summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2020-04-25Resets global pose of IK chain bones being solved, rather than the whole ↵Sam
skeleton. Resolves #38026
2020-04-25Merge pull request #38150 from neikeq/fix-load-hook-for-reused-assemblyRémi Verschelde
Mono/C#: Fix load hook not called for some assemblies on domain reload
2020-04-25Merge pull request #38155 from Calinou/tweak-ssao-property-hintsRémi Verschelde
Tweak SSAO property hints to allow setting more precise values
2020-04-25Merge pull request #38193 from YeldhamDev/decal_icon_fixRémi Verschelde
Tweak Decal icon slightly
2020-04-24Tweak Decal icon slightlyMichael Alexsander
2020-04-25Merge pull request #37107 from RandomShaper/imvu/export_vmemRémi Verschelde
Add ability to export debugger's VRAM usage report
2020-04-25Merge pull request #38178 from akien-mga/doc-typed-arraysRémi Verschelde
doc: Fix parsing typed arrays in makerst.py
2020-04-25Merge pull request #38165 from YeldhamDev/multitrack_time_fixRémi Verschelde
Fix crash when changing time value of multiple animation keys at once via inspector
2020-04-25Merge pull request #38172 from m4gr3d/misc_fixesRémi Verschelde
Fix detection logic for the Android sdk path
2020-04-24Merge pull request #38184 from bruvzg/git_hooks_silentRémi Verschelde
Git Hooks: Suppress "which" error messages.
2020-04-24Git Hooks: Suppress "which" error messages.bruvzg
2020-04-24doc: Fix parsing typed arrays in makerst.pyRémi Verschelde
`Type[]` typed arrays will link to `Type`, as it's likely the most interesting information for the user. And sync classref with current source.
2020-04-24Merge pull request #37873 from bruvzg/git_hook_guiRémi Verschelde
Git Hooks: Add support for GUI git clients.
2020-04-24Merge pull request #37862 from YeldhamDev/decal_iconRémi Verschelde
Add icon for the Decal node
2020-04-24Merge pull request #38025 from Calinou/doc-procedural-geometryRémi Verschelde
Improve the procedural geometry class documentations
2020-04-24Merge pull request #37172 from theoway/autoCompletionBugRémi Verschelde
Fixed the auto-completion bug in gdscript_editor
2020-04-24Merge pull request #37265 from BigRed-118/mark_assert_safeRémi Verschelde
Mark assert lines as safe in gdscript
2020-04-24Merge pull request #37232 from ThakeeNathees/load()-autocomplete-imlpementedRémi Verschelde
autocomplete for load() function implemented
2020-04-24Fix detection logic for the Android sdk pathFredia Huya-Kouadio
The previous logic used the 'tools' directory within the Android sdk to validate it. That directory was recently deprecated and removed from the Android sdk folder (https://developer.android.com/studio/releases/sdk-tools)
2020-04-24Add ability to export VRAM usage as CSVPedro J. Estébanez
2020-04-23Fix crash when changing time value of multiple animation keys at once via ↵Michael Alexsander
inspector
2020-04-23Tweak SSAO property hints to allow setting more precise valuesHugo Locurcio
This was requested by an user on Twitter who was working on a game with a very small-scale world.
2020-04-23Mono/C#: Fix load hook not called for some assemblies on domain reloadIgnacio Etcheverry
2020-04-23Merge pull request #38144 from neikeq/regression-csproj-safer-migrationIgnacio Roldán Etcheverry
C#: Fix always saving copy of csproj even with no changes
2020-04-23C#: Fix always saving copy of csproj even with no changesIgnacio Etcheverry
This was a regression from 93d7ec88360a467a3041c0aa08390daa1f75892b (#38110). Mono's old implementation of Microsoft.Build hardcodes HasUnsavedChanges to always return true. This workaround can be reverted once we switch to official Microsoft.Build.
