Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-14 | Merge pull request #45716 from dalexeev/proposal-1545 | Rémi Verschelde | |
Improve Project Settings Editor | |||
2021-05-14 | Improve Project Settings Editor | Danil Alexeev | |
Closes godotengine/godot-proposals#1545. Closes godotengine/godot-proposals#2452. | |||
2021-05-14 | Merge pull request #42337 from zaevi/fix-zip-open-twice | Rémi Verschelde | |
Fix zip file opening twice | |||
2021-05-14 | Merge pull request #48715 from akien-mga/script-encryption-abort-if-invalid | Rémi Verschelde | |
SCons: Abort if SCRIPT_AES256_ENCRYPTION_KEY is invalid | |||
2021-05-14 | SCons: Abort if SCRIPT_AES256_ENCRYPTION_KEY is invalid | Rémi Verschelde | |
Helps users figure out that something is wrong if they did define this environment variable and it turns out being ignored. | |||
2021-05-14 | Merge pull request #48478 from brennengreen/normal-mapping-unpacked-fix | Rémi Verschelde | |
Fix refraction offset by manually unpacking normal mappings | |||
2021-05-14 | Merge pull request #48667 from pycbouh/editor-respect-custom-themes | Rémi Verschelde | |
Keep custom editor theme when changing editor settings | |||
2021-05-14 | Merge pull request #48584 from Zami77/remove-plugin-from-enabled-if-error | Rémi Verschelde | |
Remove plugin from enabled plugins, if there is an error | |||
2021-05-14 | Merge pull request #48711 from Eoin-ONeill-Yokai/bug47687 | Rémi Verschelde | |
Fix rich text label effects processing even when the node is invisible. | |||
2021-05-14 | Merge pull request #48706 from rhofour/pa-fix | Rémi Verschelde | |
2021-05-14 | Fix zip file opening twice | Zae | |
2021-05-13 | Attempt to fix rich text label effects processing even when | Eoin O'Neill | |
the node is invisible. ISSUE:47687 | |||
2021-05-13 | Handle having no sinks in the PulseAudio driver. | R. Alex Hofer | |
Also make PulseAudio errors more verbose. | |||
2021-05-13 | Merge pull request #48666 from LLschuster/master | Rémi Verschelde | |
text-editor: fix Clicking warning doesn't center around line #48639 | |||
2021-05-13 | text-editor: fix Clicking warning doesn't center around line | llschuster | |
2021-05-13 | Merge pull request #48640 from BastiaanOlij/blit_shader | Rémi Verschelde | |
2021-05-13 | Merge pull request #46568 from akien-mga/basisu_20210130 | Rémi Verschelde | |
basis_universal: Update to upstream commit from Apr 16, 2021 | |||
2021-05-13 | Merge pull request #48664 from akien-mga/ci-javascript-linter-security | Rémi Verschelde | |
CI: Update JavaScript linter deps with known security vulnerabilities | |||
2021-05-13 | Merge pull request #39976 from aaronfranke/tilemap-vec2i | Rémi Verschelde | |
Update TileMap to use Vector2i | |||
2021-05-13 | Merge pull request #48688 from Xrayez/rename-hint-usage-control | Rémi Verschelde | |
Fix variable names for "usage" flags in `Control::_get_property_list()` | |||
2021-05-13 | Fix variable names for "usage" flags in `Control::_get_property_list()` | Andrii Doroshenko (Xrayez) | |
Renamed incorrect "hint" variable names to "usage" in `_get_property_list()`, as "hint" implies one of the PROPERTY_HINT_* values, which is not the case here. | |||
2021-05-13 | Merge pull request #48683 from Calinou/audioeffect-rename-fft-size | Rémi Verschelde | |
Rename the audio `FFT_Size` enum to `FFTSize` for consistency | |||
2021-05-13 | Rename the audio `FFT_Size` enum to `FFTSize` for consistency | Hugo Locurcio | |
2021-05-12 | Merge pull request #47348 from nekomatata/raycast-3d-collide-fix | Rémi Verschelde | |
Fix RayCast3D color in game with no collision | |||
2021-05-12 | Keep custom editor theme when changing editor settings | Yuri Sizov | |
2021-05-12 | Implementing blit shader with versions | Bastiaan Olij | |
2021-05-12 | Merge pull request #48472 from BastiaanOlij/render_state | Rémi Verschelde | |
