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Josephblt/material-preview-sphere-icon-has-wrong-inactive-modulation
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This commit reduces `cell_size` and `edge_connection_margin` default
values so that `Navigation2D` behaves more like in Godot <= `3.4` by default.
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This is now possible thanks to `Variant` changes.
Also unbind some `_` prefixed methods which don't need to be exposed.
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current screen is changed.
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pipe or file.
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Allow method binds to take Object subclasses as arguments
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It's a triangle, so the area should be halved.
Co-authored-by: Jeffrey Cochran <koenigcochran@gmail.com>
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Rename C# `IsSubsequenceOfI` to `IsSubsequenceOfN`
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IgorKordiukiewicz/fix-tile-map-editor-not-disappearing
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Include the `godot_plugin_jni.cpp` file into the `platform/android/SCsub` file
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Improve 2D editor's right-click menu
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Expose Transform3D::sphere_interpolate_with()
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