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2018-02-22Skeleton2D: Fix missing return value in comparatorRémi Verschelde
2018-02-21Update warning about C# supportRémi Verschelde
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky
2018-02-21Fix typos with codespellluz.paz
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
2018-02-21Merge pull request #16890 from Chaosus/ctrlsnapRémi Verschelde
Enable snapping in 3D when control key pressed
2018-02-21Enable snapping when control key pressedChaosus
2018-02-21Merge pull request #16889 from maksloboda/filedialog-button-textRémi Verschelde
Fixed disappearing text on filedialog buttons
2018-02-21Fixed disappearing text on filedialog buttonsMax
2018-02-21Merge pull request #16881 from fzwoch/gltf_embeddedRémi Verschelde
gltf: improve embedded data discovery
2018-02-21Was missing clearing computed UVs, sorry, realized late.Juan Linietsky
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky
2018-02-21Merge pull request #16882 from GodotExplorer/debugger-improvement-1Rémi Verschelde
Small improvements for the debugger
2018-02-21Merge pull request #16710 from YeldhamDev/filedialog_nothing_disabledRémi Verschelde
Fixed "Open" button being enabled when nothing is selected in a FileDialog while in "Open folder" mode
2018-02-21Merge pull request #16884 from paulloz/fix-csharp-signal-attribute-fixIgnacio Etcheverry
[mono] fix signals parameter retrieval
2018-02-21[mono] fix signals parameter retrievalPaul Joannon
2018-02-21Don't print error message when select debugger stacks if the debugger is ↵geequlim
stopped. Clear debugger stack inspector if the debugger is stopped when selected stack changed.
2018-02-21gltf: improve embedded data discoveryFlorian Zwoch
Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream".
2018-02-21Merge pull request #16756 from willnationsdev/shifted-rect-spriteRémi Verschelde
Simplify detection of Sprite clicks
2018-02-21Merge pull request #16865 from Faless/uwp_mbedtls_fixesRémi Verschelde
Fix mbedTLS and websocket module for UWP
2018-02-21Merge pull request #16772 from damarindra/tileset_editor_improvementRémi Verschelde
Tileset Editor Improvement
2018-02-21Merge pull request #16878 from KidRigger/masterRémi Verschelde
Godot now allows built-in irrespective of the filepath.
2018-02-21Godot now allows built-in irrespective of the filepath.Anish
Since the file in the filepath is irrelevant when setting the file as built-in, changes have been made to allow setting to built-in even if the file in the path exists. Fixes #16425
2018-02-21Merge pull request #16805 from Overblob/Dont_reset_viewport_on_debugRémi Verschelde
Fix Automatic switch to viewport when playing a scene
2018-02-21Merge pull request #16869 from YeldhamDev/remote_relationship_linesRémi Verschelde
Fixed Remote Tree not drawing relationship lines unless the setting is changed
2018-02-21Fix loading project.binary from PCK fileRémi Verschelde
Regression introduced in #16825. My logic was correct, but not the error code I was expecting. The error reporting in FileAccess likely needs a review too.
2018-02-21Merge pull request #16876 from AndreaCatania/patch-1Rémi Verschelde
Added forgotten infinite_inertia to bindings
2018-02-21Merge pull request #16874 from volzhs/button-group-descRémi Verschelde
Mention about BaseButton.toggle_mode in ButtonGroup description
2018-02-21Added forgotten infinite_inertia to bindingsAndrea Catania
Related to this comment: https://github.com/godotengine/godot/pull/16757#discussion_r169470394
2018-02-21Mention about BaseButton.toggle_mode in ButtonGroup descriptionvolzhs
2018-02-20Fixed Remote Tree not drawing relationship lines unless the setting is changed.Michael Alexsander Silva Dias
2018-02-20Small patch to change mbedtls _WIN32_WINNTFabio Alessandrelli
We are using 0x0601 as min anyway. This avoids SOCKADDR_STORAGE error on uwp build
2018-02-20Link bcrypt lib in window and UWPFabio Alessandrelli
2018-02-20Merge pull request #16861 from YeldhamDev/tree_docs_fixRémi Verschelde
Clarified what the Tree's signals "item_activated" and "item_double_clicked" do
2018-02-20Clarified what the Tree's signals "item_activated" and "item_double_clicked" do.Michael Alexsander Silva Dias
2018-02-20Tileset Editor ImprovementDamar Indra
2018-02-20Fixed "Open" button being enabled when nothing is selected in a FileDialog ↵Michael Alexsander Silva Dias
while in "Open folder" mode.
2018-02-20Merge pull request #16757 from AndreaCatania/kinpushRémi Verschelde
Improved kinematic body, Now can move rigid body
2018-02-20Merge pull request #16856 from volzhs/line-scene-treeRémi Verschelde
Draw relationship line on scene tree dock if option is on
2018-02-20Import PR 730 from mbedTLS projectFabio Alessandrelli
Fixes UWP build while we wait for it to get into next release.
2018-02-20Websocket module properly recognize UWP (by @vnen)George Marques
2018-02-20Draw relationship line on scene tree dock if option is onvolzhs
2018-02-20Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania
2018-02-20Merge pull request #16852 from ↵Juan Linietsky
godotengine/revert-15985-uniforms-single-argument-constructors Revert "Handle single-argument constructors in uniform default values"
2018-02-20Revert "Handle single-argument constructors in uniform default values"Juan Linietsky
2018-02-20Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructorsRémi Verschelde
Handle single-argument constructors in uniform default values
2018-02-20Merge pull request #16467 from godotengine/gles3-light-shader-timeRémi Verschelde
using TIME in light shader enables uses_fragment_time
2018-02-20Merge pull request #16718 from Chaosus/triplanarfixRémi Verschelde
Add refraction possibility when triplanar uv mode enabled
2018-02-20Merge pull request #16834 from bojidar-bg/x-rendering-gles3-bugRémi Verschelde
Fix a rendering bug with screen_texture
2018-02-20Merge pull request #16455 from volzhs/close-docsRémi Verschelde
Keep to show current script when closing all docs
2018-02-20Merge pull request #16845 from NathanWarden/fix_vs_no_compileRémi Verschelde
[Mono] Fixed "expression did not evaluate to a constant" compiler error for Windows.