Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-28 | Check if global class file still exists before registering it | Wilson E. Alvarez | |
2020-07-28 | Merge pull request #40678 from aaronfranke/string-float64 | Rémi Verschelde | |
Make all String float conversion methods be 64-bit | |||
2020-07-28 | doc: Sync classref with current source | Rémi Verschelde | |
2020-07-27 | Make all String float conversion methods be 64-bit | Aaron Franke | |
2020-07-28 | Merge pull request #40762 from SkyLucilfer/PackedSceneLeak | Rémi Verschelde | |
Fix EditorTranslationParser leak | |||
2020-07-28 | Merge pull request #40771 from Xrayez/scons-verbose-builders | Rémi Verschelde | |
SCons: Refactor running commands through builders | |||
2020-07-28 | Merge pull request #40777 from Nhiqill/fix_mono_nested_class_reload | Rémi Verschelde | |
Pop from front to avoid infinite loop with nested classes | |||
2020-07-28 | SCons: Refactor running commands through builders | Andrii Doroshenko (Xrayez) | |
A new `env.Run` method is added which allows to control the verbosity of builders output automatically depending on whether the "verbose" option is set. It also allows to optionally run any SCons commands in a subprocess using the existing `run_in_subprocess` method, unifying the interface. `Action` objects wrap all builder functions to include a short build message associated with any action. Notably, this removes quite verbose output generated by `make_doc_header` and `make_editor_icons_action` builders. | |||
2020-07-27 | Merge pull request #40776 from akien-mga/revert-40193 | Rémi Verschelde | |
Revert "Allow Area2D and 3D mouse events without a collision layer" | |||
2020-07-27 | Revert "Allow Area2D and 3D mouse events without a collision layer" | Rémi Verschelde | |
This reverts commit 7eebb06b5571437828d8c5099558c303c72cd1f4. | |||
2020-07-27 | Pop from front to avoid infinite loop with nested classes | Nhiqill | |
2020-07-27 | GDScript: Fix crash on 'await' completion | George Marques | |
2020-07-27 | Merge pull request #40769 from amanj120/forward_port_bundle_pr_signing | Rémi Verschelde | |
Refactor APK signing into its own method | |||
2020-07-27 | Merge pull request #40770 from vnen/fix-input-call | Rémi Verschelde | |
Fix input after removing multilevel calls | |||
2020-07-27 | refactor apk signing into it's own method | Aman Jain | |
2020-07-27 | Fix input after removing multilevel calls | George Marques | |
2020-07-27 | Fix EditorTranslationParser leak | SkyJJ | |
2020-07-27 | Merge pull request #40759 from pycbouh/fix-scene-preview-no-2d | Rémi Verschelde | |
Fix errors saving a 2D scene preview when the 2D editor was never opened | |||
2020-07-27 | Merge pull request #40756 from akien-mga/no-dominion-outside-borders | Rémi Verschelde | |
Script editor: Fix crash when root script is null | |||
2020-07-27 | Fix errors saving a 2D scene preview when the 2D editor was never opened | Yuri Sizov | |
2020-07-27 | Script editor: Fix crash when root script is null | Rémi Verschelde | |
Bug introduced in #40746. | |||
2020-07-27 | Merge pull request #40750 from Calinou/doc-canvasitem-node3d-visible | Rémi Verschelde | |
Improve visibility documentation for CanvasItem and Node3D | |||
2020-07-27 | Merge pull request #40755 from Faless/js/fix_and_cancel_swap | Rémi Verschelde | |
Cancel/OK swap on HTML5 platform, small fixes. | |||
2020-07-27 | Improve visibility documentation for CanvasItem and Node3D | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/3840. | |||
2020-07-27 | Implement HTML5 cancel/ok button swap on Windows. | Fabio Alessandrelli | |
Platform is detected on init via the `navigator.platform` string. | |||
2020-07-27 | Correctly include <stdlib.h> in javascript main. | Fabio Alessandrelli | |
Already fixed in 3.2, this header is needed since it's where setenv is declared and we should not assume it to be already included. | |||
2020-07-27 | Properly set HTML5 DisplayServer init error value. | Fabio Alessandrelli | |
Checked in main.cpp, would cause the engine to not load. | |||
2020-07-27 | Merge pull request #40252 from AndreaCatania/flush | Rémi Verschelde | |
