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2022-11-22Merge pull request #68581 from oganm/oganm/masterRémi Verschelde
fix typo in ZIPReader doc
2022-11-22Merge pull request #68579 from jtnicholl/float_docRémi Verschelde
Document that `Vector#` types are 32-bit by default and `Vector#i` are always 32-bit
2022-11-22Merge pull request #68970 from Chaosus/gds_fix_lambda_signalRémi Verschelde
Fix using signals in lambda functions
2022-11-22Merge pull request #68593 from TokageItLab/optimize-blend-animationRémi Verschelde
Optimize animation blend tree process
2022-11-22Fix using signals in lambda functionsYuri Rubinsky
2022-11-22Merge pull request #68964 from MewPurPur/tweak-gradient-editorRémi Verschelde
Fixes and improvements to Gradient preview
2022-11-22Merge pull request #68987 from ↵Rémi Verschelde
adamscott/fix-godot#61386-autoload-scenes-implicit-types Fix autoload scenes implicit types
2022-11-22Merge pull request #68972 from adamscott/fix-godot#68971-cached-sceneRémi Verschelde
Fetch cached scene if it exists in `GDScriptCache::get_packed_scene()`
2022-11-22Merge pull request #68942 from Chaosus/barrier_mask_flagsRémi Verschelde
Expose `BarrierMask` as flags enum in `RenderingDevice`
2022-11-22Merge pull request #68911 from souplamp/return-value-discarded-errorRémi Verschelde
Clarify what happens when return value is discarded in GDScript warning text
2022-11-22Merge pull request #68981 from aaronfranke/gltf-methodsRémi Verschelde
Add three new methods to GLTFDocumentExtension and document all of its methods
2022-11-22Merge pull request #68855 from Cafalaarl/Cafalaarl/masterRémi Verschelde
Fixed incorrect gradient orientation in HSV vertical slider
2022-11-22Merge pull request #68966 from clayjohn/GLES3-model-matrixRémi Verschelde
Expose model_matrix in GLES3 scene fragment shader
2022-11-22Expose `BarrierMask` as flags enum in `RenderingDevice`Yuri Rubinsky
2022-11-21[godot#61386] Fix autoload scenes implicit typesAdam Scott
2022-11-21Fix Gradient preview issuesVolTer
2022-11-21change RETURN_VALUE_DISCARDED GDScript warn textsouplamp
changed RETURN_VALUE_DISCARDED GDscript warning text to mention how the return value of a function is discarded; update GDScript parser warning test to include new warning text.
2022-11-21[godot#68971] Fetch cached scene if it exists in `GDScriptCache`Adam Scott
2022-11-21Add three new methods to GLTFDocumentExtensionAaron Franke
2022-11-21Expose model_matrix in GLES3 scene fragment shaderclayjohn
2022-11-21Merge pull request #68953 from KoBeWi/change_color_in_peaceRémi Verschelde
Don't update EditorSettings dialog unnecessarily
2022-11-21Merge pull request #68952 from Chaosus/gds_fix_completion_crashRémi Verschelde
Fix GDScript completion crash
2022-11-21Don't update EditorSettings dialog unnecessarilykobewi
2022-11-21Fix GDScript completion crashYuri Rubinsky
2022-11-21Merge pull request #68897 from bruvzg/mac_reparentRémi Verschelde
[macOS] Dynamically attach and detach transient windows to allow them to stay on top of parent and be moved to another screen.
2022-11-21Merge pull request #68945 from bruvzg/fix_fontawesome_breaksRémi Verschelde
[TextServer] Fix line breaking for the special fonts that substitute a long string (with breaks opportunities in it) with a single glyph.
2022-11-21Merge pull request #68946 from timothyqiu/setget-3to4Rémi Verschelde
Complete `setget` 3to4 conversion
2022-11-21Merge pull request #68916 from bruvzg/no_img_errorRémi Verschelde
[Export] Use image loader directly to avoid "resource as image file" errors.
2022-11-21Merge pull request #68943 from timothyqiu/vformat-argsRémi Verschelde
Fix not enough arguments error when validating 3to4 conversion
2022-11-21Merge pull request #68527 from pkdawson/vertex-array-offsetsRémi Verschelde
Add `offsets` parameter to RenderingDevice::vertex_array_create
2022-11-21Merge pull request #68025 from Sauermann/fix-cppcheck-code-simplificationsRémi Verschelde
Code simplifications found by cppcheck
2022-11-21Merge pull request #68933 from fire/meow-meow-meowRémi Verschelde
Add GLTFDocument documentation.
2022-11-21Complete setget 3to4 conversionHaoyu Qiu
2022-11-21Fix not enough arguments error when validating 3to4 conversionHaoyu Qiu
2022-11-21[Export] Use image loader directly to avoid "resource as image file" errors.bruvzg
2022-11-21[macOS] Dynamically attach and detach transient windows to allow them to ↵bruvzg
stay on top of parent and can be moved to another screen.
2022-11-21Code simplifications found by cppcheckMarkus Sauermann
They are based on: - Boolean arithmetic simplifications - setting variables that are not accessed - constant variables
2022-11-21[TextServer] Fix line breaking for the special fonts that substitute a long ↵bruvzg
string (with breaks opportunities in it) with a single glyph.
2022-11-20Add GLTFDocument documentation.K. S. Ernest (iFire) Lee
Co-authored-by: Meow <mosesturner@protonmail.com> Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2022-11-20Merge pull request #68934 from Faless/net/4.x_http_decompress_fixRémi Verschelde
[Net] Fix HTTPRequest gzip with high compression ratio.
2022-11-20Merge pull request #68931 from Sauermann/fix-unused-exitcodeRémi Verschelde
Fix unused exitcode in macos export plugin
2022-11-20Merge pull request #68929 from adamscott/add-rename-checkRémi Verschelde
Add `GDScriptCache::move_script` check before executing logic
2022-11-20Merge pull request #68928 from Zylann/shader_log_allow_selectionRémi Verschelde
Allow selecting text in shader compilation logs
2022-11-20Merge pull request #68927 from rune-scape/rune-cache-parse-errorRémi Verschelde
GDScript: Cache scripts after parse error
2022-11-20Merge pull request #68926 from akien-mga/gdscript-fix-disabling-warningsRémi Verschelde
GDScript: Fix setting to disable all warnings
2022-11-20[Net] Fix HTTPRequest gzip with high compression ratio.Fabio Alessandrelli
Decompress each body chunk over multiple iterations, this causes more reallocations, but it ensures decompression will not fail no matter the compression ratio.
2022-11-20Fix unused exitcode in macos export pluginMarkus Sauermann
Fix that the exitcode is never set.
2022-11-20Add move_script check before executing logicAdam Scott
2022-11-20Allow selecting text in shader compilation logsMarc Gilleron
2022-11-20GDScript: Cache scripts after parse errorrune-scape