Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-09 | Merge pull request #71107 from vnen/gdscript-fix-nil-address-assign | Rémi Verschelde | |
GDScript: Don't use the NIL address to hold return value of functions | |||
2023-01-09 | Merge pull request #70655 from vonagam/fix-assert-multiline | Rémi Verschelde | |
GDScript: Fix multiline and trailing comma for assert | |||
2023-01-09 | Merge pull request #71082 from AThousandShips/array_find_fix | Rémi Verschelde | |
Fix for comparisons with PackedArrays | |||
2023-01-09 | Merge pull request #64795 from RandomShaper/fix_saferefcount | Rémi Verschelde | |
Prevent misuse of SafeRefCount | |||
2023-01-09 | Merge pull request #70022 from marius-se/fix/ios_model_ids | Rémi Verschelde | |
iOS: Add new model identifiers for DPI metrics | |||
2023-01-09 | GDScript: Allow using await on calls to void functions | George Marques | |
2023-01-09 | GDScript: Don't use the NIL address to hold return value of functions | George Marques | |
This prevents that the NIL address is filled with another value, which causes problems for some instructions that read from NIL. | |||
2023-01-09 | iOS: Add new model identifiers for DPI metrics | Marius Seufzer | |
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> | |||
2023-01-09 | Merge pull request #71101 from dalexeev/fix-unpressable-buttons | Rémi Verschelde | |
Fix unpressable buttons | |||
2023-01-09 | Prevent misuse of SafeRefCount | Pedro J. Estébanez | |
2023-01-09 | Fix unpressable buttons | Danil Alexeev | |
2023-01-09 | Merge pull request #71028 from ↵ | Rémi Verschelde | |
adamscott/make-gdscript-clear-less-prone-to-heap-use-after-free Resolve `GDScript::clear()` `heap-use-after-free` ASAN errors | |||
2023-01-09 | Merge pull request #70580 from timothyqiu/drop-extern | Rémi Verschelde | |
Fix error when dropping script into script editor | |||
2023-01-09 | Fix typos with codespell | Rémi Verschelde | |
Also includes #71080. Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> | |||
2023-01-09 | Merge pull request #70996 from reduz/properly-report-callable-bound-arguments | Rémi Verschelde | |
Properly report Callable bound arguments | |||
2023-01-09 | Merge pull request #70920 from KoBeWi/exhibit_inside_catalogmap | Rémi Verschelde | |
Add Show in FileSystem option in the inspector | |||
2023-01-09 | Merge pull request #71045 from reduz/use-bitfield-in-core-types | Rémi Verschelde | |
Use BitField<> in core type masks | |||
2023-01-08 | Properly report Callable bound arguments | Juan Linietsky | |
Fixes #63213 Adds a function: Callable::get_amount_of_arguments_bound() to query this in callables. Exposed to the engine API. | |||
2023-01-08 | Add Show in FileSystem option in the inspector | kobewi | |
2023-01-08 | Merge pull request #70994 from reduz/prevent-inspector-resource-recursion | Rémi Verschelde | |
Prevent recursion (and hence crash) in inspector resource assignment. | |||
2023-01-08 | Merge pull request #71037 from reduz/array-format-bitfield | Rémi Verschelde | |
Use BitField<> hint for Mesh.ArrayFormat and Control.SizeFlags | |||
2023-01-08 | Merge pull request #70463 from DarkKilauea/nav-server-const | Rémi Verschelde | |
[4.x] Rework const on NavigationServer methods | |||
2023-01-08 | Merge pull request #71068 from DarkMessiah/fix_about_godot | Rémi Verschelde | |
Fix UTF-8 encoding for copyright in About dialog | |||
2023-01-08 | Merge pull request #71064 from DarkMessiah/expose_clear_tabs | Rémi Verschelde | |
Expose TabBar::clear_tabs to GDScript | |||
2023-01-08 | Merge pull request #71057 from EricEzaM/editor-node-cleanup | Rémi Verschelde | |
Remove unnecessary changing of shortcut name in editor node. | |||
