Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-15 | Rename Godot-specific resource extensions | George Marques | |
2017-06-15 | Merge pull request #9192 from remorse107/master | Rémi Verschelde | |
Color Picker Fixed Appearance | |||
2017-06-15 | Merge pull request #9198 from vnen/fix-wheel-pos | Rémi Verschelde | |
Fix MouseWheel position on Windows | |||
2017-06-15 | Fix MouseWheel position on Windows | George Marques | |
2017-06-15 | Merge pull request #9140 from ageazrael/bug-fix | Rémi Verschelde | |
Fixed middle mouse button can't bounce in macOS | |||
2017-06-15 | fix bug related to unshaded materials not working on MSVC. Not cleanest ↵ | Juan Linietsky | |
solution, might think about how to improve later. | |||
2017-06-15 | Remove error spam on Intel, closes #8665 | Juan Linietsky | |
2017-06-15 | Color Picker Fixed Appearance | remorse107 | |
Corrected bug with color picker hue section and with the wrong color array being sent to the 256x256 palette selector. Color Picker Fixed Appearance and clang Format | |||
2017-06-15 | Merge pull request #9176 from RandomShaper/fix-touchbutton | Rémi Verschelde | |
Fix/improve TouchScreenButton | |||
2017-06-14 | Merge pull request #9109 from RandomShaper/optimize-2d-lighting | Juan Linietsky | |
Add AT_LIGHT_PASS builtin to canvas shaders | |||
2017-06-15 | Add AT_LIGHT_PASS builtin to canvas shaders | Pedro J. Estébanez | |
This one allows for complex shaders paired with a simple lighting shader to skip code that would otherwise be pointlessly (and wastefully) run during the light pass. Depending on your game (number of items and lights), this can yield some performance gain. | |||
2017-06-15 | Merge pull request #9102 from Faless/debugger_listen_show_error | Rémi Verschelde | |
Editor now shows error when debug port is in use | |||
2017-06-14 | Fix _draw_polygon colors and uvs | Juan Linietsky | |
2017-06-14 | get rid of button array | Juan Linietsky | |
2017-06-14 | Merge pull request #9157 from capnm/fix-https-request | Rémi Verschelde | |
Don't append standard ports to the request header. | |||
2017-06-14 | Merge pull request #9158 from Hinsbart/script_templates | Rémi Verschelde | |
Add ability to use custom script templates. | |||
2017-06-14 | Merge pull request #9160 from karroffel/color-ramp-rename | Rémi Verschelde | |
renamed occurances of ColorRamp with Gradient | |||
2017-06-14 | Merge pull request #9165 from Noshyaar/pr-area | Rémi Verschelde | |
Refactor layer_mask to collision_layer | |||
2017-06-14 | Merge pull request #9174 from volzhs/file-mode-toggle | Rémi Verschelde | |
Make toggle between thumbnail and list for file dialog on editor | |||
2017-06-14 | Merge pull request #9175 from bd339/iss9156 | Rémi Verschelde | |
Correct Image::blit_rect | |||
2017-06-14 | Fixed several bugs with directional light, and changed defaults to be more ↵ | Juan Linietsky | |
sensible. | |||
2017-06-14 | glad: Sync with upstream 0.1.14a0 | Rémi Verschelde | |
2017-06-14 | Merge pull request #9155 from kubecz3k/check-process-type | Rémi Verschelde | |
Ability to check if we are in fixed thread, solves: #3698 | |||
2017-06-14 | Fix/improve TouchScreenButton | Pedro J. Estébanez | |
- Refactor touch acceptance logic so the same is used whether passby is enabled or not. - Remove the check for visibility during input handling as it should never fail; instead using now an ERR_FAIL_COND() just in case since we have been checking for that so far. - Fix cast to wrong InputEventScreenTouch when it should be InputEventScreenDrag. - Replaced use of references by plain pointers for a more readable code and maybe a little performance gain. | |||
2017-06-14 | Merge pull request #9173 from StraToN/signal-descriptions | Rémi Verschelde | |
[master] Add Signals descriptions when they exist. [ci skip] | |||
2017-06-14 | Make toggle between thumbnail and list for file dialog on editor | volzhs | |
2017-06-14 | Rewrite Image::blit_rect to use the following algorithm: | Benjamin Dahse | |
1. Let r1 be the source rectangle clipped against the entire source image rectangle. 2. Let r2 be r1 offset by p_dest, clipped against the entire destination image rectangle. 3. Copy pixels from r1 to r2. | |||
2017-06-14 | Add Signals descriptions when they exist. | Julian Murgia | |
2017-06-14 | Merge pull request #9162 from Zylann/fix_line2d_math | Rémi Verschelde | |
Fixed broken Line2D | |||
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson | |
2017-06-14 | Fixed broken Line2D due to math changes in ↵ | Marc Gilleron | |
f271591ac22bd07e1b2316448dd6e9af879c218f | |||
2017-06-14 | renamed occurances of ColorRamp with Gradient | Karroffel | |
ColorRamp got renamed to Gradient recently, reduz missed some occurances though. | |||
2017-06-13 | Merge pull request #8548 from tagcup/etc2comp | Juan Linietsky | |
Add ETC1/ETC2 compression support though etc2comp. | |||
2017-06-13 | Don't append standard ports to the request header. | Martin Capitanio | |
Breaks the SSL communication with some servers, do the same that the other curl, wget, firefox & co clients do. Fixes #9146 | |||
2017-06-13 | Add ability to use custom script templates. | Andreas Haas | |
Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders | |||
2017-06-13 | Fixed thread check, solves: #3698 | kubeczek | |
2017-06-13 | -Fixed occluder rendering, closes #8560 | Juan Linietsky | |
-Ability to smooth out 2D shadow filters | |||
2017-06-13 | Remove default shadow bias of 0.1 for spot and omni light, fixes #8654 | Juan Linietsky | |
2017-06-12 | Change Omni light default mode to Cube, avoids users confusing it as a bug, ↵ | Juan Linietsky | |
closes #8813 | |||
2017-06-12 | Merge pull request #8835 from ippan/particles_shader_index | Juan Linietsky | |
add index to particles glsl | |||
2017-06-13 | Used in the macOS HiDPI options window is too small | ageazrael | |
2017-06-13 | Fixed middle mouse button can't bounce in macOS | ageazrael | |
2017-06-12 | Fix bug breaking shader when skeleton+tangents were used, closes #8673 | Juan Linietsky | |
2017-06-12 | Fix empty shader related crash, closes #8314 | Juan Linietsky | |
2017-06-12 | Fixed _draw_polygon, should help fix other bugs.. | Juan Linietsky | |
2017-06-12 | Properly adjust the visible editor rect and make limits respected, closes #8328 | Juan Linietsky | |
2017-06-12 | EditorSettings: Default game window placement to Centered. | Andreas Haas | |
Fixes #8890 | |||
2017-06-12 | Merge pull request #9132 from vnen/uwp-3 | Rémi Verschelde | |
UWP: InputEvent: Renamed "pos" property to "position" | |||
2017-06-12 | UWP: InputEvent: Renamed "pos" property to "position" | George Marques | |
To comply with the changes from #9031. | |||
2017-06-12 | Merge pull request #9125 from tagcup/zstd_level | Rémi Verschelde | |
Expose zstd and zlib compression levels as global config. |