Make better use of our render_state struct | |||
2021-05-12 | Merge pull request #48665 from pycbouh/editor-capture-easing-drag | Rémi Verschelde | |
Fix `EditorPropertyEasing` capturing drag events originated outside of it | |||
2021-05-12 | Fix EditorPropertyEasing capturing drag events originated outside of it | Yuri Sizov | |
2021-05-12 | CI: Update JavaScript linter deps with known security vulnerabilities | Rémi Verschelde | |
jsdoc has no new release so I'm tracking this PR: https://github.com/jsdoc/jsdoc/pull/1906 | |||
2021-05-12 | Merge pull request #48655 from pycbouh/editor-more-theme-outlines | Rémi Verschelde | |
Add outlines and contrasting backgrounds to the editor UI elements | |||
2021-05-12 | Add outlines and contrasting backgrounds to the editor UI elements | Yuri Sizov | |
2021-05-11 | Merge pull request #48646 from akien-mga/gdnative-signal-callable-32bit | Rémi Verschelde | |
GDNative: Fix size mismatch on 32-bit platforms for Signal and Callable | |||
2021-05-11 | GDNative: Fix size mismatch on 32-bit platforms for Signal and Callable | Rémi Verschelde | |
Fixes #48645. | |||
2021-05-11 | Merge pull request #48617 from reduz/gpu-particles-2d | Rémi Verschelde | |
Fixes multiple missing 2D engine bits | |||
2021-05-11 | Fixes missng 2D engine bits | reduz | |
-Mesh2D now works -MultiMesh2D now works -Polygon2D now works -Added hooks for processing 2D particles -Skeleton2D now works 2D particles still not working, but stuff needed for it is now implemented. | |||
2021-05-11 | Merge pull request #48638 from akien-mga/fix-uwp-threads-build | Rémi Verschelde | |
SCons: Fix UWP build after #45315 | |||
2021-05-11 | Merge pull request #48637 from akien-mga/embree-raycaster-check-sse2 | Rémi Verschelde | |
2021-05-11 | SCons: Fix UWP build after #45315 | Rémi Verschelde | |
(cherry picked from commit d1f023c35b8bed3fc839fdc5d587a839568aab44) | |||
2021-05-11 | Add checks for __SSE2__ in the lightmap raycaster | JFonS | |
(cherry picked from commit 20717990fd2a7ad300fd9c6fab0394f25e3b7294) | |||
2021-05-11 | SCons: Disable embree-based modules on x86 (32-bit) | Rémi Verschelde | |
Fixes #48482. (cherry picked from commit e53422c8f96770c9a9b7497955c84f4b742fdd73) | |||
2021-05-11 | Merge pull request #48629 from nekomatata/dynamic-bvh-broadphase-4.0 | Rémi Verschelde | |
Dynamic BVH broadphase in 2D & 3D Godot Physics | |||
2021-05-10 | Dynamic BVH broadphase in 2D & 3D Godot Physics | PouleyKetchoupp | |
Port lawnjelly's dynamic BVH implementation from 3.x to be used in both 2D and 3D broadphases. Removed alternative broadphase implementations which are not meant to be used anymore since they are much slower. Includes changes in Rect2, Vector2, Vector3 that help with the template implementation of the dynamic BVH by uniformizing the interface between 2D and 3D math. Co-authored-by: lawnjelly <lawnjelly@gmail.com> | |||
2021-05-10 | Merge pull request #48626 from YeldhamDev/tilemap_capitalization_fix | Rémi Verschelde | |
2021-05-10 | Fix small issues with capitalization in the new TileMap editor | Michael Alexsander | |
2021-05-10 | Merge pull request #48618 from Calinou/colorpicker-click-old-color-to-revert | Rémi Verschelde | |
Implement reverting to the old color when clicking it in ColorPicker | |||
2021-05-10 | Implement reverting to the old color when clicking it in ColorPicker | Hugo Locurcio | |
2021-05-10 | Merge pull request #48610 from Calinou/clang-format-fix-ubuntu-version-detection | Rémi Verschelde | |
Fix Ubuntu clang-format version detection in the pre-commit hook | |||
2021-05-10 | Fix Ubuntu clang-format version detection in the pre-commit hook | Hugo Locurcio | |
2021-05-10 | Split RenderDataRD struct from RenderState struct to simplify passing our ↵ | Bastiaan Olij | |
render data around the renderer. |