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2020-12-05Rename CubeMesh BoxMeshMarcel Admiraal
2020-12-05Merge pull request #44114 from Chaosus/sdf_free_ridRémi Verschelde
Frees CanvasShaderSDF reference (prevents warning at startup)
2020-12-05Frees CanvasShaderSDF reference (prevents warning at startup)Yuri Roubinsky
2020-12-05Merge pull request #44080 from akien-mga/doc-syncRémi Verschelde
doc: Sync classref with current source
2020-12-04Merge pull request #44094 from reduz/reorganize-rasterizer-sceneJuan Linietsky
RenderingServer reorganization
2020-12-04RenderingServer reorganizationreduz
2020-12-04doc: Sync classref with current sourceRémi Verschelde
And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already)
2020-12-04Merge pull request #44095 from akien-mga/ci-windows-cache-3gbRémi Verschelde
CI: Shrink Windows cache to 3GB, we run out of disk space
2020-12-04CI: Shrink Windows cache to 3GB, we run out of disk spaceRémi Verschelde
2020-12-04Merge pull request #44087 from akien-mga/osx-export-fix-pathRémi Verschelde
OSX: Fix tmp .app folder name after #44060
2020-12-04Merge pull request #44084 from vnen/float-is-realRémi Verschelde
Rename TYPE_REAL to TYPE_FLOAT
2020-12-04OSX: Fix tmp .app folder name after #44060Rémi Verschelde
2020-12-04Merge pull request #44082 from BastiaanOlij/add_driving_joytypeRémi Verschelde
Added driving joystick type to windows joystick handling
2020-12-04Rename TYPE_REAL to TYPE_FLOATGeorge Marques
To be consistent with the naming everywhere else.
2020-12-04Added driving joystick type to windows joystick handlingBastiaan Olij
2020-12-04Merge pull request #44079 from Shaidak/masterRémi Verschelde
Updated open-simplex to have const functions wherever possible
2020-12-04Updated open-simplex to have const noise functionsSacha Waked
"open-simplex-noise-in-c" now updated to master and "opensimplex" module refactored accordingly
2020-12-04Merge pull request #44074 from reduz/reorganize-3dRémi Verschelde
Reorganize rendering server.
2020-12-03Merge pull request #44018 from lyubomirv/mingw_use_static_cpp_optionRémi Verschelde
Add 'use_static_cpp' option for MinGW builds
2020-12-03Reorganize rendering server.reduz
-Made RenderingServerScene abstract, allowing reimplementation -RenderingServerRaster -> RenderingServerDefault, but this class is going away soon.
2020-12-03Add 'use_static_cpp' option for MinGW and MSVC buildsLyubomir Vasilev
2020-12-03Merge pull request #43328 from gvekan/better-keyword-completionRémi Verschelde
Add bracket or space to some keyword completions
2020-12-03Merge pull request #44067 from akien-mga/fix_android_wrong_multitouch_pointeridRémi Verschelde
fix android wrong multi-touch pointerid
2020-12-03Merge pull request #44069 from akien-mga/logo-cc-by-4.0Rémi Verschelde
Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0
2020-12-03Merge pull request #44011 from KoBeWi/red_roses_minus_blue_violetsRémi Verschelde
Fix subtracting colors and quats
2020-12-03Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0Rémi Verschelde
Just a version update to be on the standard version. This has been approved by the copyright holder Andrea Calabró.
2020-12-03Fix subtracting colors and quatsTomasz Chabora
2020-12-03fix android wrong multi-touch pointeridalan-w-255
Fixes #43519.
2020-12-03Merge pull request #43959 from dalexeev/gds-docRémi Verschelde
Several edits to the GDScript docs
2020-12-03Merge pull request #43896 from RandomShaper/fix_rel_probe_visRémi Verschelde
Put misc. 3D tool visible instances on their own layer
2020-12-03Merge pull request #43801 from nekomatata/bullet-ccd-disabledRémi Verschelde
Fix ccd enabled by default on Bullet bodies
2020-12-03Merge pull request #43660 from EricEzaM/PR/INP1-inputevent_as_text_and_to_stringRémi Verschelde
InputEvent as_text now returns readable string. Added to_string for debug strings
2020-12-03Merge pull request #44061 from madmiraal/fix-44056Rémi Verschelde
Ignore hint entries in game controller mapping
2020-12-03Merge pull request #43999 from volzhs/update-scrollcontainer-page-value-masterRémi Verschelde
Update page value properly of ScrollContainer
2020-12-03Merge pull request #44064 from akien-mga/mono-android-fix-buildRémi Verschelde
Mono: Fix Android build after #36311
2020-12-03Mono: Fix Android build after #36311Rémi Verschelde
2020-12-03Merge pull request #44060 from akien-mga/osx-export-rm-tmp-appRémi Verschelde
OSX: Remove tmp .app folder instead of moving to trash
2020-12-03Merge pull request #43536 from jonbonazza/hmacFabio Alessandrelli
feat: HMAC support in Crypto APIs
2020-12-03OSX: Remove tmp .app folder instead of moving to trashRémi Verschelde
Fixes #42232. And fixes memory leak with use of DirAccess, and harmonize the use of the sanitized pkg name.
2020-12-03Ignore hint entries in game controller mappingMarcel Admiraal
2020-12-03Add bracket or space to some keyword completionsGustav
2020-12-03Merge pull request #44059 from EricEzaM/PR/show-shortcuts-in-file-system-popupRémi Verschelde
Made keyboard shortcuts for FileSystemDock visible in popup
2020-12-03Made keyboard shortcuts for FileSystemDock visible in popupEric M
2020-12-03Merge pull request #44051 from EricEzaM/PR/rename-files-with-F2-keyRémi Verschelde
Added F2 shortcuts for renaming files & folders.
2020-12-03Added F2 shortcuts for renaming files & folders.Eric M
2020-12-02Merge pull request #44044 from Wavesonics/xatlas-options-masterRémi Verschelde
xatlas should be using the options configured here
2020-12-02Merge pull request #44025 from reduz/refactor-meshRémi Verschelde
Refactored Mesh internals and formats.
2020-12-02xatlas should be using the options configured hereAdam Brown
It was using the defaults by mistake
2020-12-02Refactored Mesh internals and formats.reduz
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES. -Removed compression, it now always uses the most efficient format. -Added support for custom arrays (up to 8 custom formats) -Added support for 8 weights in skeleton data. -Added a simple optional versioning system for imported assets, to reimport if binary is newer -Fixes #43979 (I needed to test) WARNING: -NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change. -NOT backwards compatible with 3.x scenes, this will be eventually re-added. -Skeletons not working any longer, will fix in next PR.
2020-12-02Merge pull request #44038 from akien-mga/fix-44030Rémi Verschelde
X11: Include limits.h for LONG_MAX