2020-04-23Merge pull request #38050 from Calinou/doc-cameraeffectsRémi Verschelde
Document the CameraEffects class
2020-04-23Merge pull request #38109 from nekomatata/mesh-instance-active-materialRémi Verschelde
Fix get_active_material when a material is directly set on the mesh
2020-04-23Merge pull request #37888 from Calinou/doc-editor-only-singletonsRémi Verschelde
Document how some editor classes should be accessed as singletons only
2020-04-23Merge pull request #36083 from Calinou/dummy-loader-add-extensionsRémi Verschelde
Add more extensions to the dummy texture loader
2020-04-23Merge pull request #38123 from neikeq/fix-hotreload-twiceRémi Verschelde
Mono/C#: Fix assemblies being reloaded a second time unnecesarily
2020-04-23Merge pull request #38124 from neikeq/fix-collections-marshalling-by-interfaceRémi Verschelde
C#: Revert marshalling of IDictionary/IEnumerable implementing types
2020-04-23Merge pull request #38127 from m4gr3d/disable_do_not_stripRémi Verschelde
Fix Android templates size regression
2020-04-23Fix Android templates size regressionFredia Huya-Kouadio
The issue was caused by PR #36906 which changes prevented the generated shared libraries from being stripped. Since the change is only needed for development (debugging) purposes, it's commented out by default.
2020-04-23C#: Revert marshalling of IDictionary/IEnumerable implementing typesIgnacio Etcheverry
Added marshalling for `System.Collections.Generic.List<T>` and `System.Collections.Generic.Dictionary<TKey, TValue>`.
2020-04-23Mono/C#: Fix assemblies being reloaded a second time unnecesarilyIgnacio Etcheverry
2020-04-22Merge pull request #38117 from neikeq/export-mono-array-godot-objectIgnacio Roldán Etcheverry
Mono/C#: Allow exporting System.Array of type Godot.Object
2020-04-22Merge pull request #38116 from neikeq/index_buffer_create-defvalIgnacio Roldán Etcheverry
Fix missing DEFVAL for RenderingDevice.index_buffer_create
2020-04-22Merge pull request #38110 from neikeq/csproj-safer-migrationIgnacio Roldán Etcheverry
C#: Save copy of sln and csproj before applying fixes
2020-04-22Merge pull request #38115 from neikeq/mono-debug-exported-gamesIgnacio Roldán Etcheverry
Mono/C#: Allow debugging exported games
2020-04-22Mono/C#: Allow exporting System.Array of type Godot.ObjectIgnacio Etcheverry
2020-04-22Fix missing DEFVAL for RenderingDevice.index_buffer_createIgnacio Etcheverry
2020-04-22C#: Save copy of sln and csproj before applying fixesIgnacio Etcheverry
2020-04-22Mono/C#: Allow debugging exported gamesIgnacio Etcheverry
- Include PDB files in exported games. - Release export templates also allow debugging now. Right now the only way to enable debugging in exported games is with the environment variables, which may be cumbersome or not even possible on some platforms.
2020-04-22Merge pull request #37318 from ttencate/fix/argument_nulled_37312Rémi Verschelde
Revert "Allow parameters passed to GDScript functions to be nulled"
2020-04-22Fix get_active_material when a material is directly set on the meshPouleyKetchoupp
Makes MeshInstance3D::get_active_material consistent with the logic in the rendering system. Fixes #38108
2020-04-22Document how some editor classes should be accessed as singletons onlyHugo Locurcio
This closes #37687.
2020-04-22Document the CameraEffects classHugo Locurcio
2020-04-22Merge pull request #38086 from volzhs/seek-animation-finishedRémi Verschelde
Emit signal when animation ends by seek
2020-04-22Merge pull request #38101 from dankan1890/quick_fixRémi Verschelde
Fixed output prints " Signal 'node_removed' is already connected "
2020-04-22Fixed output prints " Signal 'node_removed' is already connected " when the ↵dankan1890
editor settings window is closed. Close #38012