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2016-09-20Add function to get readable names for joystick eventsAndreas Haas
Closes #6476
2016-09-19Expose Vector2::clamped() to scriptsAndreas Haas
Needed this and wondered that there's no built-in function for it. So I wanted to implement it and saw that it's actually already there, just wasn't bound ^^
2016-09-19Make the choosable default editor layout the same as the actual default one.Andreas Haas
Fixes #6266
2016-09-19Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode.Andreas Haas
Fixes #6466
2016-09-16Update documentation on joystick vibration.Andreas Haas
Added a note that long vibration durations are not recommended because of hardware limitations. For example, my ps4 controller can only vibrate for ~3s on linux.
2016-09-15Hacked a demo C# class parser for neikeq.Juan Linietsky
2016-09-15Center camera2D with the proper viewport sizeJuan Linietsky
2016-09-14Call run callbackJuan Linietsky
2016-09-14Added API version and hashing to ObjectTypeDBJuan Linietsky
2016-09-14Added a few functions to make 2D split screen easier.Juan Linietsky
2016-09-14Merge pull request #6486 from Faless/viewport2dJuan Linietsky
Restore Viewport::set_world_2d() functionality (2D Split Screen)
2016-09-14Restore viewport set_world_2d functionalityFabio Alessandrelli
2016-09-13Added a generic AStar implementation to Godot.Juan Linietsky
It's pretty fast, use it for games where Navigation does not cut it.
2016-09-13Make Godot detect if the screen is too small (<1200 pixels wide), and use ↵Juan Linietsky
single dock column like in 1.0 if that's the case.
2016-09-13-Added VeryLowDPI and MidDPI modes to Godot editor.Juan Linietsky
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
2016-09-13Distraction free icon was missingJuan Linietsky
2016-09-13-Add a distraction free mode button (so users know it's there)Juan Linietsky
-Made distaction free not hide the top bar, it's more loss than gain to hide it -Fix fullscreen toggling and added a menu option for it so it's also visible in settings.
2016-09-13Merge pull request #6473 from ↵Juan Linietsky
sanikoyes/Pr-ScrollContainer-expand-children-bug-fix fix ScrollContainer cannot scroll when scroll bar is hidden
2016-09-13Merge pull request #6472 from vnen/fix-gds-nontoolsRémi Verschelde
Fix build for templates
2016-09-13fix ScrollContainer cannot scroll when scroll bar is hiddensanikoyes
2016-09-12Fix UWP gamepadGeorge Marques
2016-09-12Added favorites and recent history to create dialogJuan Linietsky
2016-09-12Fix build for templatesGeorge Marques
2016-09-12Modified resource menu for node scripts so it always goes through the new ↵Juan Linietsky
script wizard.
2016-09-12Merge pull request #6465 from Paulb23/script_highlight_color_updateRémi Verschelde
Update current script color on change
2016-09-12Update current script color on changePaulb23
2016-09-12Do ctrl-click on any code identifier to go to definiton or help page.Juan Linietsky
2016-09-11Merge pull request #6281 from bojidar-bg/gdscript-ternary-operatorJuan Linietsky
Ternary operator in GDScript (a if x else b)
2016-09-11Merge pull request #6446 from vnen/fix-scons-python-envRémi Verschelde
Fix the Windows environment in SCons spawn function
2016-09-11Changed default assignment of shorcut for alt-left/right to history ↵Juan Linietsky
next/prev, which is more standard and useful. Indent can be done with tab and shift-tab anyway. If you don't like this, feel free to reassign them manually in the editor settings :P
2016-09-11Added constants from types in code completion, somehow this was never added.Juan Linietsky
Stuff like Label.ALIGN_CENTER or Mesh.PRIMITIVE_TRIANGLES did not complete..
2016-09-11Add argument options for the theme override functions in ControlJuan Linietsky
2016-09-11-Added a ColorFrame control, kind of like Texture but for color.Juan Linietsky
-Added dropping nodes to text editor for them to become a path -Fixed issues with font not properly being set in code editor
2016-09-11-Cleaned up find/replace bar for replace (made selection only default if ↵Juan Linietsky
selection exists), also made buttons look like buttons -Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test.
2016-09-10Fix build error in WinRT exportGeorge Marques
2016-09-10fix get_selected_nodes()Juan Linietsky
2016-09-10-Added bindings to the resource filesystem for editorJuan Linietsky
-Added set_child_rect, which was unavailable for script
2016-09-10small clarification in docJuan Linietsky
2016-09-10Made it possible to properly draw over the 2D canvas for 2D objects. ↵Juan Linietsky
Arranged some functions to achieve this.
2016-09-10-Added way to generate resource previews from script plugin.Juan Linietsky
-Updated documentation
2016-09-10Add API for inspecting objects from EditorPlugin, as requested in one of the ↵Juan Linietsky
comments of #6254
2016-09-10Fix Viewport.get_mouse_pos() for specific situations, closes #1885Juan Linietsky
2016-09-10Merge pull request #6447 from godotengine/revert-6438-android-hard-float-abiJuan Linietsky
Revert "Change Android float ABI to hard"
2016-09-10Revert "Change Android float ABI to hard"Juan Linietsky
2016-09-10Merge pull request #5692 from kubecz3k/remoteTransformJuan Linietsky
Remote transform node (for 3d)
2016-09-10Merge pull request #5879 from gau-veldt/subarray_patchJuan Linietsky
Subarray patch
2016-09-10Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky
Fix some more warnings
2016-09-10Merge pull request #5942 from pkowal1982/scrollJuan Linietsky
ScrollContainer expand children bug fix
2016-09-10Merge pull request #5962 from Alex-doc/Y_billboardJuan Linietsky
Implements Y billboard
2016-09-10Fix the Windows environment in SCons spawn functionGeorge Marques
Properly fix #2974 as discussed there.