Age | Commit message (Collapse) | Author |
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KoBeWi/Ȑ̶̛̘̻̹̪͙̇̍̔͐̊̆̏̏̓̈́̉͌͘Ȩ̸͉̳̘̬̣̩̽̈́́̅̈́̕͝ͅS̷͓̮̙̪̪̺̭̰̓̎̌́͗͆͌̈́̒͋͊͘Ë̷̡̨͔̻͈̺͓̘͉́̏̍̓͋̋͠T̶̠̙͍̱̠̱̟͎͇̬̥̞̘͛̔̄̏̆̽̄̌̅͝ͅ
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Currently it is trying to use the target coordinates (i.e., in the destination TileMap) to pull from the pattern, rather than the pattern-local coordinates.
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Rename variable names for some singletons
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Fix custom class icon when it inherits from a script
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Add an option to clamp HDR exposure to reduce environment fireflies
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Restructure and refine the noise module
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Add an editor handle for `RayCast2D.target_position`
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Expose `move_to_trash()`
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Fix "ortogonal" -> "orthogonal" typo in rasterizer code
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HDRI panoramas designed for realistic lighting can have extremely
bright suns, causing fireflies to appear in the environment reflection
(in addition to making environment lighting too bright when a
DirectionalLight3D is used).
This uses the Filament tonemapping formula.
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Add MSDF and mipmap generation project settings for the default font
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Allow using other property hints without the range hint
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[Net] Allow branch-specific MultiplayerAPIs.
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Add mutable OAHashMap::lookup_ptr function to fix mutability.
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Removes custom_multiplayer from Node.
MultiplayerAPI overrides are now set at SceneTree level, and apply to
whole branches.
Impact on performance when using only the default multiplayer or
overriding it is minimal, the use of branches can likely be further
optimized by caching nodes and relevant MultiplayerAPI IDs.
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Create NavMap thread pool only when it's used, to prevent creating excessive amount of running threads.
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amount of running threads.
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