Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-24 | Merge pull request #39781 from Andy0903/tween-word-order-fix | Rémi Verschelde | |
Tween.xml word order fix | |||
2020-06-24 | Merge pull request #39775 from Chaosus/fix_error_label | Rémi Verschelde | |
Fix error label clicking in status bar for shader editor | |||
2020-06-24 | Merge pull request #39783 from neikeq/messaging-codecompletion-localize-fix | Rémi Verschelde | |
C#: Fix completion request with case insensitive resource path | |||
2020-06-23 | C#: Fix completion request with case insensitive resource path | Ignacio Etcheverry | |
Sometimes Visual Studio documents have the root path all in upper case. Since Godot doesn't support loading resource files with a case insensitive path, this makes script resource loading to fail when the Godot editor gets code completion requests from Visual Studio. This fix allows the resource path part of the path to be case insensitive. It still doesn't support cases where the rest of the path is also case insensitive. For that we would need a proper API for comparing paths. However, this fix should be enough for our current cases. | |||
2020-06-23 | Tween.xml word order fix | Andreas Gustafsson | |
Change the word order of '...the where...' into '...where the...'. | |||
2020-06-23 | Merge pull request #39778 from Meriipu/patch-1 | Rémi Verschelde | |
Clarify what a string being empty means | |||
2020-06-23 | Clarify what a string being empty means | Meriipu | |
Should close https://github.com/godotengine/godot-docs/issues/2432 | |||
2020-06-23 | Fix error label clicking in status bar for shader editor | Yuri Roubinsky | |
2020-06-23 | Merge pull request #39773 from mrushyendra/uv_editor | Rémi Verschelde | |
Enable finer grained control when creating polygon with UV Editor | |||
2020-06-23 | Enable finer grained control when creating polygon with UV Editor | Maganty Rushyendra | |
Modifies polygon auto-completion based on UV editor scale, in order to enable finer grained control for the user. Enables selection of points closer than the current threshold of 8 pixels. | |||
2020-06-22 | Merge pull request #39719 from Calinou/editor-monitors-horizontal-lines | Rémi Verschelde | |
Draw horizontal lines and labels in the editor performance monitors | |||
2020-06-22 | Merge pull request #39755 from Faless/crypto/encryption_pr_4.0 | Rémi Verschelde | |
Crypto enhancements, AESContext, RSA public key, signature, verification. | |||
2020-06-22 | Merge pull request #39763 from m4gr3d/cleanup_godotpayment | Rémi Verschelde | |
Follow up cleanup for the godotpayment project module | |||
2020-06-22 | Follow up cleanup for the godotpayment project module | Fredia Huya-Kouadio | |
2020-06-22 | Merge pull request #39751 from bruvzg/mingw_build_fix | Rémi Verschelde | |
Fix MinGW build (use uninitialized `ofs` variable introduced in 39701). | |||
2020-06-22 | Merge pull request #39750 from bruvzg/win_fix_mouse_mode | Rémi Verschelde | |
[Windows] Fix mouse cursor not shown after multiple mode changes. | |||
2020-06-22 | Fix use uninitialized `ofs` variable introduced in 39701. | bruvzg | |
2020-06-22 | [Windows] Prevent overwriting old cursor handle on multiple mouse_mode ↵ | bruvzg | |
changes, ensure mouse_mode is set before `cursor_set_shape` is called to restore cursor. | |||
2020-06-22 | Merge pull request #39745 from timoschwarzer/remove-godot-payment-plugin-4 | Rémi Verschelde | |
Remove GodotPayment android plugin | |||
2020-06-22 | Merge pull request #39749 from aaronfranke/nan-editor-camera | Rémi Verschelde | |
Avoid errors when the editor camera is inside the focused object | |||
2020-06-22 | Merge pull request #39748 from bruvzg/macos_mouse_hide_counter | Rémi Verschelde | |
[macOS] Fix mouse cursor not shown after multiple mode changes. | |||
2020-06-22 | Avoid errors when the editor camera is inside the focused object | Aaron Franke | |
Prevent the gizmo distance from being zero by MAX-ing it with CMP_EPSILON | |||
2020-06-22 | Merge pull request #39747 from nekomatata/fix-crash-space-query | Rémi Verschelde | |
Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queries | |||
2020-06-22 | macOS, prevent multiple CGDisplayHideCursor calls unpaired with ↵ | bruvzg | |
CGDisplayShowCursor. | |||
2020-06-22 | Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queries | PouleyKetchoupp | |
2020-06-22 | Remove GodotPayment android plugin | Timo Schwarzer | |