Improved Bullet Physics flush algorithm, Lazy collision filter reload, Shape reload regression fix. | |||
2020-07-27 | Merge pull request #40706 from akien-mga/style-fix-file_format-macos | Rémi Verschelde | |
Fix code format scripts compat with non-GNU Unices | |||
2020-07-27 | Style: Fix code format scripts compat with non-GNU Unices | Rémi Verschelde | |
It's too hard to get compatibility between GNU and BSD sed, so let's just use perl oneliners. And improve it to also remove trailing tabs, not just spaces. | |||
2020-07-27 | Merge pull request #40749 from madmiraal/fix-9097 | Rémi Verschelde | |
Clarify the difference between contacts and collisions. | |||
2020-07-27 | Clarify the difference between contacts and collisions. | Marcel Admiraal | |
2020-07-27 | Merge pull request #40744 from Chaosus/vs_optimize_fresnel | Rémi Verschelde | |
Optimize code generation for fresnel node in visual shaders | |||
2020-07-27 | Merge pull request #40746 from akien-mga/no-dominion-outside-borders | Rémi Verschelde | |
Script editor: Fix open dominant logic for language-specific external editors | |||
2020-07-27 | Merge pull request #40743 from Calinou/doc-object-vs-reference | Rémi Verschelde | |
Improve the Object, Reference and Resource class documentations | |||
2020-07-27 | Optimize code generation for fresnel node in visual shaders | Yuri Roubinsky | |
2020-07-27 | Script editor: Fix open dominant logic for language-specific external editors | Rémi Verschelde | |
Follow-up to #40735. Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com> | |||
2020-07-27 | Improve the Object, Reference and Resource class documentations | Hugo Locurcio | |
2020-07-27 | Merge pull request #40671 from nekomatata/virtual-keyboard-height-fix | Rémi Verschelde | |
Fix virtual keyboard height regression | |||
2020-07-27 | Merge pull request #40714 from ThakeeNathees/Object-type-bug-fix | Rémi Verschelde | |
GDScript: "Object" datatype changed from BUILTIN to NATIVE | |||
2020-07-27 | - Enhanced the flush mechanism by flushing only needed thing. | Andrea Catania | |
- Flushing Areas before anything else. - Make sure to correctly fetch gravity when the integrate_forces function is used - Lazy reload body when layer and mask changes - Shapes are reloaded just before the physics step starts. - Improved some other parts of the code. - Added override keyword - Using LocalVector | |||
2020-07-26 | Merge pull request #40735 from akien-mga/no-dominion-outside-borders | Rémi Verschelde | |
Script editor: Don't open dominant script in external editor | |||
2020-07-26 | Script editor: Don't open dominant script in external editor | Rémi Verschelde | |
Fixes #13429. | |||
2020-07-26 | Merge pull request #40732 from bruvzg/macos_refocus_after_alert | Rémi Verschelde | |
[macOS] Refocus last key window after `DisplayServer::alert` is closed. | |||
2020-07-26 | [macOS] Refocus last key window after `DisplayServer::alert` is closed. | bruvzg | |
2020-07-26 | Merge pull request #40724 from KoBeWi/weird_condition_🤔 | Rémi Verschelde | |
Fix ultra long node names | |||
2020-07-26 | Merge pull request #40595 from neikeq/godot-net-sdk-and-net-standard | Rémi Verschelde | |
C#: Switch games to MSBuild Sdks and .NET Standard | |||
2020-07-26 | Merge pull request #40487 from nekomatata/virtual-keyboard-enter-fixes | Rémi Verschelde | |
Fix Return key events in LineEdit & TextEdit on Android | |||
2020-07-26 | Fix Return key events in LineEdit & TextEdit on Android | PouleyKetchoupp | |
Depending on the device implementation, editor actions could be received with different action ids or not at all for multi-line. Added a parameter to virtual keyboards to properly handle single-line and multi-line cases in all situations. Single-line: Input type set to text without multiline to make sure actions are sent. IME options are set to DONE action to force action id consistency. Multi-line: Input type set to text and multiline to make sure enter triggers new lines. Actions are disabled by the multiline flag, so '\n' characters are handled in text changed callbacks. | |||
2020-07-26 | Merge pull request #40731 from akien-mga/ci-black-git | Rémi Verschelde | |
CI: Install master version of psf/black |