Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-15 | Merge pull request #42082 from aterlamia/show-corrrect-connection-title | Rémi Verschelde | |
Show correct name of signal when editing an existing one | |||
2020-09-15 | Merge pull request #42084 from Calinou/doc-projectsettings-cell-size-unit | Rémi Verschelde | |
Clarify that 2D cell sizes are defined in pixels | |||
2020-09-15 | Clarify that 2D cell sizes are defined in pixels | Hugo Locurcio | |
See https://github.com/godotengine/godot/issues/40577#issuecomment-662329021. | |||
2020-09-15 | Show correct name of signal when editing an existing one | Melvin Louwerse | |
Use popup_dialog() instead of popup_centered() to show edit dialog/ With popup_centered it is not possible to change the displayed signal name. When this is not set the previous shown name is show for the current dialog. This is no problem when creating a new conenction as popop_dialog is used there and this would update the title. Fixes #42074 | |||
2020-09-15 | Merge pull request #41776 from EricEzaM/PR/tooltip-bugfixes | Rémi Verschelde | |
Tooltip flickering and targeting fixes. | |||
2020-09-15 | Tooltip flickering and targeting fixes. | Eric M | |
2020-09-15 | Merge pull request #42065 from Calinou/editor-toggle-console-subsystem | Rémi Verschelde | |
Only display the Windows toggle console option if it can actually be used | |||
2020-09-15 | Merge pull request #42061 from madmiraal/fix-41743 | Rémi Verschelde | |
Fix Bullet prioritised list of Areas a RigidBody is a member of element shift. | |||
2020-09-14 | Only display the Windows toggle console option if it can actually be used | Hugo Locurcio | |
2020-09-14 | Merge pull request #42064 from Scony/add-numeric-literals-test-cases | Rémi Verschelde | |
Add test cases for numeric literals with underscores | |||
2020-09-14 | Merge pull request #42059 from dalexeev/docs_improvements | Rémi Verschelde | |
Several documentation improvements | |||
2020-09-14 | Add test cases for numeric literals with underscores | Pawel Lampe | |
2020-09-14 | Fix RigidBodyBullet areasWhereIam element shift. | Marcel Admiraal | |
2020-09-14 | Several documentation improvements | