Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-11 | Fix docs description for CapsuleMesh::mid_height | kleonc | |
2021-04-11 | Merge pull request #47774 from DanielKriz/bugfix/CommandQueue | Rémi Verschelde | |
Fix includes in test_command_queue.h | |||
2021-04-11 | Merge pull request #47787 from timothyqiu/csg-selection | Rémi Verschelde | |
Fix 3D selection box size for Node3D | |||
2021-04-11 | Fix 3D selection box size for Node3D | Haoyu Qiu | |
2021-04-10 | Merge pull request #37966 from pkowal1982/cleanup-profiler | Fabio Alessandrelli | |
Clean up profiler | |||
2021-04-10 | Fix includes in test_command_queue.h | Daniel Kříž | |
2021-04-10 | Merge pull request #47761 from reduz/packedbytearray-marshalling | Rémi Verschelde | |
Add marshalling to PackedByteArray | |||
2021-04-10 | Merge pull request #47512 from DanielKriz/bugfix/uri_encode | Fabio Alessandrelli | |
fix wrong encoding format in uri_encode | |||
2021-04-10 | Add marshalling to PackedByteArray | reduz | |
-Decode/Encode functions for u8,s8,u16,s16,u32,s32,u64,s64,half,float,double,variant -Improved binder template to allow this Given in Godot 4.0 PackedByteArray is passed as reference, it is now possible to have these functions there, which makes the most sense. | |||
2021-04-10 | fix wrong encoding in uri_encode | Daniel Kříž | |
2021-04-10 | Merge pull request #46340 from gongpha/various-color-picker | Rémi Verschelde | |
Add Various ColorPicker shapes | |||
2021-04-10 | Merge pull request #47596 from ↵ | Rémi Verschelde | |
EricEzaM/PR/fix-editor-settings-shortcuts-wrong-button-action Fixed Editor Shortcuts revert/edit/clear buttons performing the wrong action | |||
2021-04-09 | Merge pull request #47760 from m4gr3d/update_activity_result_behavior_master | Rémi Verschelde | |
Fix issue causing the response callback to be invoked with the invalid `requestCode` | |||
2021-04-09 | Fix issue causing the response callback to be invoked with the invalid ↵ | Fredia Huya-Kouadio | |
`requestCode` and deprecate support for forwarding callbacks from Godot's parent activity. | |||
2021-04-09 | Merge pull request #47750 from aaronfranke/zoom-message | Rémi Verschelde | |
Show a message when trying to zoom farther than the limit | |||
2021-04-09 | Show a message when trying to zoom farther than the limit | Aaron Franke | |
2021-04-09 | Merge pull request #47754 from SonnyBonds/docfix | Rémi Verschelde | |
Add missing color argument in forward_canvas_draw_over_viewport example. | |||
2021-04-09 | Add missing color argument in forward_canvas_draw_over_viewport example. | Anders Stenberg | |
2021-04-09 | Merge pull request #47735 from Calinou/improve-cli-print-fps-display | Rémi Verschelde | |
Improve command line `--print-fps` display | |||
2021-04-09 | Merge pull request #47733 from Calinou/editor-tweak-frame-time-display | Rémi Verschelde | |
Tweak frame time display in the editor | |||
2021-04-09 | Merge pull request #47696 from BastiaanOlij/remove_low_end | Rémi Verschelde | |
Remove low_end option from renderer | |||
2021-04-09 | Improve command line `--print-fps` display | Hugo Locurcio | |
- Display the frame time in addition to FPS. - Frame time is a more objective measurement in comparison to FPS, but FPS is more familiar to people less acquainted with profiling. - Rename "Game" to "Project" for the project FPS printing line. | |||
2021-04-09 | Tweak frame time display in the editor | Hugo Locurcio | |
- Pad decimal values to avoid layout shifts when the frame time changes. - Cap values to 0.01 milliseconds to avoid division by zero in the FPS counter. | |||
2021-04-09 | Remove low_end option from renderer, being replaced by separate implementation | Bastiaan Olij | |
2021-04-09 | Merge pull request #47741 from timothyqiu/macos-3d-rotation | Rémi Verschelde | |
Fixes Node3D rotation in select mode on macOS | |||
2021-04-09 | Merge pull request #47727 from vnen/gdscript-less-addressing | Rémi Verschelde | |
Reduce number of addressing modes in GDScript VM | |||
