Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-12-07 | Fix Determining Window for Touchscreen | Markus Sauermann | |
DisplayServer::screen_is_touchscreen will likely never utilize its parameter p_screen. This PR replaces this function by DisplayServer::is_touchscreen_available() with the same functionality. This solves the problem, that a SubViewport was used for determining the screen, which resulted in error messages. | |||
2022-12-06 | Merge pull request #69671 from rburing/cylinder-cylinder_sat_typo | Rémi Verschelde | |
Fix typo in cylinder-cylinder SAT collision solver | |||
2022-12-06 | Fix typo in cylinder-cylinder SAT collision solver | Ricardo Buring | |
2022-12-06 | Merge pull request #69506 from adamscott/move-gdscript-uninit-to-finalize | Rémi Verschelde | |
Move GDScript uninitialization to `GDScriptLanguage::finish()` | |||
2022-12-06 | Merge pull request #69322 from BastiaanOlij/fix_vulkan_versions | Rémi Verschelde | |
Fix issue around incorrect Vulkan version | |||
2022-12-06 | Move GDScript uninitialization to `GDScriptLanguage::finalize()` | Adam Scott | |
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com> Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com> | |||
2022-12-06 | Merge pull request #69666 from akien-mga/cleanup-skeleton-modification-register | Rémi Verschelde | |
Use `GDREGISTER_CLASS` macro for SkeletonModification classes | |||
2022-12-06 | Merge pull request #69657 from rburing/degenerate_capsule_has_no_edge | Rémi Verschelde | |
Fix collision detection for degenerate capsules | |||
2022-12-06 | Merge pull request #69660 from xiongyaohua/fix_path2d_fish_bone_direction | Rémi Verschelde | |
Fix Path2D fish bone direction | |||
2022-12-06 | Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrix | Rémi Verschelde | |
Fix mobile renderer sky_transform operations | |||
2022-12-06 | Merge pull request #69651 from alfredbaudisch/autocomplete-line-number | Rémi Verschelde | |
Cancels the code complete timer when the caret moves to another line | |||
2022-12-06 | Merge pull request #69658 from KoBeWi/🛠_ENABLED | Rémi Verschelde | |
Fix unexpected editor dependency | |||
2022-12-06 | Use `GDREGISTER_CLASS` macro for SkeletonModification classes | Rémi Verschelde | |
This was likely an oversight from merging this PR after `GDREGISTER_CLASS` was introduced. It's equivalent, unless the class is actually disabled. | |||
2022-12-06 | Fix unexpected editor dependency | kobewi | |
2022-12-06 | Fix collision detection for degenerate capsules | Ricardo Buring | |
In GodotCapsuleShape3D::get_supports and GodotCapsuleShape2D::get_supports, return a point instead of an edge of length zero in case the capsule degenerates to a sphere or circle. | |||
2022-12-06 | Fix Path2D fish bone direction | Yaohua Xiong | |
2022-12-06 | Modified the mobile renderer to apply the sky_transform operations in the ↵ | Malcolm Nixon | |
same order as the forward_plus renderer. Update rasterizer_scene_gles3.cpp Apply sky_transform order fix to the gles3 renderer. | |||
2022-12-06 | Cancels the code complete timer when the caret moves to another line | Alfred Reinold Baudisch | |
Fixes and closes #68961 | |||
2022-12-06 | Merge pull request #65035 from nathanfranke/fix-aabb-mesh | Rémi Verschelde | |
Fix AABB errors on meshes with bones on multiple surfaces | |||
2022-12-06 | Merge pull request #69446 from Chaosus/fix_quick_open | Rémi Verschelde | |
Fix new quick open dialog to be showed at the center of the screen | |||
2022-12-06 | Merge pull request #69234 from Sauermann/fix-enter-focus | Rémi Verschelde | |
Fix focus after pressing Enter in EditorSpinSlider | |||
2022-12-06 | Merge pull request #69648 from BastiaanOlij/fix_openxr_depthbuffer_submission | Rémi Verschelde | |
Fix typo in OpenXR depth buffer submission | |||
2022-12-06 | Merge pull request #69643 from Chaosus/vcs_rendering_fix | Rémi Verschelde | |
Fix incorrect rendering of vcs dialogs | |||
2022-12-06 | Fix typo that resulted in left eye depth buffer being submitted for the ↵ | Bastiaan Olij | |
right eye | |||
2022-12-06 | Path2D: Fix build issue after conflicts between #68860 and #69115 | Rémi Verschelde | |
2022-12-06 | Merge pull request #69642 from dalexeev/text-edit-fix-highlight-overlaps | Rémi Verschelde | |
Fix highlight overlaps in TextEdit | |||
2022-12-06 | Merge pull request #67906 from groud/simpler_gdextension_config | Rémi Verschelde | |
Remove unnecessary checks when exporting gdextension binaries and allow using a prefix to auto-detect files | |||
2022-12-06 | Merge pull request #69606 from red1939/bug/vscode_crash | Rémi Verschelde | |
Keep GDScriptAnalyzer alive for whole parse() | |||
2022-12-06 | Merge pull request #69631 from timothyqiu/tile-proxy-rmb | Rémi Verschelde | |
Fix error when right clicking proxy list in TileProxiesManagerDialog | |||
2022-12-06 | Merge pull request #69628 from Piralein/strong-treatment | Rémi Verschelde | |
fix conversion of csharp attributes in code blocks | |||
2022-12-06 | Merge pull request #69634 from clayjohn/GLES3-spec | Rémi Verschelde | |
Clean up specialization constants in OpenGL scene renderer | |||
2022-12-06 | Merge pull request #69633 from clayjohn/GLES3-textures | Rémi Verschelde | |
Use internal texture name when setting texture uniform location in OpenGL renderer | |||
2022-12-06 | Merge pull request #69639 from Chaosus/gds_fix_completion | Rémi Verschelde | |
Fix completion for the raw `get_node` call | |||
2022-12-06 | Merge pull request #69620 from vonagam/fix-param-shadow | Rémi Verschelde | |
Fix incomplete shadowing of member properties by parameters | |||
2022-12-06 | Merge pull request #50294 from Calinou/distance-fade-use-circular-fade | Rémi Verschelde | |
Use circular fade instead of linear fade for distance fade | |||
2022-12-06 | Merge pull request #55757 from Calinou/light-3d-tweak-shadow-bias | Rémi Verschelde | |
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D | |||
2022-12-06 | Fix incorrect rendering of vcs dialogs | Yuri Rubinsky | |
2022-12-06 | Merge pull request #69608 from RumblingTurtle/blend-tree-new-node-fix | Rémi Verschelde | |
AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with dragging | |||
2022-12-06 | Merge pull request #69618 from Sauermann/fix-parse-twice | Rémi Verschelde | |
Fix that mouse-button-up event is parsed twice for drag-and-drop | |||
2022-12-06 | Merge pull request #68838 from Mickeon/doc-peeves-3-strings-&-3-sticks | Rémi Verschelde | |
Overhaul String Documentation | |||
2022-12-06 | Merge pull request #69581 from dsnopek/openxr-opengl-flip-screen | Rémi Verschelde | |
[opengl] Don't flip render target when blitting it to screen if it wasn't rendered upside down | |||
2022-12-06 | Merge pull request #68860 from xiongyaohua/path3d_fishbones | Rémi Verschelde | |
Draw fish bones for Path3D and Path2D in the Editor | |||
2022-12-06 | Fix highlight overlaps in TextEdit | Danil Alexeev | |
2022-12-06 | Keep GDScriptAnalyzer alive for whole parse() | Bartosz Bielecki | |
Analyzed data is allocated by Parser but kept as a reference in the cache which in turn is held by the Analyzer. If Analyzer goes away Parser is left with a tree of dangling references. Code is analogous to all other usages of Analyzer + Parser pair. | |||
2022-12-06 | Fix completion for the raw `get_node` call | Yuri Rubinsky | |
2022-12-05 | Clean up specialization constants in OpenGL scene renderer | clayjohn | |
Also add support for disabling omni and spot lights when not used | |||
2022-12-05 | Use internal texture name when setting texture uniform location in OpenGL ↵ | clayjohn | |
renderer | |||
2022-12-06 | Fix error when right clicking proxy list in TileProxiesManagerDialog | Haoyu Qiu | |
2022-12-06 | Fix incomplete shadowing of member properties by parameters | Dmitrii Maganov | |
2022-12-05 | fix conversion of csharp attributes in code blocks | Hana | |