This is now available in a separate repository at https://github.com/godotengine/godot-google-play-billing | |||
2020-06-22 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 000db65d40ede5b8cab1ce91f604c359e66f10bb) | |||
2020-06-22 | Merge pull request #39741 from skyace65/Joint2DDoc | Rémi Verschelde | |
Fix Joint2D disable collision description. | |||
2020-06-21 | Fix Joint2D doc | skyace65 | |
2020-06-21 | Merge pull request #39592 from vorblen/master | Rémi Verschelde | |
Fix "Fully Axis-Locked" Freelook Navigation Scheme | |||
2020-06-21 | Merge pull request #39733 from Calinou/doc-vector-color-boolean-context | Rémi Verschelde | |
Document how Vector2, Vector3 and Color behave in a boolean context | |||
2020-06-21 | Draw horizontal lines and labels in the editor performance monitors | Hugo Locurcio | |
This partially addresses https://github.com/godotengine/godot-proposals/issues/1014. | |||
2020-06-21 | Merge pull request #34236 from madmiraal/enable-bullet-debug | Rémi Verschelde | |
Enable Bullet DEBUG on debug builds. | |||
2020-06-21 | Merge pull request #39717 from hinlopen/empty-scroll-eats-input | Rémi Verschelde | |
No longer scroll vertically when scrollbars are unavailable | |||
2020-06-21 | Merge pull request #34219 from madmiraal/check-motion-before-bullet-sweep | Rémi Verschelde | |
Check for motion in cast_motion() before doing Bullet convexSweepTest(). | |||
2020-06-21 | Merge pull request #39730 from madmiraal/fix-39718 | Rémi Verschelde | |
Fix creation of duplicate faces in CSG merge faces. | |||
2020-06-21 | Check for motion in cast_motion() before doing Bullet convexSweepTest(). | Marcel Admiraal | |
Also ensure that default closest_safe and closest_unsafe values are defined in cast_motion() and before cast_motion() is called. | |||
2020-06-21 | Document how Vector2, Vector3 and Color behave in a boolean context | Hugo Locurcio | |
See #39731. | |||
2020-06-21 | Check if point's index exists before adding it to the list of points | Marcel Admiraal | |
that need to split faces when avoiding creating degenerate faces while merging CSG faces. | |||
2020-06-21 | Merge pull request #39661 from dreamsComeTrue/restart-project-settings-msg | Rémi Verschelde | |
Project Settings 'restart' message put focus on editor rather than project itself | |||
2020-06-21 | Merge pull request #39712 from akien-mga/古池や蛙飛び込む水の音 | Rémi Verschelde | |
Move Haiku platform port to external repository | |||
2020-06-21 | Merge pull request #39721 from aaronfranke/bool | Rémi Verschelde | |
Update bool documentation to be more clear | |||
2020-06-21 | Update bool documentation to be more clear | Aaron Franke | |
2020-06-20 | No longer scroll vertically when scrollbars are unavailable | Stijn Hinlopen | |
2020-06-20 | Merge pull request #39715 from Calinou/remove-toolbutton-icon | Rémi Verschelde | |
Remove unused ToolButton editor icon | |||
2020-06-20 | Remove unused ToolButton editor icon | Hugo Locurcio | |
Left-over from 31b7f02a29cdf4f1c30cfc37962f43f67380b9ad. | |||
2020-06-20 | Move Haiku platform port to external repository | Rémi Verschelde | |
The Haiku port now resides at: https://github.com/godotengine/godot-haiku-platform While we're happy to support as many Free and Open Source platforms as we can, we need to put the main focus on the platforms that we can reasonably maintain, and for Haiku we have been lacking maintainers ever since the port was first merged in 2015. The Haiku code has not been compiling and much less working at least since the release of Godot 3.0, and while some attempts have been made at fixing things, it's still not functional today in the `3.2` branch (and much less in `master`, understandably). Having it in an external repository should hopefully enable Haiku contributors to fix issues in their own time, and possibly tag versions compatible with past Godot releases once they are ready. | |||
2020-06-20 | Merge pull request #39707 from mrushyendra/export_overwrite | Rémi Verschelde | |
Fix overwrite of manual changes in export_presets.cfg when export dialog is opened | |||
2020-06-20 | Fix overwrite of manual changes in export_presets.cfg when export dialog is ↵ | Maganty Rushyendra | |
opened Ensures that behavior when export_presets.cfg file is edited manually while editor is running remains identical to before commit 44094b0. | |||
2020-06-20 | Merge pull request #39687 from Calinou/2d-editor-shift-horizontal-scroll | Rémi Verschelde | |
Scroll horizontally when holding Shift with Scroll to Pan enabled |