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2022-09-08Merge pull request #63596 from Jayman2000/issue-27640Rémi Verschelde
Rename `change_scene()` and `change_scene_to()`
2022-09-08Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_moreRémi Verschelde
[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08Merge pull request #64757 from nathanfranke/change-node-dialogRémi Verschelde
Simplify title of Create/Change Node Dialog
2022-09-08Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_mainRémi Verschelde
Fix issue causing the project manager to crash because of missing path argument
2022-09-08Merge pull request #64193 from smix8/navigation_gridmap_navmap_change_4.xRémi Verschelde
Add GridMap function to change navigation map for baked navigation regions
2022-09-08Merge pull request #63905 from smix8/navigation_replace_old_debug_4.xRémi Verschelde
Remove / Replace old Navigation Debug Visualization
2022-09-08Merge pull request #65434 from m4gr3d/cleanup_input_logic_mainRémi Verschelde
2022-09-08Add GridMap function to change navigation map for baked navigation regionssmix8
Adds function to change the navigation map for baked navigation regions. Before all cells with a baked navigation mesh were locked to the default navigation map of the world resource.
2022-09-07simplify title of create/change node dialogNathan Franke
The create dialog in replace mode now always has the title `Change type of "%s"`, where `%s` is either "MyNodeName" or "MyVisualScript.vs".
2022-09-08[Net] Rename "ssl" references to "tls" in methods and members.Fabio Alessandrelli
2022-09-07Merge pull request #65498 from bruvzg/fix_rtl_updatingRémi Verschelde
[RTL] Stop threaded RTL auto-redrawing as soon as text processing is finished, instead of waiting for first redraw.
2022-09-07Fix issue causing the project manager to crash because of missing path argumentFredia Huya-Kouadio
In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
2022-09-07Rename change_scene() and change_scene_to()Jason Yundt
Before this change, the SceneTree had methods named “change_scene” and “change_scene_to”. One of them accepted a String as a parameter and the other accepted a PackedScene, but you couldn’t tell which one was which just by looking at their names. This change renames those two methods to “change_scene_to_file” and “change_scene_to_packed”. These new names came from this suggestion [1]. These new names make the difference between the two methods more clear and hint at the fact that there’s more than one change_scene method. [1]: <https://github.com/godotengine/godot/issues/27640#issuecomment-1081870955> Fixes #27640.
2022-09-07Enable long press, pan and scale gestures for the Godot Android EditorFredia Huya-Kouadio
Fix the bug causing the editor to crash when running the project.
2022-09-07Cleanup the Android input logic implementationFredia Huya-Kouadio
2022-09-07[RTL] Stop threaded RTL auto-redrawing as soon as text processing is ↵bruvzg
finished, instead of waiting for first redraw.
2022-09-07Merge pull request #65016 from timothyqiu/skin-dataRémi Verschelde
Fix crash when executing `TubeTrailMesh.get_faces()` with GLES3
2022-09-07Merge pull request #65473 from Chaosus/shader_fix_completionYuri Rubinsky
2022-09-07Merge pull request #65462 from Chaosus/astargrid_docsYuri Sizov
Add documentation for `AStarGrid2D` class
2022-09-07Remove / Replace old Navigation Debug Visualizationsmix8
- removes / replaces leftovers from old navigation debug code - cleanes SceneTree and ProjectSettings from old navigation debug
2022-09-07Merge pull request #65438 from neikeq/replace-libnethost-dependencyRémi Verschelde
Replace libnethost dependency to find hostfxr
2022-09-07Merge pull request #65477 from timothyqiu/bit-flagsRémi Verschelde
Fix crash when executing `SubViewport.set_size_2d_override_stretch`
2022-09-07Merge pull request #49466 from AnilBK/rotate-previewsRémi Verschelde
Add rotation ability to material editor preview.
