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2019-08-07Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin
2019-08-02Merge pull request #31033 from Chaosus/shader_buttonRémi Verschelde
Added link to docs for shader editor
2019-08-02Added link to docs for shader editorYuri Roubinski
2019-08-02Merge pull request #31032 from KoBeWi/searchlectRémi Verschelde
Select found text in Script Editor
2019-08-02Select found text in Script EditorTomasz Chabora
2019-08-02Merge pull request #31018 from follower/fix-thirdparty-assimp-compile-failRémi Verschelde
Fix error when building assimp on older Mac OS X version
2019-08-02Merge pull request #31015 from Calinou/improve-gizmo-axis-colorsRémi Verschelde
Improve the gizmo axis colors and increase the manipulator opacity
2019-08-02Merge pull request #31001 from KoBeWi/come_back_scriptRémi Verschelde
Add Reopen Closed Script option in Script Editor
2019-08-02Update AUTHORS and DONORS listRémi Verschelde
New contributors added to AUTHORS: @Anutrix, @hbina, @santouits Thanks to all contributors and donors for making Godot possible!
2019-08-02Fix error when building assimp on older Mac OS X version.follower
Prevents this error when building with Mac OS X 10.9 SDK: error: no member named 'atoi' in namespace 'std'; did you mean simply 'atoi'?
2019-08-01Merge pull request #30905 from clayjohn/set-cpuparticles2d-visibleRémi Verschelde
Toggle CPUParticles2D visibility when redrawing
2019-08-01Improve the gizmo axis colors and increase the manipulator opacityHugo Locurcio
The new colors should make it easier to see the manipulator gizmo. Highlighted gizmos are now fully opaque (instead of being white), keeping the color information while a gizmo is highlighted. This also adds a setting hint for the manipulator gizmo opacity editor setting. Axis colors were taken from Blender 2.80. This partially addresses #16154.
2019-08-01Add Reopen Closed Script option in Script EditorTomasz Chabora
2019-08-01Merge pull request #31010 from Chaosus/vs_fix_expressionRémi Verschelde
Some visual fixes for Expression node in visual shaders
2019-08-01Some visual fixes for Expression nodeChaosus
2019-08-01Merge pull request #31009 from Chaosus/vs_fix_outer_productRémi Verschelde
Fix outerProduct function in visual shaders
2019-08-01Merge pull request #31007 from sparkart/vs_descriptive_tooltipsRémi Verschelde
Add descriptive tooltips in VS editor
2019-08-01Merge pull request #31004 from Kanabenki/fix-undo-close-sceneRémi Verschelde
Don't add unsaved scene to previous scenes list when closing a tab
2019-08-01Merge pull request #30993 from Chaosus/gles2_funcsRémi Verschelde
Expose several GLES3 built-ins to GLES2
2019-08-01Merge pull request #30992 from Calinou/tweak-damping-setting-hintsRémi Verschelde
Tweak Area and PhysicsBody damping setting hints for consistency
2019-08-01Fix outerProduct function in visual shadersChaosus
2019-07-31Add descriptive tooltips in VS editorEmmanuel Barroga
In the Visual Script editor, the override icon is not very clear what it's intended purpose is for. Currently, its tooltip just says: "Function:" which is the same tooltip as the "add new function" icon. To resolve this issue, this PR adds descriptive tooltips to the following icons in the Visual Script editor: -Override Function -Add Function -Add Variable -Add Signal
2019-07-31Don't add unsaved scene to previous scenes listKanabenki
2019-07-31Merge pull request #30999 from nekomatata/fix-regression-godot-physicsRémi Verschelde
Fixed regression in Godot Physics
2019-07-31Expose several GLES3 built-ins to GLES2 Chaosus
2019-07-31Reverted fix that makes sense for collision_solver_2d_sat but not for the 3d ↵PouleyKetchoupp
version (original commit: aab8da25ad2c3e6d2df03abbc8e35c1725938c40) Fixes #30886
2019-07-31Tweak Area and PhysicsBody damping setting hints for consistencyHugo Locurcio
This partially addresses #19182.
