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2023-02-23Export: Default to exporting S3TC + BPTC for PC platformsRémi Verschelde
This is now required after #72031 when using HDRs. Could have further cleanup as I think these import options may not be needed at all anymore, and etc/etc2 support doesn't seem to make much sense. Likewise, the hardcoded "s3tc" in `get_platform_features` could maybe be removed. But this is material for after 4.1. Fixes #73789.
2023-02-23Merge pull request #73815 from RedworkDE/net-missing-editor-messageRémi Verschelde
C#: Fix editor crashing without a message when .NET is not installed
2023-02-23Merge pull request #73814 from lyuma/importer_mesh_convexRémi Verschelde
import: Fix uv2 by avoiding premature ImporterMesh::get_mesh()
2023-02-23Merge pull request #73811 from Vsono/masterRémi Verschelde
Fix WebSocketMultiplayerPeer server crash when a client tries to connect.
2023-02-23Merge pull request #73798 from vonagam/fix-bad-continue-in-lambdaRémi Verschelde
GDScript: Fix parsing unexpected break/continue in lambda
2023-02-23Merge pull request #73796 from vonagam/fix-enum-in-range-callRémi Verschelde
GDScript: Fix usage of enum value as range argument
2023-02-23Merge pull request #73784 from akien-mga/expørtRémi Verschelde
Warn users when using non existing --export flag, replaced by --export-release
2023-02-23Merge pull request #73775 from ↵Rémi Verschelde
SaracenOne/fix_node_ownership_on_scene_update_addition Fix ownership bug on ancestor nodes when scene is reimported
2023-02-23Merge pull request #73687 from ↵Rémi Verschelde
Calinou/editor-convex-import-fix-max-convex-hulls-crash Add a property hint to fix crash when setting max convex hulls below 0
2023-02-23C#: Fix editor crashing without a message when .NET is not installedRedworkDE
2023-02-23Add a property hint to fix crash when setting max convex hulls below 0Hugo Locurcio
Generating less than 1 convex hull is not valid anyway.
2023-02-23Fix WebSocketMultiplayerPeer server crashVsono
2023-02-23import: Fix uv2 by avoiding premature ImporterMesh::get_mesh()Lyuma
Implements create_convex_shape in ImpoterMesh. Note: ImporterMeshInstance3D::get_mesh() is safe. The only dangerous function with side effects is ImpoterMesh::get_mesh()
2023-02-23Merge pull request #73809 from akien-mga/labhellRémi Verschelde
Revert Label text reshaping fix #71553 and subsequent regression fixes
2023-02-23Merge pull request #73806 from Faless/mp/4.x_fix_prop_config_from_codeRémi Verschelde
[MP] Fix replication config not updating sync/spawn props from code.
2023-02-23Merge pull request #73647 from RandomShaper/fix_threaded_loadRémi Verschelde
Fix threading issues in resource loading
2023-02-23Merge pull request #73797 from lyuma/import_primitive_defaultsRémi Verschelde
import: Pass the correct defaults to generated collision shapes.
2023-02-23Revert Label text reshaping fix #71553 and subsequent regression fixesRémi Verschelde
Despite a lot of great work from Pedro to try to improve the Label text reshaping logic and fix subsequent regressions, we found ourselves still chasing more edge cases, such as #73736 (which got reverted already due to it causing yet another regression). In parallel, it seems like the crash scenario that #71553 was addressing got solved differently in the master branch, so it appears like this change is no longer necessary at all (at least not urgently), so we decided to revert to the previous known "ok" state of Label. - Revert #71553 "Prevent infinite cascade of re-layout after label text reshaping" This reverts commit ed8c5cd52f7914daf6f1aa309581ca3b9b048a2e. - Revert #72387 "Enhance label sizing algorithm" This reverts commit 5131b81a4db89d2ef05f7cff7b4b5ea93b140aec. - Revert #73234 "Fix blank non-autowrapping labels" This reverts commit 3ccabee9ae8f261aa7b0110482fbb5d2500d2e38. - Revert #73343 "Make label sizing algorithm more robust" This reverts commit 4f7f1ef60bdbb0c6d6096d3d99f3e967af7d7a39. - Revert #73426 "Fix width determination of non-trimmed, non-wrapped labels" This reverts commit 73b6c0b972150c7cee3975080bedc510f1088adb.
