Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-12 | Port camera feed to the new RenderingServer API. | bruvzg | |
2021-08-12 | Merge pull request #51532 from nekomatata/layer-mask-accessors | Rémi Verschelde | |
Uniformize layer names, script methods and documentation | |||
2021-08-12 | Merge pull request #50771 from naithar/feature/platform-export-refactoring-4.0 | Rémi Verschelde | |
2021-08-12 | i18n: Sync translations with Weblate | Rémi Verschelde | |
And sync template with current 3.x codebase. (cherry picked from commit f3441fcff068b0f064723acfdb0c3588e0ad66cf) | |||
2021-08-12 | Uniformize layer names, script methods and documentation | PouleyKetchoupp | |
- Back to 1-based layer names to make it clearer in editor UI - Layer bit accessors are renamed to layer value and 1-based too - Uniform errors and documentation in render and physics - Fix a few remaining collision_layer used in place of collision_mask | |||
2021-08-12 | Merge pull request #51571 from mbrlabs/end-him-rightly | Rémi Verschelde | |
Properly finish Godot's Android activity when destroyed by the system | |||
2021-08-12 | Split uwp platform export template into multiple files | Sergey Minakov | |
2021-08-12 | Split javascript export template into multiple files | Sergey Minakov | |
2021-08-12 | Split windows platform export template into multiple files | Sergey Minakov | |
2021-08-12 | Split osx platform export template into multiple files | Sergey Minakov | |
2021-08-12 | Split android platform export template into multiple files | Sergey Minakov | |
2021-08-12 | Split iphone platform export template into multiple files | Sergey Minakov | |
2021-08-12 | Allow additional cpp files to be added for export template | Sergey Minakov | |
2021-08-12 | Merge pull request #51568 from AnilBK/remove-swap | Rémi Verschelde | |
Remove unused swap template. | |||
2021-08-12 | Merge pull request #51567 from mortarroad/master-fix-cpu-particles-spread | Rémi Verschelde | |
Fix CPU Particles spread | |||
2021-08-12 | Merge pull request #50363 from JestemStefan/node2D_zero_scale_det_error | Rémi Verschelde | |
Limit scale of `Node2D` to EPSILON (0.00001) to prevent `det==0` error | |||
2021-08-12 | Properly finishes Godot's Android activity when destroyed by the system | Marcus Brummer | |
2021-08-12 | Merge pull request #50371 from Paulb23/text_edit_cleanup | Rémi Verschelde | |
2021-08-12 | Merge pull request #51559 from akien-mga/resource-remove-_use_builtin_script | Rémi Verschelde | |
Resource: Remove unused `_use_builtin_script()` virtual method | |||
2021-08-12 | Merge pull request #51391 from Chaosus/shader_param_names | Rémi Verschelde | |
Added parameter names to shader built-in function autocompletion | |||
2021-08-12 | Fix CPU Particles spread | Morris Tabor | |
Same as https://github.com/godotengine/godot/pull/51565 but ported to master. | |||
2021-08-12 | Merge pull request #51516 from bruvzg/🐺 | Rémi Verschelde | |
2021-08-12 | Remove unnecessary iOS linker flags. | bruvzg | |
2021-08-12 | Use "volk" instead of statically linked Vulkan loader. | bruvzg | |
2021-08-12 | Remove unused swap template. | Anilforextra | |
2021-08-12 | Cleanup and complete TextEdit inspector and docs | Paulb23 | |
2021-08-12 | Cleanup and bind remaing methods in TextEdit | Paulb23 | |
2021-08-12 | Merge pull request #51554 from mortarroad/master-fix-particle-spread-regressions | Rémi Verschelde | |
Fix regressions caused by recent particle spread refactor | |||
2021-08-12 | Resource: Remove unused `_use_builtin_script()` virtual method | Rémi Verschelde | |
And another piece of dead code found while searching for "use_builtin". | |||
2021-08-12 | Fix regressions caused by recent particle spread refactor | Morris Tabor | |
Caused by https://github.com/godotengine/godot/pull/47228 Same as https://github.com/godotengine/godot/pull/51553 but for master. | |||
2021-08-12 | Merge pull request #49313 from madmiraal/fix-48408 | Rémi Verschelde | |
Fix multiple issues with CSGPolygon | |||
2021-08-12 | Fix multiple issues with CSGPolygon | Marcel Admiraal | |
2021-08-12 | Merge pull request #51517 from Chaosus/precise_graphedit_port_handling | Yuri Roubinsky | |
Better port handling connection for `GraphEdit` | |||
2021-08-12 | Cleanup and expose viewport / scrolling methods | Paulb23 | |
2021-08-12 | Rename readonly to editable | Paulb23 | |
2021-08-12 | Rename insert mode to overtype mode | Paulb23 | |
2021-08-12 | Protect internal CodeEdit --> TextEdit API | Paulb23 | |
2021-08-12 | Cleanup TextEdit selection methods | Paulb23 | |
2021-08-12 | Expose and cleanup TextEdit line wrap API | Paulb23 | |
2021-08-12 | Cleanup and rename caret operations | Paulb23 | |
2021-08-12 | Make TextEdit cut, copy and paste overridable | Paulb23 | |
2021-08-12 | Remove dead code from TextEdit | Paulb23 | |
2021-08-12 | Added parameter names to shader built-in function autocompletion | Yuri Roubinsky | |
2021-08-12 | Merge pull request #51502 from codecat/fix-caret-selection | Rémi Verschelde | |
Move cursor to edge of selection when moving caret left/right | |||
2021-08-12 | Merge pull request #51548 from Chaosus/shader_silence_error | Rémi Verschelde | |
Removes an internal error report if shader fails compile | |||
2021-08-12 | Removes an internal error report if shader fails compile | Yuri Roubinsky | |
2021-08-12 | Merge pull request #49346 from IcedQuinn/document-jsonrpc | Rémi Verschelde | |
doc: Add documentation for JSONRPC class | |||
2021-08-12 | Merge pull request #51533 from Calinou/fix-nearest-mipmap-filter | Rémi Verschelde | |
Fix the Use Nearest Mipmap Filter project setting not working | |||
2021-08-12 | doc: Add documentation for JSONRPC class | Iced Quinn | |
2021-08-12 | Merge pull request #49521 from LightningAA/focus-scenetree-on-root-node-4.0 | Rémi Verschelde | |
Focus the scene tree dock after hitting one of the "Create Root Node:" buttons |