2021-04-09 | Fixes Node3D rotation in select mode on macOS | Haoyu Qiu | |
2021-04-08 | Merge pull request #43746 from CaptainProton42/master | Rémi Verschelde | |
Vulkan: Implement triplanar mapping in world space | |||
2021-04-08 | Reduce number of addressing modes in GDScript VM | George Marques | |
There's now only 3 addressing modes: stack, constant, and member. Self, class, and nil are now present respectively in the first 3 stack slots. Global and class constants are moved to local constants when compiling. Named globals is only present on editor to use on tool singletons, so its use now emits a new instruction to copy the global to the stack. This allow us to further optimize the VM later by embedding the addressing modes in the instructions themselves, which is better done with less permutations. | |||
2021-04-08 | Merge pull request #47697 from gongpha/color-picker-bars-fix-raw-mode | Rémi Verschelde | |
Fix ColorPicker's RGB bars are show in RAW mode and other | |||
2021-04-08 | Merge pull request #47647 from akien-mga/doctool-default-cwd | Rémi Verschelde | |
Main: Default `--doctool` path to '.' if none given | |||
2021-04-08 | Merge pull request #44456 from univeous/allow_input_echo_in_ui_focus | Rémi Verschelde | |
allow input echo when changing ui focus | |||
2021-04-08 | Merge pull request #47717 from lyuma/fbx_empty_crash | Rémi Verschelde | |
Fix crash on importing empty .fbx file | |||
2021-04-08 | Fix crash on importing empty .fbx file | Lyuma | |
2021-04-08 | Merge pull request #47708 from Calinou/doc-websocketclient-secure | Fabio Alessandrelli | |
Document secure wss:// caveats for WebSocketClient | |||
2021-04-07 | Merge pull request #47648 from Blackiris/fix-gdscript-editor-hangs | Rémi Verschelde | |
Fix infinite loop when guessing argument type from parent class | |||
2021-04-07 | Merge pull request #47672 from Blackiris/fix-setter-stackoverflow | Rémi Verschelde | |
Fix stack overflow in setter | |||
2021-04-07 | Document secure wss:// caveats for WebSocketClient | Hugo Locurcio | |
See https://github.com/godotengine/godot/issues/37739. | |||
2021-04-07 | Merge pull request #47441 from ↵ | Rémi Verschelde | |
TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix2 Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation | |||
2021-04-07 | Fix ColorPicker's RGB bars are show in RAW mode and other | Kongfa Waroros | |
2021-04-07 | Merge pull request #43900 from nathanfranke/fix-stream-peer-tcp-ambiguity | Rémi Verschelde | |
Improve Ambiguous StreamPeerTCP `set_no_delay` Documentation | |||
2021-04-07 | Merge pull request #46877 from ↵ | Rémi Verschelde | |
W4RH4WK/always-dynamically-allocate-property-table Always dynamically allocate PropertyTable | |||
2021-04-06 | Merge pull request #47683 from akien-mga/sync-gamecontrollerdb | Rémi Verschelde | |
Sync controller mappings DB with SDL2 community repo | |||
2021-04-06 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | |
Synced with gabomdq/SDL_GameControllerDB@01dce71403e93eb699cc156f3237725863f0105a. | |||
2021-04-06 | Merge pull request #47678 from madmiraal/fix-47436.1 | Rémi Verschelde | |
Check for empty ConcavePolygonShape2D before checking for intersection | |||
2021-04-06 | Merge pull request #47675 from madmiraal/fix-47436 | Rémi Verschelde | |
Check ConvexPolygonShape2D point count before calcuating moment of inertia | |||
2021-04-06 | Merge pull request #47674 from madmiraal/fix-47437 | Rémi Verschelde | |
Check for the use of an empty shape in Bullet Kinematic collisions | |||
2021-04-06 | Merge pull request #47668 from madmiraal/fix-47438 | Rémi Verschelde | |
Ensure ConvexPolygonShape3D support count variable is initialised | |||
2021-04-06 | Check for empty ConcavePolygonShape2D before checking for intersection | Marcel Admiraal | |
2021-04-06 | Merge pull request #47666 from madmiraal/fix-46137 | Rémi Verschelde | |
Ensure ConvexPolygonShape2D support count variable is initialised |