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2021-05-15Merge pull request #48707 from foxydevloper/filesystem_search_shortcutRémi Verschelde
Make shortcut focus searchbar in filesystem dock
2021-05-14Merge pull request #48720 from mbrlabs/scons-fixRémi Verschelde
Fixed build with SCRIPT_AES256_ENCRYPTION_KEY set
2021-05-14Fixed build with SCRIPT_AES256_ENCRYPTION_KEY setMarcus Brummer
2021-05-14i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit f6c29d1cf5eddebbace38172c0f30b6d4ab5e5f2)
2021-05-14Update AUTHORS and DONORS listRémi Verschelde
New contributor added to AUTHORS: @kleonc Thanks to all contributors and donors for making Godot possible!
2021-05-14Merge pull request #45716 from dalexeev/proposal-1545Rémi Verschelde
Improve Project Settings Editor
2021-05-14Improve Project Settings EditorDanil Alexeev
Closes godotengine/godot-proposals#1545. Closes godotengine/godot-proposals#2452.
2021-05-14Merge pull request #42337 from zaevi/fix-zip-open-twiceRémi Verschelde
Fix zip file opening twice
2021-05-14Merge pull request #48715 from akien-mga/script-encryption-abort-if-invalidRémi Verschelde
SCons: Abort if SCRIPT_AES256_ENCRYPTION_KEY is invalid
2021-05-14SCons: Abort if SCRIPT_AES256_ENCRYPTION_KEY is invalidRémi Verschelde
Helps users figure out that something is wrong if they did define this environment variable and it turns out being ignored.
2021-05-14Merge pull request #48478 from brennengreen/normal-mapping-unpacked-fixRémi Verschelde
Fix refraction offset by manually unpacking normal mappings
2021-05-14Merge pull request #48667 from pycbouh/editor-respect-custom-themesRémi Verschelde
Keep custom editor theme when changing editor settings
2021-05-14Merge pull request #48584 from Zami77/remove-plugin-from-enabled-if-errorRémi Verschelde
Remove plugin from enabled plugins, if there is an error
2021-05-14Merge pull request #48711 from Eoin-ONeill-Yokai/bug47687Rémi Verschelde
Fix rich text label effects processing even when the node is invisible.
2021-05-14Merge pull request #48706 from rhofour/pa-fixRémi Verschelde
2021-05-14Fix zip file opening twiceZae
2021-05-13Attempt to fix rich text label effects processing even whenEoin O'Neill
the node is invisible. ISSUE:47687
2021-05-13Make shortcut for focusing searchbar in filesystem dockfox
2021-05-13Handle having no sinks in the PulseAudio driver.R. Alex Hofer
Also make PulseAudio errors more verbose.
2021-05-13Merge pull request #48666 from LLschuster/masterRémi Verschelde
text-editor: fix Clicking warning doesn't center around line #48639
2021-05-13text-editor: fix Clicking warning doesn't center around linellschuster
2021-05-13Merge pull request #48640 from BastiaanOlij/blit_shaderRémi Verschelde
2021-05-13Merge pull request #46568 from akien-mga/basisu_20210130Rémi Verschelde
basis_universal: Update to upstream commit from Apr 16, 2021
2021-05-13Merge pull request #48664 from akien-mga/ci-javascript-linter-securityRémi Verschelde
CI: Update JavaScript linter deps with known security vulnerabilities
2021-05-13Merge pull request #39976 from aaronfranke/tilemap-vec2iRémi Verschelde
Update TileMap to use Vector2i
2021-05-13Merge pull request #48688 from Xrayez/rename-hint-usage-controlRémi Verschelde
Fix variable names for "usage" flags in `Control::_get_property_list()`
2021-05-13Fix variable names for "usage" flags in `Control::_get_property_list()`Andrii Doroshenko (Xrayez)
Renamed incorrect "hint" variable names to "usage" in `_get_property_list()`, as "hint" implies one of the PROPERTY_HINT_* values, which is not the case here.
2021-05-13Merge pull request #48683 from Calinou/audioeffect-rename-fft-sizeRémi Verschelde
Rename the audio `FFT_Size` enum to `FFTSize` for consistency
2021-05-13Rename the audio `FFT_Size` enum to `FFTSize` for consistencyHugo Locurcio
2021-05-12Merge pull request #47348 from nekomatata/raycast-3d-collide-fixRémi Verschelde
Fix RayCast3D color in game with no collision
2021-05-12Keep custom editor theme when changing editor settingsYuri Sizov
2021-05-12Implementing blit shader with versionsBastiaan Olij
2021-05-12Merge pull request #48472 from BastiaanOlij/render_stateRémi Verschelde
Make better use of our render_state struct
2021-05-12Merge pull request #48665 from pycbouh/editor-capture-easing-dragRémi Verschelde
Fix `EditorPropertyEasing` capturing drag events originated outside of it
2021-05-12Fix EditorPropertyEasing capturing drag events originated outside of itYuri Sizov
2021-05-12CI: Update JavaScript linter deps with known security vulnerabilitiesRémi Verschelde
jsdoc has no new release so I'm tracking this PR: https://github.com/jsdoc/jsdoc/pull/1906
2021-05-12Merge pull request #48655 from pycbouh/editor-more-theme-outlinesRémi Verschelde
Add outlines and contrasting backgrounds to the editor UI elements
2021-05-12Add outlines and contrasting backgrounds to the editor UI elementsYuri Sizov
2021-05-11Merge pull request #48646 from akien-mga/gdnative-signal-callable-32bitRémi Verschelde
GDNative: Fix size mismatch on 32-bit platforms for Signal and Callable
2021-05-11GDNative: Fix size mismatch on 32-bit platforms for Signal and CallableRémi Verschelde
Fixes #48645.
2021-05-11Merge pull request #48617 from reduz/gpu-particles-2dRémi Verschelde
Fixes multiple missing 2D engine bits
2021-05-11Fixes missng 2D engine bitsreduz
-Mesh2D now works -MultiMesh2D now works -Polygon2D now works -Added hooks for processing 2D particles -Skeleton2D now works 2D particles still not working, but stuff needed for it is now implemented.
2021-05-11Merge pull request #48638 from akien-mga/fix-uwp-threads-buildRémi Verschelde
SCons: Fix UWP build after #45315
2021-05-11Merge pull request #48637 from akien-mga/embree-raycaster-check-sse2Rémi Verschelde
2021-05-11SCons: Fix UWP build after #45315Rémi Verschelde
(cherry picked from commit d1f023c35b8bed3fc839fdc5d587a839568aab44)
2021-05-11Add checks for __SSE2__ in the lightmap raycasterJFonS
(cherry picked from commit 20717990fd2a7ad300fd9c6fab0394f25e3b7294)
2021-05-11SCons: Disable embree-based modules on x86 (32-bit)Rémi Verschelde
Fixes #48482. (cherry picked from commit e53422c8f96770c9a9b7497955c84f4b742fdd73)
2021-05-11Merge pull request #48629 from nekomatata/dynamic-bvh-broadphase-4.0Rémi Verschelde
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10Dynamic BVH broadphase in 2D & 3D Godot PhysicsPouleyKetchoupp
Port lawnjelly's dynamic BVH implementation from 3.x to be used in both 2D and 3D broadphases. Removed alternative broadphase implementations which are not meant to be used anymore since they are much slower. Includes changes in Rect2, Vector2, Vector3 that help with the template implementation of the dynamic BVH by uniformizing the interface between 2D and 3D math. Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2021-05-10Merge pull request #48626 from YeldhamDev/tilemap_capitalization_fixRémi Verschelde