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2021-11-11Color: Bind `from_hsv` as static methodRémi Verschelde
2021-11-11Merge pull request #54865 from boruok/fix-navigationpolygon-docYuri Roubinsky
2021-11-11fixed typo in NavigationPolygon docboruok
2021-11-11Merge pull request #54861 from timothyqiu/escapeRémi Verschelde
Add missing characters for property name quoting
2021-11-11Add missing characters for property name quotingHaoyu Qiu
2021-11-10Merge pull request #54745 from KoBeWi/find_in_scenesRémi Verschelde
2021-11-10Merge pull request #54836 from pycbouh/inspector-plugins-fixes-and-groupsRémi Verschelde
2021-11-10Merge pull request #49708 from megalobyte/editor_description_fixRémi Verschelde
2021-11-10Merge pull request #54847 from nekomatata/fix-test-move-regressionRémi Verschelde
2021-11-10Merge pull request #54660 from Chaosus/vs_particles_mesh_emitterRémi Verschelde
2021-11-10Update editor description property flagmegalobyte
2021-11-10Fix test_move reporting collision when touching another bodyPouleyKetchoupp
Reporting rest collision information is needed for move_and_collide and move_and_slide so floor detection can be done properly, but in the case of just testing the motion for collision, it makes sense to return false if the body is able to move all along the path without being stopped. Updated the logic in test_move and clarified the documentation for test_move and move_and_collide.
2021-11-10Merge pull request #54204 from Ev1lbl0w/bugfix-textedit_selection_mode_crashRémi Verschelde
2021-11-10Merge pull request #54783 from ator-dev/fix-override-exposureRémi Verschelde
2021-11-10Merge pull request #54840 from Calinou/mono-move-exception-policy-settingRémi Verschelde
2021-11-10Merge pull request #54838 from groud/fix_editor_import_pluginRémi Verschelde
2021-11-10Merge pull request #54820 from nekomatata/fix-character-body-floor-errorsRémi Verschelde
2021-11-10Merge pull request #54837 from akien-mga/windows-bigobjRémi Verschelde
2021-11-10Move Mono unhandled exception setting to be located within a subsectionHugo Locurcio
Settings that aren't within a subsection are difficult to reach when other settings do have a subsection. This also adds documentation for the project setting.
2021-11-10Merge pull request #54832 from akien-mga/visualshader-virtual-enum-argsYuri Roubinsky
2021-11-10Merge pull request #54834 from akien-mga/windows-gcc-warnings-fixRémi Verschelde
2021-11-10Fix EditorImportPlugin logic for checking unimplemented methodsGilles Roudière
2021-11-10Fix errors in CharacterBody when floor is destroyed or removedPouleyKetchoupp
In all physics servers, body_get_direct_state() now silently returns nullptr when the body has been already freed or is removed from space, so the client code can detect this state and invalidate the body rid. In 2D, there is no change in behavior (just no more errors). In 3D, the Bullet server returned a valid direct body state when the body was removed from the physics space, but in this case it didn't make sense to use the information from the body state.
2021-11-10Windows: Enable `/bigobj` to increase max size for obj filesRémi Verschelde
Equivalent `-Wa,-mbig-obj` for GCC/Clang. This started being needed to compile harfbuzz in `target=debug` with MinGW/GCC, but there doesn't seem to be any drawback to enabling `/bigobj` (aside from losing support for pre-VS 2005 linkers, which we don't support).
2021-11-10Fix EditorInspectorPlugin virtual bindings and add parse_group callbackYuri Sizov
2021-11-10Merge pull request #54676 from Chaosus/gds_restrict_namesRémi Verschelde
2021-11-10Merge pull request #54358 from ↵Rémi Verschelde
Shawak/feature-allow-root-node-paths-without-quote
2021-11-10Windows: Fix compilation warnings with GCC 11.2.1Rémi Verschelde
2021-11-10Fix crash with indexing array with bad valuesEv1lbl0w
2021-11-10VisualShader: Document enum args for virtual methodsRémi Verschelde
Fixes #31563.
2021-11-10Merge pull request #54825 from TokageItLab/fix-ping-pong-in-mathRémi Verschelde
Fix `PingPong()` in `Mathf.cs` to pass CI/CD for Mono build
2021-11-10fix pingpong in mathSilc 'Tokage' Renew
2021-11-09Merge pull request #54662 from KoBeWi/now_with_reloadingRémi Verschelde
Properly reload built-in tool scripts
2021-11-09Merge pull request #53819 from TokageItLab/re-implement-ping-pongRémi Verschelde
Reimplement ping-pong animation and reverse playback
2021-11-09Properly reload built-in tool scriptskobewi
2021-11-09Merge pull request #54808 from Calinou/editor-frametime-display-more-decimalsRémi Verschelde
Display 2 decimals instead of 1 in editor frametime labels
2021-11-09Merge pull request #54694 from briansemrau/rem-silly-obj-errorRémi Verschelde
Prevent obj importer from printing misleading error
2021-11-09Merge pull request #54697 from aaronfranke/move-testsRémi Verschelde
Move and organize tests into subfolders
2021-11-09Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_thatRémi Verschelde
Improve save handling for built-in scripts
2021-11-09Merge pull request #51341 from V-Sekai/fps-30K. S. Ernest (iFire) Lee
Default to 30 animation fps for better quality.
2021-11-09Allow using $/root node pathsMaximilian
format fix shadowing use match instead of comparison Update gdscript_parser.cpp
2021-11-09Display 2 decimals instead of 1 in editor frametime labelsHugo Locurcio
When comparing different graphics settings or optimizations, this makes precise measurements and frametime comparisons easier.
2021-11-09Default to 30 animation fps for better quality.K. S. Ernest (iFire) Lee
2021-11-09Merge pull request #54788 from rcorre/orbit_clampRémi Verschelde
2021-11-09Merge pull request #54798 from Calinou/gdscript-opcode-no-hashRémi Verschelde
2021-11-09Clamp rotation for up/down orbiting shortcuts.Ryan Roden-Corrent
This prevents the viewport from going upside-down. This was suggested at: https://github.com/godotengine/godot/pull/51984#issuecomment-948614191: > For 3.4, I think we can just clamp the angle value when using the > camera orbiting shortcuts. We can investigate what to do with panning > and freelook in 3.5 and 4.0.
2021-11-09Remove hash symbol in front of opcode error messages in GDScriptHugo Locurcio
The hash symbol creates spurious issue references on GitHub if the message is posted outside a code block, which means some issues have a lot more references than originally intended.
2021-11-09Merge pull request #47600 from qarmin/enable_mono_editorRémi Verschelde
2021-11-09Merge pull request #54463 from RandomShaper/fix_gl3_32bitsRémi Verschelde
2021-11-09Enable mono editor build in CIqarmin