2022-09-07Merge pull request #58617 from KoBeWi/custom_somethingRémi Verschelde
Improve handling of custom types
2022-09-07Merge pull request #65471 from KoBeWi/sRémi Verschelde
Fix tile source selection from picking
2022-09-07Merge pull request #65375 from ItsNL/fix-accep-dialog-its_inside_tree-falseRémi Verschelde
Condition "!is_inside_tree()" is true" when AcceptDialog was visible from the editor.
2022-09-07Merge pull request #65475 from timothyqiu/bounds-checkRémi Verschelde
Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with headless Godot
2022-09-07Merge pull request #65389 from Rindbee/fix-file-list-in-FileDialog-not-updatingRémi Verschelde
Fix file list in FileDialog not updating on first run
2022-09-07Merge pull request #59069 from fire-forge/stylebox_margin_functionsRémi Verschelde
Add all/individual setters for StyleBox default margins and StyleBoxTexture margin size and unbind `StyleBox*.set_*_individual()` methods
2022-09-07Merge pull request #65355 from groud/split_container_min_grab_thicknessRémi Verschelde
Allow SplitContainer to have a grab area larger than its visual grabber
2022-09-07Merge pull request #65427 from rburing/register_custom_physics_serverRémi Verschelde
2022-09-07Fix "grab_focus: Condition "!is_inside_tree()" is true" when AcceptDialog ↵=
was visible from the editor.
2022-09-07C#: Replace libnethost dependency to find hostfxrIgnacio Roldán Etcheverry
We want to replace libnethost as it gives us issues with some compilers. Our implementation tries to mimic libnethost's hostfxr_resolver search logic. We try to use the same function names for easier comparing in case we need to update this in the future.
2022-09-07Fix crash when executing `SubViewport.set_size_2d_override_stretch`Haoyu Qiu
2022-09-07Unbind StyleBox*.set_*_individual() methodsFireForge
Unbinds the following methods: - StyleBox.set_default_margin_individual() - StyleBoxFlat.set_corner_radius_individual() - StyleBoxFlat.set_expand_margin_individual() - StyleBoxTexture.set_expand_margin_individual() - StyleBoxTexture.set_margin_size_individual()
2022-09-07Add set_default_margin_all/individual to StyleBoxFireForge
2022-09-07Fix file list in FileDialog not updating on first runRindbee
2022-09-07Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with ↵Haoyu Qiu
headless Godot
2022-09-07Add documentation for `AStarGrid2D` classYuri Rubinsky
2022-09-07Remove `shader_type` from completion (when it does not need any more)Yuri Rubinsky
2022-09-07Expose registration of physics servers to GDExtensionRicardo Buring
This exposes PhysicsServer2DManager and PhysicsServer3DManager.
2022-09-07Fix tile source selection from pickingkobewi
2022-09-07Merge pull request #65465 from rburing/physics_server_extension_bindRémi Verschelde
2022-09-07Bind all methods in PhysicsServer2DExtension, PhysicsServer3DExtensionRicardo Buring
2022-09-07Allow SplitContainer to have a grab area larger than its visual grabberGilles Roudière
2022-09-07[Web] Enable Web exporter in non-dev mode.Fabio Alessandrelli
We now have a working OpenGL3/WebGL2 renderer, but extra work is needed in project manager and editor to simplify the creation of OpenGL3 projects.
2022-09-07Add missing constants to project converterMicky
- CONTAINER_INSPECTOR_BOTTOM - NOTIFICATION_SCENE_INSTANTIATED
2022-09-07Rename ProgressBar.`percent_visible` to `show_percentage`Micky
`percent_visible` -> `show_percentage` `set_percent_visible` -> `set_show_percentage` `is_percent_visible` -> `is_percentage_shown`
2022-09-07Rename `legible_unique_name` param to `force_readable_name`Micky
With the introduction of Scene Unique Nodes, `is_unique_in_owner`, "Unique Name in Scene" and other descriptions related to the feature, the second parameter of add_child() and add_simbling() could be misunderstood to be related, at first glance.
2022-09-07Merge pull request #65239 from Geequlim/js2webFabio Alessandrelli
Rename JavaScript singleton to JavaScriptBridge