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2019-04-09Fix #24124, Slider control sizemawenzy
2019-03-20Revert accidental commitsPedro J. Estébanez
This reverts commit fb37284c027b494ed3ec21124001fcb729f42cc4. This reverts commit 4db0f51b9aa76cfc7649787fe1970af606ce8dab.
2019-03-20Create live view dock [wip]Pedro J. Estébanez
2019-03-20Create class for shared memory blocks [wip]Pedro J. Estébanez
2019-03-20Merge pull request #27270 from shartte/fix-generics-parsingIgnacio Roldán Etcheverry
Fix parsing of generic type declarations in C# source files
2019-03-20Merge pull request #27271 from shartte/fix-msbuild-detectionIgnacio Roldán Etcheverry
Add support for new MSBuild directory naming introduced in VS 2019
2019-03-20Add support for new MSBuild directory naming introduced in VS 2019.Sebastian Hartte
2019-03-20Fix parsing of generic type declarations in C# source files.Sebastian Hartte
2019-03-18Merge pull request #27205 from Kanabenki/set-friction-bounce-checkRémi Verschelde
Add missing check for 2d physics bounce and friction setters
2019-03-18Merge pull request #27180 from Paulb23/script_editor_edit_line_0Rémi Verschelde
Fix script editor attempting to set current line to -1 on script open
2019-03-18Add missing check for 2d physics bounce and friction settersKanabenki
The override check was already present for 3d physics but missing for 2d
2019-03-17Fix script editor attempting to set current line to -1 on script openPaulb23
2019-03-16Merge pull request #27145 from YeldhamDev/editfilediag_favrm_removeRémi Verschelde
Remove unused 'fav_rm' ToolButton in EditorFileDialog
2019-03-16Remove unused 'fav_rm' ToolButton in EditorFileDialogMichael Alexsander Silva Dias
2019-03-16Merge pull request #27130 from akien-mga/editor-theme-hint-typoRémi Verschelde
Fix misplaced hint for interface/theme/accent_color
2019-03-16Merge pull request #25495 from IronicallySerious/fix-expand-macrosRémi Verschelde
Fix parameterised macros in core. Addresses #25488
2019-03-16Merge pull request #25782 from hsandt/feature/fix-toggle-comment-indentRémi Verschelde
Feature/fix toggle comment indent
2019-03-16Merge pull request #26309 from bojidar-bg/21536-resize-gridmap-previewsRémi Verschelde
Add search box and size slider to GridMap (similar to TileMap's)
2019-03-16Merge pull request #26308 from bojidar-bg/11722-meshlibrary-transformsRémi Verschelde
Consider StaticBody and NavMesh position when converting to a MeshLibrary
2019-03-16Merge pull request #26459 from ptrojahn/eofRémi Verschelde
Remove extraneous line breaks from text resources
2019-03-16Merge pull request #26706 from YeldhamDev/multinode_scriptclear_fixRémi Verschelde
Fix clearing scripts while multiple nodes are selected
2019-03-16Merge pull request #26788 from mo7sener/masterRémi Verschelde
RichTextLabel: Adding the ability to change the default cursor
2019-03-16Merge pull request #26919 from jabcross/masterRémi Verschelde
Implement source lookup for class_name defined classes
2019-03-16Merge pull request #26935 from qarmin/show_class_name_icon_in_tabsRémi Verschelde
Show in tabs custom class icons
2019-03-16Fix misplaced hint for interface/theme/accent_colorRémi Verschelde
Supersedes #26992.
2019-03-16Merge pull request #27123 from bojidar-bg/27113-rename-actionRémi Verschelde
Fix renaming actions in the Project settings
2019-03-16Merge pull request #27115 from Janglee123/masterRémi Verschelde
Fix toggling snap mode while transforming the Spatial object
2019-03-16Merge pull request #27126 from YeldhamDev/bottompanel_hide_only_visibleRémi Verschelde
Make bottom panel only try to hide editors when they're visible
2019-03-16Merge pull request #27109 from homer666/docs-particles2d-tutorialRémi Verschelde
[DOCS] Add tutorial link to Particles2D
2019-03-16Merge pull request #27038 from WindyDarian/fix_bone_aabbRémi Verschelde
Fix bone aabb calculation, which caused a skeletal mesh culling issue
2019-03-16Merge pull request #27031 from cbscribe/kcc_classref_minor_updatesRémi Verschelde
[DOCS] minor classref updates
2019-03-16Merge pull request #27071 from samgreen/ios_gles2_fixRémi Verschelde
Resolve GLES 2 crash on older iOS devices
2019-03-16Merge pull request #27055 from bojidar-bg/26789-breakpoint-posRémi Verschelde
Fix duplicated newlines in GDScript bytecode
2019-03-16Fix renaming actions in the Project settingsBojidar Marinov
Fixes #27113, a regression from 6daed7d12294b3f47f1ecb309d2e2b5b225ee663
2019-03-16Add EAGLContext for the fallback caseSam Green
2019-03-16fixed toggelling snap mode while transformingjanglee123
2019-03-16Make bottom panel only try to hide editors when they're visibleMichael Alexsander Silva Dias
2019-03-15Merge pull request #27056 from guzzard/masterRémi Verschelde
Ignore default ccls cache folder and compile commands json file
2019-03-16[DOCS] Add tutorial link to Particles2Dhomer666
2019-03-14Add logging around opengl es context creation. Ensure we can access project ↵Sam Green
settings prior to creating our gl es context, so we can properly determine which driver to use.
2019-03-14[DOCS] minor classref updatesChris Bradfield
2019-03-14Ignore default ccls cache folder and compile commands jsoMartin Wallin
2019-03-14Fix duplicated lines in GDScript bytecodeBojidar Marinov
Fixes #26789
2019-03-14Fix bone aabb calculation, which caused a skeletal mesh culling issueWindy Darian
There was a bug that could result in most bone aabb boxes ending up with tiny size upon import and mess up with culling of skeletal meshes. This fixes it.
2019-03-13Merge pull request #26484 from Andrettin/Configurable-Tooltip-OffsetRémi Verschelde
Make the Tooltip Position Offset Configurable
2019-03-13Merge pull request #26945 from shartte/allow-fewer-viewports-in-editor-stateRémi Verschelde
Be more tolerant about under-defined spatial viewport state
2019-03-13Merge pull request #27000 from clayjohn/multimesh_docRémi Verschelde
[DOC] Linked various tutorials in the classref
2019-03-13Merge pull request #27014 from neikeq/csharp-update-exports-only-in-editorRémi Verschelde
C#: Update exports only in the editor
2019-03-13Bump version to 3.2-devRémi Verschelde
No rest for the wicked.
2019-03-13Bump version to 3.1-stable \o/Rémi Verschelde
Congratulations to everyone in the Godot community for this awesome new release, culmination of more than one year of development from close to 500 contributors! Thanks to all involved, whether you contributed code, documentation, bug reports, translations, community support or donations. You all played a role in bringing better free and open source game development tools to the world! Godot 3.1 includes more than 7000 commits made since the 3.0 release in January 2018, 3000 Pull Requests have been merged, and 3000 issues have been fixed! This release makes the 3.x branch more stable and powerful, and makes it a very mature game development tool for both 2D and 3D. Now feature development can restart towards 3.2 and 4.0!