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AgeCommit message (Expand)Author
2017-01-13Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky
2017-01-13Rename collision layer as suggested in #5696Juan Linietsky
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
2017-01-13Matrix32 -> Transform2DDaniel J. Ramirez
2017-01-12Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky
2017-01-12some class renamesJuan Linietsky
2017-01-12Project setting to control node name casingRay Koopa
2017-01-12Implicit inheritance now defaults to Resource, will error for node scripts if...Juan Linietsky
2017-01-12Merge pull request #7506 from Faless/winver_unifRémi Verschelde
2017-01-12Improvements to scons defined WINVER/_WIN32_WINNTFabio Alessandrelli
2017-01-12made math functions inlnieJuan Linietsky
2017-01-12Merge pull request #7505 from Paulb23/theme_color_fixRémi Verschelde
2017-01-12Fix current script background colorPaulb23
2017-01-12Fix text editor theme saving and loadingPaulb23
2017-01-12Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky
2017-01-12Added support for getting gravity vector from iOSBastiaanOlij
2017-01-12Added logic for adjusting to screen orientation and removed final negative zBastiaanOlij
2017-01-12Added gravity vector back into the accelerometer data and flipped Z on the gyroBastiaanOlij
2017-01-12Fixed up release motionManager and negate z for gyro and magnetometerBastiaanOlij
2017-01-12Replacing deprecated UIAccelerometer with Core MotionBastiaanOlij
2017-01-12Added a list of signals to rename, this should become a header eventuallyJuan Linietsky
2017-01-12Renamed most signals so they refer to:Juan Linietsky
2017-01-12Made InputEvent use floating point coordinates.Juan Linietsky
2017-01-12Relink web build when HTML shell changeseska
2017-01-11More efficient iteration syntax, and range() is converted behind the scenes t...Juan Linietsky
2017-01-11Remove libmpcdec bundled lib, no longer usedRémi Verschelde
2017-01-11Dehardcode version major in editor settingsRémi Verschelde
2017-01-11Proper inheritance checking when requesting theem resourcesJuan Linietsky
2017-01-11removed stray hashJuan Linietsky
2017-01-11Editor settings file is now versionedJuan Linietsky
2017-01-11Added a BACK notification besides QUIT, so they go in separate channels.Juan Linietsky
2017-01-11using VariantParser to parse engine.cfgJuan Linietsky
2017-01-11Merge pull request #6930 from bojidar-bg/gdscript-export-array-hintRémi Verschelde
2017-01-11Add information about dev communication channelsRémi Verschelde
2017-01-11remove shorteners for server types in scriptJuan Linietsky
2017-01-11fix code generation so it generates Transform2D instead of Matrix32Juan Linietsky
2017-01-11Both Array and Dictionary are always in shared mode (removed copy on write).Juan Linietsky
2017-01-11Merge pull request #7093 from bojidar-bg/named-colorsRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-11pattern matcher: Implemented backendKarroffel
2017-01-11pattern matcher: Implemented transformationsKarroffel
2017-01-11pattern matching: implemented parserKarroffel
2017-01-10Merge pull request #7426 from m4nu3lf/bugfix/physicsJuan Linietsky
2017-01-10Merge pull request #7445 from tagcup/2d_math_fixesJuan Linietsky
2017-01-10Merge pull request #7438 from tagcup/matrix3_rotate_fixJuan Linietsky
2017-01-10It is now possible to name layers of different kinds!Juan Linietsky
2017-01-10uses the global thread to protect the instacnes map in GDScript, closes #4615Juan Linietsky
2017-01-10- _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky
2017-01-10Merge pull request #7493 from neikeq/pr-mingw-bitsRémi Verschelde
2017-01-10Various corrections in 2D math.Ferenc Arn