2023-02-23[MP] Fix replication config not updating sync/spawn props from code.Fabio Alessandrelli
2023-02-23GDScript: Fix parsing unexpected break/continue in lambdaDmitrii Maganov
2023-02-23GDScript: Fix usage of enum value as range argumentDmitrii Maganov
2023-02-23import: Pass the correct defaults to generated collision shapes.Lyuma
Solves incorrect defaults, as well as applied scale failing to apply. The default values are removed, and they differ from collision shape defaults These values must match the defaults defined in resource_importer_scene.cpp
2023-02-22Merge pull request #73715 from clayjohn/HDR-importRémi Verschelde
Use multiple threads to import HDR images
2023-02-22Merge pull request #72460 from ↵Rémi Verschelde
Calinou/project-manager-disable-incompatible-rendering-methods Disable incompatible rendering methods in the project manager
2023-02-22Merge pull request #73776 from vnen/addon-load-script-without-cacheRémi Verschelde
Load script for addons without cache
2023-02-22Revert "Fix visible_lines calculation"Rémi Verschelde
This reverts commit ceee405cec171506dde7bc62033dc52ac3797599. This caused regressions, see #73736 and #73780. Fixes #73780.
2023-02-22Warn users when using non existing --export flag, replaced by --export-releaseRémi Verschelde
See #73782.
2023-02-22Remove CVTT upstream changes to packing unpacking of BC6H formatsclayjohn
This fixes the quality regression without impacting performance
2023-02-22Disable incompatible rendering methods in the project managerHugo Locurcio
The project manager can now only create projects that use a rendering method compatible with the current platform. Rendering methods that are disabled at build-time are also grayed out (only for OpenGL). While it is possible in theory to create a project using Forward+ on web (thanks to the automatic fallback), it will look different once edited on a desktop platform.
2023-02-22Load script for addons without cacheGeorge Marques
Since they are postponed sometimes due to transient script errors, it needs to try again without the cache to compile the script again instead of using the failed one.
2023-02-22Fix ownership bug on ancestor nodes when scene is reimported.SaracenOne
2023-02-22Use multiple threads to import HDR imagesclayjohn
2023-02-22Merge pull request #73761 from dalexeev/doc-gds-is-instance-ofRémi Verschelde
Document `@GDScript.is_instance_of` method
2023-02-22Merge pull request #73764 from bruvzg/tts_callableRémi Verschelde
[Linux TTS] Use Callable instead of registering methods.
2023-02-22Document `@GDScript.is_instance_of` methodDanil Alexeev
2023-02-22[Linux TTS] Use Callable instead of registering methods.bruvzg
2023-02-22Merge pull request #73753 from bruvzg/ios_fix_projectRémi Verschelde
[iOS] Fix Xcode project file list.
2023-02-22Merge pull request #73750 from bruvzg/braceRémi Verschelde
[Input] Use BRACKET_ instead of BRACE_ for physical keys.
2023-02-22Merge pull request #73736 from helviett/fix_visible_lines_calculationRémi Verschelde
Fix visible_lines calculation
2023-02-22Merge pull request #73748 from bruvzg/ed_filtersRémi Verschelde
Add some missing EditorFileDialog methods and properties.
2023-02-22Merge pull request #73744 from bruvzg/mainw_init_flagsRémi Verschelde
[Windows] Take initial flags into account when creating main window.
2023-02-22[iOS] Fix Xcode project file list.bruvzg
2023-02-22[Input] Use BRACKET_ instead of BRACE_ for physical keys.bruvzg
2023-02-22Fix visible_lines calculationhelviett
2023-02-22Add some missing EditorFileDialog methods and properties.bruvzg
2023-02-22Merge pull request #73708 from davicr/output_font_setting_fixRémi Verschelde
Add Output font size in Theme regeneration conditions
2023-02-22Merge pull request #73587 from YuriSizov/rtl-the-underlinerRémi Verschelde
Ensure minimal thickness for `RichTextLabel` underlines
2023-02-22Merge pull request #73741 from dalexeev/fix-sprite-frames-convertRémi Verschelde
Fix `SpriteFrames` data loss on 3-to-4 conversion
2023-02-22Merge pull request #73740 from bruvzg/win_codesignRémi Verschelde
[Windows Export] Pass password only when using PKCS12 file, fix executable name in the error message.
2023-02-22Merge pull request #73733 from BastiaanOlij/fix_texture_array_in_bindsRémi Verschelde
Fix issue with default textures requiring arrays when using multiview