Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-13 | Uppercase references to color constants in documentation | Anthony Cossins | |
2023-01-13 | Merge pull request #71354 from clayjohn/GLES3-glsl-crash | Rémi Verschelde | |
Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer | |||
2023-01-13 | Merge pull request #71235 from Calinou/doc-shader-per-instance-uniforms | Rémi Verschelde | |
Clarify the difference between uniforms and per-instance uniforms in docs | |||
2023-01-13 | Merge pull request #71137 from lyuma/remove_modification_stack_3d | Rémi Verschelde | |
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup | |||
2023-01-14 | Merge pull request #71328 from reduz/button-shortcuts-no-longer-press | Yuri Sizov | |
Button shortcuts no longer "press" the Button. | |||
2023-01-13 | Avoid crashing when custom GLSL shaders are imported when using the ↵ | clayjohn | |
gl_compatibility renderer | |||
2023-01-13 | Clarify the difference between uniforms and per-instance uniforms in docs | Hugo Locurcio | |
2023-01-13 | Merge pull request #71339 from raulsntos/dotnet/is_finite | Yuri Sizov | |
Add `IsFinite` to C# Variants | |||
2023-01-13 | Merge pull request #71347 from KoBeWi/CompatRect | Yuri Sizov | |
Add expand mode compat to TextureRect | |||
2023-01-13 | Merge pull request #71343 from raulsntos/dotnet/is_zero_approx | Yuri Sizov | |
Add `IsZeroApprox` to C# vectors | |||
2023-01-13 | Add expand mode compat to TextureRect | kobewi | |
2023-01-13 | Add `IsZeroApprox` to C# vectors | Raul Santos | |
2023-01-13 | Button shortcuts no longer "press" the Button. | Juan Linietsky | |
* Button shortcuts were treated as generic input events on buttons. This means that to activate a button shortcut you had to press and release. * This logic is removed and now shortcuts always activate on press. * This makes the editor feel more responsive and solves problems related to this behavior. Fixes #45033 and possibly others. | |||
2023-01-13 | Merge pull request #70601 from vmedea/keep-terrain-choice | Rémi Verschelde | |
Keep terrain choice when changing layer in tilemap editor | |||
2023-01-13 | Merge pull request #71335 from groud/fix_atlas_merging | Rémi Verschelde | |
Fixes TileSet atlas merging not working correctly | |||
2023-01-13 | Merge pull request #71325 from reduz/refactor-project-setting-overrides | Rémi Verschelde | |
Refactor ProjectSetting overrides | |||
2023-01-13 | Merge pull request #71329 from vnen/gdscript-fix-enum-value-resolution | Rémi Verschelde | |
GDScript: Fix infinite recursion in resolution of enum values | |||
2023-01-13 | Merge pull request #33733 from KoBeWi/seek_the_origin | Rémi Verschelde | |
Reset animation on playback stop | |||
2023-01-13 | Merge pull request #65370 from SaracenOne/tileset_editor_visibility_fixes | Rémi Verschelde | |
Fix contextual visibility of tileset and tilemap editors (again) | |||
2023-01-13 | Merge pull request #70540 from vaartis/multiline-arrays-dictionaries | Rémi Verschelde | |
Implement export_multiline support for Array[String] and Dictionary | |||
2023-01-13 | Merge pull request #70148 from KoBeWi/remove_all_restrictions | Rémi Verschelde | |
Remove conditons for unfolding inspector sections | |||
2023-01-13 | Merge pull request #63312 from bruvzg/one_click | Rémi Verschelde | |
[Export] Add one-click deploy over SSH for the desktop exports. | |||
2023-01-13 | Add `IsFinite` to C# Variants | Raul Santos | |
2023-01-13 | Fixes TileSet atlas merging not working correctly | Gilles Roudière | |
2023-01-13 | Refactor ProjectSetting overrides | Juan Linietsky | |
