Age | Commit message (Collapse) | Author |
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Added CADisplayLink setting for iOS
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to change it
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for months.
good thing no one ran into it :P
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Fix #2623 closing a 3D scene using the close button [x] on the tab crashes Godot editor
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-fixes to invalid disabling of commands on scene tree dock
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-Small fix to xml saver (swapping > and <)
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-Make the video memory visible to improve debugging
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-fixed bug in ogg vorbis looping
-properly flushing audiostream rb when stopping
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rasterizer comparison fix
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TextureProgress FillMode
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Improve Visual Shader Editor responsiveness
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Fix for scroll_to_line and search functions, fix #1897
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Small fix for Import Game dialog labels
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Fix android payments
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Added GridMap settings which allows the user to enter a pick distance.
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List::move_before updates front/back pointers, fixes #2255
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added floor() and ceil() to Vector3
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ParallaxBackground: added option to ignore camera zoom
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prevent to change tool mode when control key is pressed
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[UI-FIX] - Update scene tabs on save
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get_date on Linux
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Haiku: platform support
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Tab close button + display policies + application on Scenes Tabs
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Fixed misspelled local variable for code clarity
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Properly free enemies after death in 3d platformer demo.
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Ignore some extension of files created by Visual Studio 2013
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[UI fix] Hide opened menu when click on menu button
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Fix absolute paths used in doxygen, ignore generated documentation in Git
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