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2020-02-28Merge pull request #36624 from Calinou/doc-improve-arrayRémi Verschelde
doc: Mention concatenation using the `+` operator in Array
2020-02-28Merge pull request #36620 from Calinou/doc-linear2db-exampleRémi Verschelde
Add a practical example for `@GDScript.linear2db()`
2020-02-28Merge pull request #36619 from Calinou/doc-improve-inverse-lerpRémi Verschelde
Improve the `@GDScript.inverse_lerp()` documentation
2020-02-28Merge pull request #36618 from Calinou/doc-improve-fixed-physicsRémi Verschelde
Improve documentation related to fixed physics processing
2020-02-28Merge pull request #36627 from clayjohn/VULKAN-freeRémi Verschelde
Properly free many Vulkan resources
2020-02-28Merge pull request #36556 from RandomShaper/rework_mutexRémi Verschelde
Reimplement `Mutex` with C++'s `<mutex>` (plus more)
2020-02-27Properly free many vulkan resourcesclayjohn
2020-02-27doc: Mention concatenation using the `+` operator in ArrayHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/2452.
2020-02-27Add a practical example for `@GDScript.linear2db()`Hugo Locurcio
One of its most common applications in games is for volume sliders. See https://www.dr-lex.be/info-stuff/volumecontrols.html for more information.
2020-02-27Improve the `@GDScript.inverse_lerp()` documentationHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/2589.
2020-02-27Improve documentation related to fixed physics processingHugo Locurcio
2020-02-27Merge pull request #36613 from akien-mga/tab-container-add-child-fixRémi Verschelde
Signals: tab_changed now is emitted when it's on scene tree
2020-02-27Signals: tab_changed now is emitted when it's on scene treeMateo Dev .59
2020-02-27Merge pull request #36186 from Calinou/remove-vulkan-debugging-printsRémi Verschelde
Remove Vulkan debugging prints
2020-02-27Merge pull request #36232 from Calinou/add-soft-line-length-guidelineRémi Verschelde
Add a soft line length guideline to the script editor
2020-02-27Merge pull request #36288 from Calinou/meshlibrary-allow-non-tools-useRémi Verschelde
Allow using `MeshLibrary.get_item_preview()` in non-editor builds again
2020-02-27Merge pull request #36490 from Calinou/assetlib-error-version-compatibilityRémi Verschelde
Mention version compatibility when there are no results in the assetlib
2020-02-27Merge pull request #36333 from Calinou/decrease-script-editor-split-widthRémi Verschelde
Decrease the script editor's default split width to 70
2020-02-27Merge pull request #36546 from YeldhamDev/inspector_tooltip_no_doublesRémi Verschelde
Don't show a copy of the property's name in the inspector's tooltip if there's no description
2020-02-27Fix build after merge of #36077Rémi Verschelde
2020-02-27Merge pull request #36602 from van800/jetbrains_msbuildRémi Verschelde
Allow using Rider MSBuild on Windows, when Rider is selected as external editor
2020-02-27Merge pull request #36598 from van800/rplRémi Verschelde
Improve searching for installed Rider editor
2020-02-27Merge pull request #36077 from pycbouh/repeat-search-in-filesRémi Verschelde
Add a button to quickly repeat last search in files
2020-02-27Merge pull request #36581 from Calinou/doc-improve-add-child-below-nodeRémi Verschelde
Improve the `Node.add_child_below_node()` documentation
2020-02-27Improve the `Node.add_child_below_node()` documentationHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/2730.
2020-02-27use Rider MSBuild on Windows, when Rider is selected as external editorIvan Shakhov
2020-02-27Support toolbox custom "Tools install location", by reading .settings.jsonIvan Shakhov
2020-02-27Merge pull request #36579 from dreamsComeTrue/remove-refbase-referenceRémi Verschelde
Remove friend reference to non-existing class RefBase
2020-02-27Merge pull request #36545 from nathanwfranke/syntax-highlight-int-typesRémi Verschelde
Fix autocomplete and highlighting for new integer types
2020-02-27Merge pull request #36591 from aaronfranke/key-orderRémi Verschelde
Make internal editor key order consistent
2020-02-27Merge pull request #36572 from qarmin/coverageRémi Verschelde
Added code coverage support to Godot
2020-02-27Merge pull request #36568 from AndreaCatania/optimized_rpc_with_bytesRémi Verschelde
Optimized rpc packet size when only the `PackedByteArray` is sent.
2020-02-27Merge pull request #36050 from eswartz/line-edit-move-cursor-on-unselectRémi Verschelde
Use left/right arrow to move cursor when unselecting in LineEdit
2020-02-27Merge pull request #36595 from Chaosus/vs_popup_menu2Yuri Roubinsky
Place paste after copy in new popup menu in visual shader
2020-02-27Place paste after copy in new popup menu in visual shaderYuri Roubinsky
+ renamed _on_nodes_delete to _delete_nodes
2020-02-27Merge pull request #36594 from Chaosus/vs_popup_menuYuri Roubinsky
Added popup menu for some actions in visual shaders
2020-02-27Added popup menu for some actions in visual shadersYuri Roubinsky
2020-02-27Make internal editor key order consistentAaron Franke
Godot already displays controls in the order Control+Shift+Alt, so the order used with the bitmask flags should be the same.
2020-02-27Merge pull request #36558 from Chaosus/vs_docs3Rémi Verschelde
Docs for some nodes in visual shader(part 3)
2020-02-27Optimized rpc packet size when only the `PackedByteArray` is sent.Andrea Catania
This work has been kindly sponsored by IMVU.
2020-02-27Docs for some nodes in visual shader(part 3)Yuri Roubinsky
2020-02-26Fix autocomplete and GDScript Highlighting for typesnathanwfranke
Types include new integer types and others
2020-02-26Merge pull request #36578 from Calinou/fix-typo-single-convex-siblingRémi Verschelde
Fix a typo in the "Create Single Convex Collision Sibling" option
2020-02-26Remove friend reference to non-existing class RefBaseDominik 'dreamsComeTrue' Jasiński
Commit 7ad14e7a3e6f87ddc450f7e34621eb5200808451 removed RefBase class - but still there is hanging reference in....Reference :) class (no pun intended)
2020-02-26Fix a typo in the "Create Single Convex Collision Sibling" optionHugo Locurcio
2020-02-26Merge pull request #33690 from Phischermen/area-enhancementRémi Verschelde
Bullet: Fix detection of concave shape in Area
2020-02-26Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez
Main: - It's now implemented thanks to `<mutex>`. No more platform-specific implementations. - `BinaryMutex` (non-recursive) is added, as an alternative for special cases. - Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes. - Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts. - A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this. - `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`. - Thread-safe utilities are therefore simpler now. Misc.: - `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same. - Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock). - `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`.
2020-02-26Added code coverate support to GodotRafał Mikrut
2020-02-26Merge pull request #36564 from dankan1890/quick_fixRémi Verschelde
Fixed TextureAtlas import size.
2020-02-26Merge pull request #36563 from Chaosus/fix_resizer_colorRémi Verschelde
Fix resizer icon color in VisualScripts/Shaders when graph headers is on