2019-07-31Merge pull request #30972 from Chaosus/vs_copy_pasteRémi Verschelde
Implement copy/paste in visual shaders
2019-07-31Implement copy/paste in visual shadersChaosus
2019-07-31Merge pull request #30986 from sparkart/fix_progressbar_border_errorRémi Verschelde
Fix ProgressBar Wrong Value with Border
2019-07-31Merge pull request #30981 from ↵Rémi Verschelde
IAmActuallyCthulhu/pr/fix-typo-physics-2d-server-wrap-mt Correct typo and format of comments
2019-07-31Merge pull request #30977 from clayjohn/GLES3-screen-uvRémi Verschelde
Properly pass SCREEN_PIXEL_SIZE to canvas light shader
2019-07-30Fix ProgressBar Wrong Value with BorderEmmanuel Barroga
Closes: #30969 The FG rectangle of the progressbar is incorrect when dealing with a non-zero border. This issue stems from wrong order of operations when drawing the rectangle: int p = r * get_size().width - mp;
2019-07-30Correct typo and format of commentsIAmActuallyCthulhu
2019-07-30properly pass SCREEN_PIEXEL_SIZE to canvas light shaderclayjohn
2019-07-30Merge pull request #30945 from RevoluPowered/feature/assimp_updateRémi Verschelde
Updated assimp to commit 1d565b0 with iFire
2019-07-30Merge pull request #30958 from akien-mga/jpgd-security-fixes-googleRémi Verschelde
jpgd.h: Backport security vulnerabilities fixes from Google Android
2019-07-30Merge pull request #30961 from Calinou/window-size-errorRémi Verschelde
Turn `OS.set_min/max_window_size()` warnings into errors
2019-07-30Merge pull request #30966 from akien-mga/android-remove-stl-noRémi Verschelde
Android: Remove unusable android_stl=no option
2019-07-30Updated assimp to commit 1d565b0 with iFireRevoluPowered
Signed-off-by: RevoluPowered <gordon@gordonite.tech> Signed-off-by: K. S. Ernest (iFIre) Lee <ernest.lee@chibifire.com>
2019-07-30Android: Remove unusable android_stl=no optionRémi Verschelde
As of 3.1 and later, we have too many thirdparty C++ dependencies and some internal uses of `new` and `delete` too for it to make sense to build without the STL on Android. The option has been broken since 3.0, and the "System STL" that we relied on for basic support of `new` and `delete` is likely to be dropped from the NDK: https://android.googlesource.com/platform/ndk/+/ndk-release-r20/docs/BuildSystemMaintainers.md#System-STL
2019-07-30Merge pull request #30967 from akien-mga/android-drop-ndk-pre-15Rémi Verschelde
Android: Drop support for NDK < r15
2019-07-30Android: Drop support for NDK < r15Rémi Verschelde
NDK r15c was released over two years ago (July 2017), and we cannot build against r14b anyway as it seems to fail with our setup to link the STL.
2019-07-30Merge pull request #30962 from silvanocerza/remote-tree-collapse-fixRémi Verschelde
Fixed remote scene tree not collapsing
2019-07-30Fixed remote scene tree not collapsingSilvano Cerza
2019-07-30Turn `OS.set_min/max_window_size()` warnings into errorsHugo Locurcio
Since invalid values will cause the setting to be discarded, it makes more sense to display an error message instead of a warning message.
2019-07-30jpgd.h: Backport security vulnerabilities fixes from Google AndroidRémi Verschelde
Squashed version of https://github.com/richgel999/jpeg-compressor/pull/10 with the line endings fixed (DOS to Unix). See https://github.com/richgel999/jpeg-compressor/pull/10 and #30952 for details. Relates to CVE-2017-0700. Fixes #30952.
2019-07-30Merge pull request #30944 from YeldhamDev/bottom_panel_icon_simplifyRémi Verschelde
Make the expand icon in the bottom panel always be the same
2019-07-30Merge pull request #30943 from ibrahn/fix-win-gettime-aliasingRémi Verschelde
Fix strict-aliasing warning in OS_Windows::get_unix_time.
2019-07-30Merge pull request #30938 from nobuyukinyuu/2d-editor-zoom-p1Rémi Verschelde
Changes default canvas_item_editor coarse zoom level from 1.5 to sqrt(2)