Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-28 | Merge pull request #67621 from groud/resource_saver_expose_recognize_path | Clay John | |
Expose the logic to recognize a save path in ResourceSaver | |||
2022-10-28 | Merge pull request #67974 from Mickeon/spaaaaaaace | Yuri Rubinsky | |
2022-10-28 | Fix spacing of few PROPERTY_HINT_ENUM hint_strings | Micky | |
2022-10-28 | Merge pull request #67914 from Calinou/displayserverx11-no-native-icon | Max Hilbrunner | |
Fix `DisplayServer.has_feature()` claiming X11 has native icon support | |||
2022-10-28 | Expose the logic to recognize a save path in ResourceSaver | Gilles Roudière | |
2022-10-28 | Merge pull request #67498 from Chaosus/fix_shader_crash | Yuri Rubinsky | |
2022-10-28 | Merge pull request #67957 from zCubed3/fix_headless_crash | Max Hilbrunner | |
Fix `OS.get_video_adapter_driver_info` crash on headless godot | |||
2022-10-28 | Merge pull request #67960 from clayjohn/RD-SSIL | Bastiaan Olij | |
Fix ss_effects_flags uniform in clustered forward renderer | |||
2022-10-27 | Merge pull request #67644 from alfredbaudisch/add-selection-next-occurrence | Clay John | |
Add Selection and Caret for Next Occurrence of Selection | |||
2022-10-27 | Merge pull request #67946 from BastiaanOlij/openxr_default_aimpose | Clay John | |
Change default OpenXR pose to aim pose | |||
2022-10-27 | Fix OS.get_video_adapter_driver_info crash | zCubed3 | |
2022-10-27 | Fix ss_effects_flags uniform in clustered forward renderer | clayjohn | |
This comes from an uncaught merge conflict resulting from the split of scene_data into scene_data and implementation_data | |||
2022-10-27 | Merge pull request #67939 from sambriels/emit-signal-after-target-reached | Clay John | |
[NavigationAgent2D/3D]: target_reached signal is emitted before internal state is updated | |||
2022-10-27 | Merge pull request #67874 from Calinou/doc-vector3-vector4i | Clay John | |
Document the Vector3 and Vector4i classes | |||
2022-10-27 | Merge pull request #64382 from peastman/support | Clay John | |
Optimized support function for large meshes | |||
2022-10-27 | Merge pull request #67421 from Sauermann/fix-failure-exit-code | Clay John | |
Fix Godot exiting with unexpected failure code | |||
2022-10-27 | Merge pull request #66107 from devloglogan/ambient-light-disabled-fix | Clay John | |
Fix ambient_light_disabled render mode flag | |||
2022-10-27 | Merge pull request #64710 from MinusKube/window-size-crash | Clay John | |
Prevent windows from having a size greater than device limit | |||
2022-10-27 | Merge pull request #67043 from clayjohn/clip_children | Clay John | |
Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color | |||
2022-10-27 | Merge pull request #67926 from Rindbee/fix_call_shortcut_input | Clay John | |
Fix calling `_call_shortcut_input` on a node that has been removed | |||
2022-10-27 | Merge pull request #67861 from IanGaither/textfile-alignment-documentation | Clay John | |
TextLine - Added description for alignment member | |||
2022-10-27 | Merge pull request #67834 from Klowner/collada-closed-curves-16658 | Clay John | |
Handle closed splines in Collada importer | |||
2022-10-27 | Merge pull request #67832 from Sauermann/fix-remove-unnecessary-casts | Clay John | |
Remove unnecessary casts | |||
2022-10-27 | Merge pull request #66383 from aaronfranke/basis-from-euler | Clay John | |
Clean up Basis from Euler code | |||
2022-10-27 | Merge pull request #67094 from Faless/mp/4.x_server_relay_unify | Fabio Alessandrelli | |
[MP] Move packet relay and peer signaling code to SceneMultiplayer. | |||
2022-10-27 | [MP] Let MultiplayerAPI handle packet relaying and peer signaling. | Fabio Alessandrelli | |
