Rémi Verschelde | |
Fix resizer icon color in VisualScripts/Shaders when graph headers is on | |||
2020-02-26 | Merge pull request #36562 from AndreaCatania/anim_crash_fix | Rémi Verschelde | |
Fixed editor crash when the animation player has no root assigned. | |||
2020-02-26 | Merge pull request #36428 from clayjohn/VULKAN-ref-probe-sky | Rémi Verschelde | |
Properly flip sky when rendering reflection probes | |||
2020-02-26 | Fix resizer icon color in VisualScripts/Shaders when graph headers is on | Yuri Roubinsky | |
2020-02-26 | Merge pull request #36559 from akien-mga/scons-compiler-version-ints | Rémi Verschelde | |
SCons: Fix get_compiler_version() to return ints | |||
2020-02-26 | Merge pull request #36561 from Chaosus/vs_index | Yuri Roubinsky | |
Changed float type to int for INDEX visual shader input | |||
2020-02-26 | Fixed editor crash when the animation player has no root assigned. | Andrea Catania | |
2020-02-26 | Changed float type to int for INDEX visual shader input | Yuri Roubinsky | |
2020-02-26 | Fixed TextureAtlas import. | Maurizio Petrarota | |
2020-02-26 | SCons: Fix get_compiler_version() to return ints | Rémi Verschelde | |
Otherwise comparisons would fail for compiler versions above 10. Also simplified code somewhat to avoid using subprocess too much needlessly. | |||
2020-02-26 | Merge pull request #36536 from Chaosus/vs_int | Rémi Verschelde | |
Add support for integer type in visual shaders | |||
2020-02-26 | Merge pull request #36551 from AndreaCatania/navigation_destruction_flush | Rémi Verschelde | |
Flushes commands just before the navigation server is destroyed | |||
2020-02-26 | Merge pull request #36550 from akien-mga/scons-compiler-version-check | Rémi Verschelde | |
SCons: Re-allow upcoming GCC 8.4, fixes C++17 copy elision | |||
2020-02-26 | Flushes commands just before the navigation server is destroyed | Andrea Catania | |
2020-02-26 | SCons: Re-allow upcoming GCC 8.4, fixes C++17 copy elision | Rémi Verschelde | |
Follow-up to #36484. The patches for https://gcc.gnu.org/bugzilla/show_bug.cgi?id=86521 have now landed in the `releases/gcc-8` branch and will be in GCC 8.4. | |||
2020-02-26 | Merge pull request #36543 from dreamsComeTrue/navigation-2d-missing-destructor | Rémi Verschelde | |
Added missing destructor for Navigation2D | |||
2020-02-26 | Merge pull request #36521 from rafaeldelboni/master | Rémi Verschelde | |
Improve LSP completion using scene owner | |||
2020-02-26 | Merge pull request #36547 from Lunadin/master | Rémi Verschelde | |
Improved docs wording and added links | |||
2020-02-26 | Add support for integer type in visual shaders | Yuri Roubinsky | |
2020-02-26 | Docs: Improved wording and added links | Lunadin | |
- Added missing links to the Control node in BoxContainer - Added Oxford commas in BoxContainer and CanvasItem - Clarified ambiguous boolean wording in BoxContainer - Improved paragraphing in ScrollContainer's description - Simplified ControlPicker description | |||
2020-02-25 | Improve LSP completion using scene owner | Rafael Delboni | |
Fixes: #36473 | |||
2020-02-25 | Added missing destructor for Navigation2D | Dominik 'dreamsComeTrue' Jasiński | |
Although destructor call was missing, it still doesn't heal #36537 memory leaks. Further description how that might be overcome - on GitHub Partialy covers #36537 | |||
2020-02-25 | Merge pull request #36542 from akien-mga/doc-64-arrays | Rémi Verschelde | |
doc: Sync classref for Packed{Int,Float}{32,64}Array additions | |||
2020-02-25 | doc: Sync classref for Packed{Int,Float}{32,64}Array additions | Rémi Verschelde | |
2020-02-25 | Merge pull request #36512 from AndreaCatania/AndreaCatania-patch-2 | Rémi Verschelde | |
Fixed remove region method. | |||
2020-02-25 | Merge pull request #36538 from YeldhamDev/packed_arrays_bits_icons | Rémi Verschelde | |
Update PackedInt/FloatArray icons for the new types | |||
2020-02-25 | Update PackedIint/FloatArray icons for the new types | Michael Alexsander | |
2020-02-25 | Merge pull request #36510 from akien-mga/int-vectors-doc-bindings | Rémi Verschelde | |
Update docs and bindings for new integer vector types | |||
2020-02-25 | Merge pull request #36532 from Faless/debugger/weakref_crash_vulkan | Rémi Verschelde | |
Fix debugger crash inspecting freed object. | |||
2020-02-25 | Update docs and bindings for new integer vector types | Rémi Verschelde | |
2020-02-25 | Merge pull request #36515 from reduz/packed-array-64-bits | Rémi Verschelde | |
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | |||
2020-02-25 | Fix debugger crash inspecting freed object. | Fabio Alessandrelli | |
This seems to be the correct way to validate a reference. Why is cast_to failing? Is this the correct way of checking if the object is valid? | |||
2020-02-25 | Merge pull request #36529 from akien-mga/expression-int64 | Rémi Verschelde | |
Expression: Fix parsing integers as 32-bit | |||
2020-02-25 | Merge pull request #36481 from nekomatata/fix-crash-connect-callable | Rémi Verschelde | |
Fixed crash when connecting a signal in GDScript | |||
2020-02-25 | Expression: Fix parsing integers as 32-bit | Rémi Verschelde | |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky | |
- Renames PackedIntArray to PackedInt32Array. - Renames PackedFloatArray to PackedFloat32Array. - Adds PackedInt64Array and PackedFloat64Array. - Renames Variant::REAL to Variant::FLOAT for consistency. Packed arrays are for storing large amount of data and creating stuff like meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of memory. That said, many users requested the ability to have 64 bits packed arrays for their games, so this is just an optional added type. For Variant, the float datatype is always 64 bits, and exposed as `float`. We still have `real_t` which is the datatype that can change from 32 to 64 bits depending on a compile flag (not entirely working right now, but that's the idea). It affects math related datatypes and code only. Neither Variant nor PackedArray make use of real_t, which is only intended for math precision, so the term is removed from there to keep only float. | |||
2020-02-25 | Merge pull request #36513 from Calinou/editor-icons-pascalcase-filenames | Rémi Verschelde | |
Use PascalCase file names for editor icons | |||
2020-02-25 | Merge pull request #36527 from akien-mga/travis-python-3.8 | Rémi Verschelde | |
Travis: Use Python 3.8 alias instead of specific version | |||
2020-02-25 | Travis: Use Python 3.8 alias instead of specific version | Rémi Verschelde | |
Otherwise it breaks when they update the container to a new version, like they did today with 3.7.6. | |||
2020-02-25 | Merge pull request #36525 from nathanwfranke/fix-project-godot-class-name | Rémi Verschelde | |
Fix project.godot for projects with class_name |