summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2021-12-15Merge pull request #52015 from mechPenSketch/expose_hotzones2Rémi Verschelde
Expose connection hot zones in `GraphNode`
2021-12-15Merge pull request #55957 from Chaosus/shader_fix_arraysYuri Roubinsky
2021-12-15Merge pull request #55958 from timothyqiu/xml-indentsRémi Verschelde
2021-12-15Merge pull request #53129 from Faless/net/4.x_enet_optsFabio Alessandrelli
[Net] ENet poll optimizations, fragmented unreliable transfer.
2021-12-15Fix shader array parsing in variable declarationYuri Roubinsky
2021-12-15Fix indentations in class reference XMLsHaoyu Qiu
2021-12-15Merge pull request #55948 from timothyqiu/shortcut-drivesRémi Verschelde
2021-12-15Add / to the unix shortcut drive listHaoyu Qiu
Also made `get_current_drive()` to pick the longest match on Unix.
2021-12-15[Net] ENet poll now only service the connection once.Jordan Schidlowsky
It used to call `enet_host_service` until all events were consumed, but that also meant constantly polling the connection leading to potentially unbounded processing time. It now only service the connection once, and instead consumes all the retrieved events via `enet_host_check_events`.
2021-12-15[Net] ENetMultiplayerPeer now sends fragmented packets unreliably too.Jordan Schidlowsky
It used to always send them reliably when transfer mode was unreliable or ordered if the packet size was more then the enet host MTU (1400 bytes by default). This commit also adds a warning when debug is enabled to explain the effects of sending fragmented packets unreliably.
2021-12-15Merge pull request #55903 from Chaosus/shader_structRémi Verschelde
2021-12-15Merge pull request #55913 from Chaosus/fix_shader_crashRémi Verschelde
2021-12-15Merge pull request #55927 from pycbouh/editor-add-theme-type-communicationRémi Verschelde
2021-12-15Merge pull request #55951 from Chaosus/shader_hint_anisoRémi Verschelde
2021-12-15Merge pull request #55952 from Faless/net/4.x_webrtc_mp_connect_fixRémi Verschelde
2021-12-15Merge pull request #55905 from bruvzg/ts_substring_reshapeRémi Verschelde
2021-12-15Merge pull request #55657 from MorganKF/patch-multiplayer-peer-extensionFabio Alessandrelli
Patch `MultiplayerPeerExtension` to allow derived classes
2021-12-15Rename shader hint `filter_aniso` to `filter_anisotropy`Yuri Roubinsky
2021-12-15Merge pull request #55940 from Calinou/editor-spin-slider-tweak-grabberRémi Verschelde
2021-12-15[Net] Fix WebRTC returning packets from peers too early.Fabio Alessandrelli
Due to the async nature of WebRTC implementations, the multiplayer peer could end up having queued packets from a given connection before it is able to emit the "peer_added" signal. This commit ensures that packets from peers which are not notified yet are skipped by `get_packet` and `get_available_packet_count`.
2021-12-15[Text Server] Fix re-shaping of substrings, improve oversampling scale.bruvzg
2021-12-15Merge pull request #55699 from Mickeon/patch-1Max Hilbrunner
Various tweaks to Camera2D's documentation
2021-12-15Merge pull request #55935 from KoBeWi/get_minimum_size_notMax Hilbrunner
Document get_minimum_size not called in some nodes
2021-12-15Merge pull request #55777 from cdemirer/doc-replace_byMax Hilbrunner
Clarify that replace_by keeps child nodes in tree
2021-12-15Merge pull request #55831 from Calinou/doc-reflectionprobeMax Hilbrunner
Improve the ReflectionProbe class documentation
2021-12-15Make EditorSpinSlider grabbers thicker to be more noticeableHugo Locurcio
2021-12-14Merge pull request #55932 from xsellier/bugfix/fix-random-crash-on-launchRémi Verschelde
2021-12-14Defer the call to 'popup_str' to the next cycle to let Godot Engine's editor ↵Xavier Sellier
time to properly start
2021-12-14Merge pull request #55936 from Calinou/portal-room-add-compatibility-classesRémi Verschelde
2021-12-14Add compatibility class handlers for portal and room occlusion cullingHugo Locurcio
Portal and room occlusion culling is replaced by raster occlusion in 4.0, which undergoes an entirely different setup process. Therefore, we can only convert those nodes to Node3Ds to allow loading `3.x` scenes while keeping transforms valid.
2021-12-14Merge pull request #55931 from groud/avoid_crash_gdscript_analyzerRémi Verschelde
2021-12-14Document get_minimum_size not called in some nodeskobewi
2021-12-14Avoid a crash in the gdscript analyserGilles Roudière
2021-12-14Merge pull request #55924 from bruvzg/win_console_4Rémi Verschelde
2021-12-14Improve user communication in the Add Item Type dialogYuri Sizov
2021-12-14[Windows] Open a new console window for the editor instances.bruvzg
2021-12-13Fix shader crash when assigned array from struct to a variable by indexYuri Roubinsky
2021-12-13Merge pull request #55906 from Chaosus/vss_fixRémi Verschelde
2021-12-13Fix incorrect placement of default value editor in visual scriptsYuri Roubinsky
2021-12-13Allow declaring multiple members in one expression in shader structsYuri Roubinsky
2021-12-13Merge pull request #55609 from rcorre/doc-scrollRémi Verschelde
2021-12-13Merge pull request #55898 from KoBeWi/nodes_from_faraway_landsRémi Verschelde
2021-12-13Allow to copy foreign nodeskobewi
2021-12-13Merge pull request #55890 from Vitika9/54100Rémi Verschelde
2021-12-13Merge pull request #55889 from Chaosus/fix_warning_duplicationRémi Verschelde
2021-12-13Added check for SceneTree being nullvitika9
2021-12-13Fix shadowed global identifier warning duplicationYuri Roubinsky
2021-12-13Merge pull request #52998 from AnilBK/node2d-renamesRémi Verschelde
Node2D member renames.
2021-12-12Merge pull request #55821 from Chaosus/shader_fix_semicolonRémi Verschelde
2021-12-12Merge pull request #55825 from zaevi/fix_PluginConfigDialog_UIRémi Verschelde