MultiplayerPeer changes: - Adds is_server_relay_supported virtual method Informs the upper MultiplayerAPI layer if it can signal peers connected to the server to other clients, and perform packet relaying among them. - Adds get_packet_channel and get_packet_mode virtual methods Allows the MultiplayerAPI to retrieve the channel and transfer modes to use when relaying the last received packet. SceneMultiplayerPeer changes: - Implement peer signaling and packet relaying when the MultiplayerPeer advertise they are supported. ENet, WebRTC, WebSocket changes: - Removed custom code for relaying from WebSocket and ENet, and let it be handled by the upper layer. - Update WebRTC to split create_client, create_server, and create_mesh, with the latter behaving like the old initialize with "server_compatibility = false", and the first two supporting the upper layer relaying protocol. | |||
2022-10-28 | Change default OpenXR pose to aim pose | Bastiaan Olij | |
2022-10-27 | Emit target_reached signal after state is updated | Sam Briels | |
2022-10-26 | Merge pull request #67912 from RevoluPowered/fix-exeception-bad-access | Clay John | |
Fix EXE_BAD_ACCESS caused by optional argument | |||
2022-10-27 | Fix calling `_call_shortcut_input` on a node that has been removed | Rindbee | |
Nodes may have been deleted by shortcuts. For example, when switching scenes with `Ctrl` + `Tab` / `Ctrl` + `Shift` + `Tab`, some controls will be deleted and recreated. | |||
2022-10-27 | Document the Vector3 and Vector4i classes | Hugo Locurcio | |
2022-10-26 | Merge pull request #67905 from alfredbaudisch/vs-operand-aliases-dev | Clay John | |
Add math operators to Visual Shader node names for easier and simpler searching | |||
2022-10-26 | Fix `DisplayServer.has_feature()` claiming X11 has native icon support | Hugo Locurcio | |
Native icons are not supported by the X11 DisplayServer, unlike Windows and macOS. | |||
2022-10-26 | Fix EXE_BAD_ACCESS caused by optional argument | Gordon MacPherson | |
This argument is now non optional, but this never hits the same bad access. I voted to simplify the code here since the argument is never used optionally in our codebase. | |||
2022-10-26 | Add math operators to Visual Shader node names | Alfred Reinold Baudisch | |
This change makes it easy, in the "Create Shader Node" dialog, to search for VS nodes by just typing the operator. For example, instead of typing "multiply", you can just type "*" and multiply nodes will be listed. This feature is inspired by Unreal Engine node graph editor's UX. Implements and closes https://github.com/godotengine/godot-proposals/issues/5663 | |||
2022-10-25 | Merge pull request #67431 from Chaosus/vs_fix_nodes_code | Yuri Rubinsky | |
2022-10-25 | Merge pull request #67098 from Calinou/doc-light-no-scale | Max Hilbrunner | |
Document (Omni/Spot)Light3D ignoring Node3D's `scale` property | |||
2022-10-25 | Merge pull request #67833 from Calinou/doc-animation | Max Hilbrunner | |
Document the Animation class | |||
2022-10-25 | Merge pull request #67843 from Calinou/doc-csgshape3d | Max Hilbrunner | |
Document `collision_priority` in the CSGShape3D class | |||
2022-10-25 | Merge pull request #67841 from Calinou/doc-basematerial3d | Max Hilbrunner | |
Document the BaseMaterial3D class | |||
2022-10-25 | Merge pull request #67858 from TechnoPorg/fix-upnp-docs | Max Hilbrunner | |
Fix Thread usage in UPNP docs. | |||
2022-10-25 | Merge pull request #67768 from Calinou/doc-debanding | Max Hilbrunner | |
Document debanding only affecting 3D rendering by default | |||
2022-10-25 | Merge pull request #67848 from Calinou/doc-canvastexture | Max Hilbrunner | |
Document the CanvasTexture class | |||
2022-10-25 | Merge pull request #67823 from Chaosus/fix_image_crash | Yuri Rubinsky | |
2022-10-24 | Update TextLine.xml | Ian Gaither | |
2022-10-24 | Fix Thread usage in UPNP docs. | TechnoPorg | |
The threading API has changed between Godot 3 and Godot 4. See https://github.com/godotengine/godot-proposals/issues/4691. | |||
2022-10-24 | Document the CanvasTexture class | Hugo Locurcio | |
2022-10-24 | Merge pull request #67541 from RandomShaper/refactor_subgroup_ads | Clay John | |
Let the RD driver itself expose subgroup caps | |||
2022-10-24 | Document (Omni/Spot)Light3D ignoring Node3D's `scale` property | Hugo Locurcio | |
2022-10-24 | Document `collision_priority` in the CSGShape3D class | Hugo Locurcio | |