* Overrides no longer happen for set/get. * They must be checked with a new function: `ProjectSettings::get_setting_with_override()`. * GLOBAL_DEF/GLOBAL_GET updated to use this This change solves many problems: * General confusion about getting the actual or overriden setting. * Feature tags available after settings are loaded were being ignored, they are now considered. * Hacks required for the Project Settings editor to work. Fixes #64100. Fixes #64014. Fixes #61908. | |||
2023-01-13 | GDScript: Fix infinite recursion in resolution of enum values | George Marques | |
2023-01-13 | Reset animation on playback stop | Tomasz Chabora | |
2023-01-13 | Merge pull request #71317 from bruvzg/dash_align | Rémi Verschelde | |
Improve dashed line alignment and make it optional. | |||
2023-01-13 | Merge pull request #71315 from smix8/i_see_double | Rémi Verschelde | |
Fix duplicate NavigationServer process | |||
2023-01-13 | Merge pull request #71312 from timothyqiu/node-removed | Rémi Verschelde | |
Fix crash when clicking Edit Region after reopening the scene | |||
2023-01-13 | Merge pull request #71295 from bruvzg/macos_bg_color | Rémi Verschelde | |
[macOS] Avoid color flash on window resizing | |||
2023-01-13 | Fix duplicate NavigationServer process | smix8 | |
NavigationServer process was called twice each frame Also adds 3 missing MONITOR_TYPE entries. | |||
2023-01-13 | Improve dashed line alignment and make it optional. | bruvzg | |
2023-01-13 | [macOS] Avoid color flash on window creation and resizing. | bruvzg | |
2023-01-13 | Fix crash when clicking Edit Region after reopening the scene | Haoyu Qiu | |
2023-01-13 | Merge pull request #71303 from clayjohn/ref-probe-crash | Rémi Verschelde | |
Only setup depth framebuffer properties when not rendering ReflectionProbes | |||
2023-01-12 | Only setup depth framebuffer properties when not rendering ReflectionProbes | clayjohn | |
2023-01-13 | Merge pull request #71152 from nongvantinh/fix-70981 | Rémi Verschelde | |
Fix node name in the SceneTreeEditor allows a node to have no name | |||
2023-01-13 | Merge pull request #71033 from scurest/obj-vertex-color | Rémi Verschelde | |
Add vertex color support to OBJ importer | |||
2023-01-13 | Merge pull request #71209 from bruvzg/ed_progress_reparent | Rémi Verschelde | |
Automatically reparent editor progress dialog to avoid error spam. | |||
2023-01-13 | Merge pull request #71297 from aaronfranke/file-format | Rémi Verschelde | |
Fix file formatting script dependencies and cleanup | |||
2023-01-13 | Merge pull request #71294 from gelvinp/macos_notarization_teamid | Rémi Verschelde | |
Require Apple Team ID when using notarytool | |||
2023-01-13 | Merge pull request #71290 from clayjohn/normal-map-2d | Rémi Verschelde | |
Remove normal_map from MeshInstance2D and MultiMeshInstance2D | |||
2023-01-12 | Merge pull request #71289 from RandomShaper/avoid_color_flash | Clay John | |
Avoid color flash on window creation and resizing | |||
2023-01-12 | Fix file formatting script dependencies and cleanup | Aaron Franke | |
2023-01-12 | Require Apple Team ID when using notarytool | Patrick Gelvin | |
Adds a requirement that the Team ID is specified when notarizing with the new notarytool. Fixes #70307 | |||
2023-01-12 | Merge pull request #70904 from huangjiaminhhh/master | Rémi Verschelde | |
Fix for navmesh baking when parsing StaticBody colliders | |||
2023-01-12 | Remove normal_map from MeshInstance2D and MultiMeshInstance2D | clayjohn | |
2023-01-12 | Merge pull request #68450 from KoBeWi/bracket_escapist | Rémi Verschelde | |
Allow to escape closing brackets in CFG tags | |||
2023-01-12 | Implement color flash avoidance for Windows | Pedro J. Estébanez | |