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2020-06-24Merge pull request #39781 from Andy0903/tween-word-order-fixRémi Verschelde
Tween.xml word order fix
2020-06-24Merge pull request #39775 from Chaosus/fix_error_labelRémi Verschelde
Fix error label clicking in status bar for shader editor
2020-06-24Merge pull request #39783 from neikeq/messaging-codecompletion-localize-fixRémi Verschelde
C#: Fix completion request with case insensitive resource path
2020-06-23C#: Fix completion request with case insensitive resource pathIgnacio Etcheverry
Sometimes Visual Studio documents have the root path all in upper case. Since Godot doesn't support loading resource files with a case insensitive path, this makes script resource loading to fail when the Godot editor gets code completion requests from Visual Studio. This fix allows the resource path part of the path to be case insensitive. It still doesn't support cases where the rest of the path is also case insensitive. For that we would need a proper API for comparing paths. However, this fix should be enough for our current cases.
2020-06-23Tween.xml word order fixAndreas Gustafsson
Change the word order of '...the where...' into '...where the...'.
2020-06-23Merge pull request #39778 from Meriipu/patch-1Rémi Verschelde
Clarify what a string being empty means
2020-06-23Clarify what a string being empty meansMeriipu
Should close https://github.com/godotengine/godot-docs/issues/2432
2020-06-23Fix error label clicking in status bar for shader editorYuri Roubinsky
2020-06-23Merge pull request #39773 from mrushyendra/uv_editorRémi Verschelde
Enable finer grained control when creating polygon with UV Editor
2020-06-23Enable finer grained control when creating polygon with UV EditorMaganty Rushyendra
Modifies polygon auto-completion based on UV editor scale, in order to enable finer grained control for the user. Enables selection of points closer than the current threshold of 8 pixels.
2020-06-22Merge pull request #39719 from Calinou/editor-monitors-horizontal-linesRémi Verschelde
Draw horizontal lines and labels in the editor performance monitors
2020-06-22Merge pull request #39755 from Faless/crypto/encryption_pr_4.0Rémi Verschelde
Crypto enhancements, AESContext, RSA public key, signature, verification.
2020-06-22Merge pull request #39763 from m4gr3d/cleanup_godotpaymentRémi Verschelde
Follow up cleanup for the godotpayment project module
2020-06-22Follow up cleanup for the godotpayment project moduleFredia Huya-Kouadio
2020-06-22Merge pull request #39751 from bruvzg/mingw_build_fixRémi Verschelde
Fix MinGW build (use uninitialized `ofs` variable introduced in 39701).
2020-06-22Merge pull request #39750 from bruvzg/win_fix_mouse_modeRémi Verschelde
[Windows] Fix mouse cursor not shown after multiple mode changes.
2020-06-22Fix use uninitialized `ofs` variable introduced in 39701.bruvzg
2020-06-22[Windows] Prevent overwriting old cursor handle on multiple mouse_mode ↵bruvzg
changes, ensure mouse_mode is set before `cursor_set_shape` is called to restore cursor.
2020-06-22Merge pull request #39745 from timoschwarzer/remove-godot-payment-plugin-4Rémi Verschelde
Remove GodotPayment android plugin
2020-06-22Merge pull request #39749 from aaronfranke/nan-editor-cameraRémi Verschelde
Avoid errors when the editor camera is inside the focused object
2020-06-22Merge pull request #39748 from bruvzg/macos_mouse_hide_counterRémi Verschelde
[macOS] Fix mouse cursor not shown after multiple mode changes.
2020-06-22Avoid errors when the editor camera is inside the focused objectAaron Franke
Prevent the gizmo distance from being zero by MAX-ing it with CMP_EPSILON
2020-06-22Merge pull request #39747 from nekomatata/fix-crash-space-queryRémi Verschelde
Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queries
2020-06-22macOS, prevent multiple CGDisplayHideCursor calls unpaired with ↵bruvzg
CGDisplayShowCursor.
