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AgeCommit message (Expand)Author
2021-06-07Merge pull request #49386 from KoBeWi/is_instance_or_is_not_instanceRémi Verschelde
2021-06-07Don't remap resources belonging to instancekobewi
2021-06-07Merge pull request #49382 from akien-mga/misc-cleanupRémi Verschelde
2021-06-07Merge pull request #49383 from madmiraal/android-ci-remove-ndkRémi Verschelde
2021-06-07Merge pull request #49379 from madmiraal/fix-android-deprecatedRémi Verschelde
2021-06-07Merge pull request #49384 from madmiraal/rename-collisionobject3d-input_eventRémi Verschelde
2021-06-07Style: Cleanup uses of double spaces between wordsRémi Verschelde
2021-06-07Don't install Android NDK in CIMarcel Admiraal
2021-06-07Rename CollisionObject3D input_event signal position and normal parametersMarcel Admiraal
2021-06-07Merge pull request #49337 from Chaosus/vs_texture_funcRémi Verschelde
2021-06-07Merge pull request #49349 from SirQuartz/patch-5Rémi Verschelde
2021-06-07Merge pull request #49372 from KoBeWi/do_not_save_do_not_save_do_not_saveRémi Verschelde
2021-06-07Update Gradle archiveName and destinationDir propertiesMarcel Admiraal
2021-06-07Adds `UVFunc` for panning/scaling on UV's to VisualShader's.Yuri Roubinsky
2021-06-07Merge pull request #49360 from Chaosus/fix_shader_crashYuri Roubinsky
2021-06-06Don't save built-in script when adding methodkobewi
2021-06-06Highlight annotations in the GDScript syntax highlighterHugo Locurcio
2021-06-06Merge pull request #49365 from Chaosus/fix_visual_scripts_header_colorYuri Roubinsky
2021-06-06Fixed color for node headers in visual scriptsYuri Roubinsky
2021-06-06Prevent shader crash when returning array when return type is scalarYuri Roubinsky
2021-06-06Merge pull request #49325 from reduz/rename-gi-classesRémi Verschelde
2021-06-05Edit "quit()" method description in `SceneTree`Nick Huelin
2021-06-06Merge pull request #47872 from TwistedTwigleg/GSOC_2020_Working_Branch_2D_IK_...Rémi Verschelde
2021-06-05New and improved IK system for Skeleton2DTwistedTwigleg
2021-06-05Rename GI Classesreduz
2021-06-05Merge pull request #39202 from Calinou/editor-import-invert-green-channelRémi Verschelde
2021-06-05Merge pull request #45364 from madmiraal/rename-quatRémi Verschelde
2021-06-05Merge pull request #49319 from madmiraal/add-missing-mono-overridesRémi Verschelde
2021-06-05Merge pull request #42282 from andriyDev/DeleteYSortRémi Verschelde
2021-06-05Deleted YSort, moved its functionality directly into Node2D.andriyDev
2021-06-05Merge pull request #48908 from nekomatata/physics-nodes-reorganizationRémi Verschelde
2021-06-04Linear velocity cleanupPouleyKetchoupp
2021-06-04Safe margin cleanupPouleyKetchoupp
2021-06-04Support for kinematic_motion in StaticBodyPouleyKetchoupp
2021-06-04More explanatory names for RigidBody modesPouleyKetchoupp
2021-06-04Properties for move_and_slide and remove move_and_slide_with_snapPouleyKetchoupp
2021-06-04KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp
2021-06-04Add API for registering native extensionsreduz
2021-06-04Add missing override keyword to CSharpLanguage::is_control_flow_keyword()Marcel Admiraal
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-04Replace "Invert" import option with more useful "Normal Map Invert Y"Hugo Locurcio
2021-06-04Merge pull request #48920 from aaronfranke/acceptRémi Verschelde
2021-06-04Merge pull request #47124 from aaronfranke/disable-skeleton3dRémi Verschelde
2021-06-04Fix Theme overriding existing theme types with emptyYuri Sizov
2021-06-04Make sure Tabs reflect theme changesYuri Sizov
2021-06-04Merge pull request #49304 from aaronfranke/tr3d-tr-compat-vpRémi Verschelde
2021-06-04Disable Skeleton3D when compiling without 3DAaron Franke
2021-06-04Merge pull request #49297 from aaronfranke/anim-type-tr3dRémi Verschelde
2021-06-04Add "Transform" compatibility name for "Transform3D" in VariantParserAaron Franke
2021-06-04Merge pull request #49303 from BastiaanOlij/gdnative_variant_transform_renameRémi Verschelde