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2017-04-25Fix auto_accept_quit option to workvolzhs
auto_accept_quit value is set first properly with GLOBAL_DEF("application/auto_accept_quit", true) in main.cpp after that it's reset to true in SceneTree:init() whatever value was.
2017-04-24Merge pull request #8509 from nunodonato/fixspatialmaterialRémi Verschelde
Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterial
2017-04-24Merge pull request #8506 from iam13islucky/patch-1Rémi Verschelde
[3.0] Fix bug in Image::_get_pixelb
2017-04-24Merge pull request #8500 from Paulb23/space_indent_fixesRémi Verschelde
Space indent fixes
2017-04-24Merge pull request #8499 from Melix19/patch-3Rémi Verschelde
Fix "Save/Delete Layout" text field goes outside of the popup
2017-04-24Merge pull request #8469 from Melix19/patch-2Rémi Verschelde
Update snake_case splitting
2017-04-24Merge pull request #8444 from magyar123/pr-complete-pathsRémi Verschelde
Script editor now automatically completes file paths in GDScript
2017-04-24Merge pull request #8420 from magyar123/pr-script-files-as-baseRémi Verschelde
Added the ability to select files as base when creating scripts
2017-04-24Merge pull request #8408 from 20kdc/bugfix-kine-masRémi Verschelde
Apply is_ceiling/is_wall swap fix to 2D move_and_slide
2017-04-24Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterialNuno Donato
2017-04-24Merge pull request #8395 from 20kdc/masterRémi Verschelde
Ported move_and_slide to KinematicBody (3D)
2017-04-24Merge pull request #8343 from volzhs/prevent_uncheckRémi Verschelde
Prevent to uncheck selected item with button group
2017-04-24Merge pull request #8277 from tagcup/math_checksRémi Verschelde
Added various functions basic math classes. Also enabled math checks …
2017-04-24Merge pull request #8102 from bd339/iss3172Rémi Verschelde
Show 3D raycasts when debugging collisions
2017-04-24Merge pull request #8496 from akien-mga/stdout-cleanupRémi Verschelde
Fix property warnings and hide some debug prints
2017-04-24Merge pull request #8502 from karroffel/multiscriptRémi Verschelde
re-added MultiScript
2017-04-23[3.0] Fix bug in Image::_get_pixelbiam13islucky
Fixes issue: https://github.com/godotengine/godot/issues/8158
2017-04-24re-added MultiScriptKarroffel
The very first Godot version (when it was open sourced) had "MultiScript" which lets you use multiple scripts on one object. With the addition of mulitple new scripting languages (VisualScript, soon C# and GDNative) it can be of use to combine scripts rather than delegating (with huge maintainance cost) or creating child nodes which could impact performance. I used the code from 0b806ee as the base and made it work with the current master.
2017-04-23Added a container to EditorNameDialogMarco Melorio
2017-04-23Update snake_case splittingMarco Melorio
2017-04-23Fixed convert indent and trim whitespace on savePaulb23
2017-04-23Fix cursor position on indent convertPaulb23
2017-04-23Fix property warnings and hide some debug printsRémi Verschelde
"ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint.
2017-04-21Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args)20kdc
This version of the commit has the on_ceiling/on_wall fix without any explaination of that code, since apparently it wasn't complicated enough. As for the notes at the top of the function, they're still there. move_and_slide is rather useful for character-controllers, etc. It reduces the amount of boilerplate code. Not having move_and_slide makes the APIs somewhat inconsistent. (It might be nice to figure out a way to share the code between the two move_and_slide implementations, but that's for someone who knows what the policy is on shared code like that.)
2017-04-20i18n: Add more assetlib strings to translateRémi Verschelde
Fixes #8463.
2017-04-20i18n: Sync translation templates with current sourceRémi Verschelde
2017-04-20Merge pull request #8464 from karroffel/gdnative-msvc-fixThomas Herzog
[GDNative] fixed msvc build
2017-04-20[GDNative] fixed msvc buildKarroffel
2017-04-20Move VERSION_MKSTRING logic to version.hRémi Verschelde
Fixes a bug where the VERSION_PATCH define is not yet in scope if typedefs.h is included before version.h at compilation time. (cherry picked from commit 3b687c5474113b64f186388883ca85cdfe6523d4)
2017-04-20Merge pull request #8417 from neikeq/hello-thereRémi Verschelde
External editor improvements and fixes
2017-04-20Merge pull request #8376 from RayKoopa/fix_stylebox_expand_marginRémi Verschelde
Respect the expand margin for StyleBoxTextures again.
2017-04-20Merge pull request #8359 from volzhs/script-filename-masterRémi Verschelde
Show script filename instead of thumbnail
2017-04-20gitignore: Add version_generated.hRémi Verschelde
2017-04-20Clarification of degrees/radians in angle methodsChris Bradfield
2017-04-19Merge pull request #8455 from karroffel/gdnative-calling-convThomas Herzog
[GDNative] explicit calling convention
2017-04-19[GDNative] explicit calling conventionKarroffel
2017-04-18Merge pull request #8447 from Melix19/patch-1Rémi Verschelde
Fixed that playing the project opens the project manager
2017-04-18Added autocomplete for file paths in the script editormbalint12
2017-04-18Fixed that playing the project opens the project managerMarco Melorio
Fixes #8445
2017-04-18Merge pull request #8424 from Paulb23/convert_indentRémi Verschelde
Support for space indentation
2017-04-18Convert indent on savePaulb23
2017-04-18Added support for space indentationPaulb23
2017-04-18Merge pull request #8441 from tagcup/seed_fixRémi Verschelde
Fix PRNG randomization.
2017-04-18Merge pull request #8388 from Dobbias/fix_#8381Rémi Verschelde
Fix gles3-particles shader not compiling
2017-04-17Drop EXEC PATHP?? super verbose info messageRémi Verschelde
It seems to give nightmares to Windows users.
2017-04-17Merge pull request #8375 from Hinsbart/project_extensionRémi Verschelde
Use .godot as file extension for project files.
2017-04-17Fix PRNG randomization.Ferenc Arn
PCG32 doesn't like small seeds, which leads to zero random values (prior to #7532, zero values were handled as special cases). Use a large default seed, and also add a shift in Math::randomize. Fixes #8423.
2017-04-17Merge pull request #8440 from karroffel/gdnative-new-methodThomas Herzog
[GDNative] added "new" method and fixed headers
2017-04-17Merge pull request #8439 from touilleMan/correct_gdnative_signaturesThomas Herzog
Correct gdnative signatures
2017-04-17[GDNative] added "new" method and fixed headersKarroffel