2020-06-22Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queriesPouleyKetchoupp
2020-06-22Remove GodotPayment android pluginTimo Schwarzer
This is now available in a separate repository at https://github.com/godotengine/godot-google-play-billing
2020-06-22i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 000db65d40ede5b8cab1ce91f604c359e66f10bb)
2020-06-22Merge pull request #39741 from skyace65/Joint2DDocRémi Verschelde
Fix Joint2D disable collision description.
2020-06-21Fix Joint2D docskyace65
2020-06-21Merge pull request #39592 from vorblen/masterRémi Verschelde
Fix "Fully Axis-Locked" Freelook Navigation Scheme
2020-06-21Merge pull request #39733 from Calinou/doc-vector-color-boolean-contextRémi Verschelde
Document how Vector2, Vector3 and Color behave in a boolean context
2020-06-21Draw horizontal lines and labels in the editor performance monitorsHugo Locurcio
This partially addresses https://github.com/godotengine/godot-proposals/issues/1014.
2020-06-21Merge pull request #34236 from madmiraal/enable-bullet-debugRémi Verschelde
Enable Bullet DEBUG on debug builds.
2020-06-21Merge pull request #39717 from hinlopen/empty-scroll-eats-inputRémi Verschelde
No longer scroll vertically when scrollbars are unavailable
2020-06-21Merge pull request #34219 from madmiraal/check-motion-before-bullet-sweepRémi Verschelde
Check for motion in cast_motion() before doing Bullet convexSweepTest().
2020-06-21Merge pull request #39730 from madmiraal/fix-39718Rémi Verschelde
Fix creation of duplicate faces in CSG merge faces.
2020-06-21Check for motion in cast_motion() before doing Bullet convexSweepTest().Marcel Admiraal
Also ensure that default closest_safe and closest_unsafe values are defined in cast_motion() and before cast_motion() is called.
2020-06-21Document how Vector2, Vector3 and Color behave in a boolean contextHugo Locurcio
See #39731.
2020-06-21Check if point's index exists before adding it to the list of pointsMarcel Admiraal
that need to split faces when avoiding creating degenerate faces while merging CSG faces.
2020-06-21Merge pull request #39661 from dreamsComeTrue/restart-project-settings-msgRémi Verschelde
Project Settings 'restart' message put focus on editor rather than project itself
2020-06-21Merge pull request #39712 from akien-mga/古池や蛙飛び込む水の音Rémi Verschelde
Move Haiku platform port to external repository
2020-06-21Merge pull request #39721 from aaronfranke/boolRémi Verschelde
Update bool documentation to be more clear
2020-06-21Update bool documentation to be more clearAaron Franke
2020-06-20No longer scroll vertically when scrollbars are unavailableStijn Hinlopen
2020-06-20Merge pull request #39715 from Calinou/remove-toolbutton-iconRémi Verschelde
Remove unused ToolButton editor icon
2020-06-20Remove unused ToolButton editor iconHugo Locurcio
Left-over from 31b7f02a29cdf4f1c30cfc37962f43f67380b9ad.
2020-06-20Move Haiku platform port to external repositoryRémi Verschelde
The Haiku port now resides at: https://github.com/godotengine/godot-haiku-platform While we're happy to support as many Free and Open Source platforms as we can, we need to put the main focus on the platforms that we can reasonably maintain, and for Haiku we have been lacking maintainers ever since the port was first merged in 2015. The Haiku code has not been compiling and much less working at least since the release of Godot 3.0, and while some attempts have been made at fixing things, it's still not functional today in the `3.2` branch (and much less in `master`, understandably). Having it in an external repository should hopefully enable Haiku contributors to fix issues in their own time, and possibly tag versions compatible with past Godot releases once they are ready.
2020-06-20Merge pull request #39707 from mrushyendra/export_overwriteRémi Verschelde
Fix overwrite of manual changes in export_presets.cfg when export dialog is opened
2020-06-20Fix overwrite of manual changes in export_presets.cfg when export dialog is ↵Maganty Rushyendra
opened Ensures that behavior when export_presets.cfg file is edited manually while editor is running remains identical to before commit 44094b0.
2020-06-20Merge pull request #39687 from Calinou/2d-editor-shift-horizontal-scrollRémi Verschelde
Scroll horizontally when holding Shift with Scroll to Pan enabled