2023-01-08 | Merge pull request #71055 from EricEzaM/66424-fix-undo-redo | Rémi Verschelde | |
Fix Undo/Redo not working until Scene menu is opened. | |||
2023-01-08 | Merge pull request #71047 from jordigcs/node-path-apost | Rémi Verschelde | |
Force double quotes for NodePaths with apostrophes | |||
2023-01-08 | Merge pull request #71052 from Chaosus/fix_astargrid2d | Rémi Verschelde | |
Fix error in `AstarGrid2D::get_id_path` | |||
2023-01-08 | Merge pull request #70281 from CherrySodaPop/get-impulse-3d | Rémi Verschelde | |
Implement collision impulse in Godot Physics 3D | |||
2023-01-08 | Merge pull request #71036 from Calinou/shader-editor-tweak-disabled-branch-color | Rémi Verschelde | |
Tweak text color for disabled preprocessor branches in the shader editor | |||
2023-01-08 | Merge pull request #69809 from KoBeWi/runtime_enabler_2d | Rémi Verschelde | |
Fix VisibleOnScreenEnabler disabling in editor | |||
2023-01-08 | Merge pull request #70923 from KoBeWi/actual_resource | Rémi Verschelde | |
Refactor inspector code for getting resource | |||
2023-01-08 | Merge pull request #71013 from voidedWarranties/fix_ext_property_default_value | Rémi Verschelde | |
Fix `ScriptInstanceExtension::get_property_default_value` return value | |||
2023-01-08 | Use BitField<> in core type masks | Juan Linietsky | |
* All core types masks are now correctly marked as bitfields. * The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks. * Most bitmask operations replaced by functions in BitField<> * Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is. * Documentation and API dump updated to reflect bitfields in core types. | |||
2023-01-08 | Fix for PackedArray comparison | Ninni Pipping | |
2023-01-08 | GDScript: Fix multiline and trailing comma for assert | Dmitrii Maganov | |
2023-01-08 | Use BitField<> hint for ArrayFormat | Juan Linietsky | |
This was missing in the conversion of bitflags to BitField<>. | |||
2023-01-08 | Fix UTF-8 encoding for copyright in About dialog | Stanislav Labzyuk | |
2023-01-08 | Expose TabBar::clear_tabs to GDScript | Stanislav Labzyuk | |
2023-01-08 | Remove unnecessary changing of shortcut name. | Eric M | |
The same effect which was desired here can just be done with `set_item_text(...)`, which is what this PR does. It removes the need to constantly update the shortcut name when the scene menu is opened. | |||
2023-01-08 | Fix Undo/Redo not working until Scene menu is opened. | Eric M | |
2023-01-08 | Fix error in `AstarGrid2D::get_id_path` | Yuri Rubinsky | |
2023-01-07 | Implement collision impulse in Godot Physics 3D | Lily Garcia | |
2023-01-07 | Force double quotes for NodePaths with apostrophes | jordi | |
2023-01-07 | Rework const on NavigationServer methods | Josh Jones | |
`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server. | |||
2023-01-07 | Tweak text color for disabled preprocessor branches in the shader editor | Hugo Locurcio | |
This makes text within disabled branches easier to distinguish from comments when using a non-default editor syntax theme. (The default editor syntax theme uses the same color as the text with 50% opacity for comments, which means it looks the exact same.) | |||
2023-01-07 | Resolve `GDScript::clear()` `heap-use-after-free` ASAN errors | Adam Scott | |
2023-01-07 | Merge pull request #71026 from bruvzg/fix_prim_detect | Rémi Verschelde | |
[Windows] Fix primary screen detection. | |||
2023-01-07 | [Windows] Fix primary screen detection. | bruvzg | |
2023-01-07 | Merge pull request #70939 from bruvzg/win_screen_2 | Rémi Verschelde | |
Add support for the custom initial screen for the main window, fix primary screen detection. |