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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-01-23
i18n: Sync translations with Weblate
Rémi Verschelde
2020-01-23
Merge pull request #35491 from neikeq/issue-35450
Rémi Verschelde
2020-01-23
Merge pull request #35470 from Chaosus/vs_docs
Rémi Verschelde
2020-01-23
Docs for some nodes in visual shader
Yuri Roubinsky
2020-01-23
Merge pull request #35483 from YeldhamDev/doc_comment_spaces_removal
Rémi Verschelde
2020-01-23
Mono/C#: Lighten up unsafe reference checks
Ignacio Etcheverry
2020-01-23
Remove unnecessary extra spaces before comments in code examples.
Michael Alexsander
2020-01-23
Merge pull request #35480 from YeldhamDev/doc_parenthesis_removal
Rémi Verschelde
2020-01-23
Merge pull request #35478 from neikeq/issue-32260
Rémi Verschelde
2020-01-23
Remove unnecessary parenthesis from code examples
Michael Alexsander
2020-01-23
Merge pull request #35476 from clayjohn/GLES3-scene-crash
Rémi Verschelde
2020-01-23
Mono/C#: Add setting to include I18N assemblies in the exported game
Ignacio Etcheverry
2020-01-23
Merge pull request #35473 from neikeq/default-to-net47
Rémi Verschelde
2020-01-23
Fix recently introduced crash in viewport size
clayjohn
2020-01-23
Merge pull request #35472 from neikeq/issue-35448
Ignacio Roldán Etcheverry
2020-01-23
Merge pull request #35471 from YeldhamDev/tileset_shape_update
Rémi Verschelde
2020-01-23
Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checks
Ignacio Etcheverry
2020-01-23
Mono/C#: Default to net47 for new projects
Ignacio Etcheverry
2020-01-23
Fix TileSet shape data not updating when being set via code
Michael Alexsander
2020-01-23
Merge pull request #35458 from clayjohn/DOCS-misc2
Rémi Verschelde
2020-01-23
Merge pull request #35460 from ericrybick/35409-skeleton-does-not-return-to-o...
Rémi Verschelde
2020-01-23
Finish documenting CSG* and *probes
clayjohn
2020-01-23
Merge pull request #35465 from akien-mga/doc-various-fixes
Rémi Verschelde
2020-01-23
doc: Misc updates for AnimationNode* and others
Rémi Verschelde
2020-01-23
Merge pull request #35463 from Chaosus/shader_gles2_completion
Rémi Verschelde
2020-01-23
Hides high-level functions from GLES2 shader autocompletion
Yuri Roubinsky
2020-01-23
Merge pull request #35360 from Chaosus/restrict_uint_gles2
Rémi Verschelde
2020-01-23
Merge pull request #35461 from Chaosus/vs_hide_definput
Rémi Verschelde
2020-01-23
Hide "default_input_values" property in VisualShaderNode.
Yuri Roubinsky
2020-01-23
Fix bone pose override not being reset when IK animation is stopped
Eric Rybicki
2020-01-23
Merge pull request #35438 from MadEqua/virtual-keyboard-line-edit
Rémi Verschelde
2020-01-23
Merge pull request #35455 from timothyqiu/scrollbars
Rémi Verschelde
2020-01-23
Merge pull request #35454 from Calinou/os-execute-default-blocking
Rémi Verschelde
2020-01-23
Merge pull request #35444 from RandomShaper/fix_link_bsd
Rémi Verschelde
2020-01-23
Android virtual keyboard respecting LineEdit max length.
Bruno Lourenço
2020-01-23
Fixes scrollbar positions on HiDPI display
Haoyu Qiu
2020-01-23
Make `OS.execute()` blocking by default if not specified
Hugo Locurcio
2020-01-22
Merge pull request #35452 from nekomatata/tween-start-fail
Rémi Verschelde
2020-01-22
Fix error with linkers other than GNU ld
Pedro J. Estébanez
2020-01-22
Fixed Tween::start() with pending updates
PouleyKetchoupp
2020-01-22
Merge pull request #35414 from Ovnuniarchos/AlsaMidiBadPitchBend
Rémi Verschelde
2020-01-22
Merge pull request #35449 from bojidar-bg/35439-scenetree-settings
Rémi Verschelde
2020-01-22
Merge pull request #35406 from lawnjelly/ortho-shadow
Rémi Verschelde
2020-01-22
ALSA MIDI driver:
Ovnuniarchos
2020-01-22
Add settings from SceneTree in the documentation
Bojidar Marinov
2020-01-22
Merge pull request #35421 from williamd1k0/improve-top-animation-menu
Rémi Verschelde
2020-01-22
Merge pull request #35338 from rburing/fix_find_focus_neighbor
Rémi Verschelde
2020-01-22
Use an icon in the top Animation Key menu
William Tumeo
2020-01-22
Merge pull request #35412 from DaividFrank/check_overriding_self
Rémi Verschelde
2020-01-22
Change CameraMatrix::get_viewport_size to get_viewport_half_extents
lawnjelly
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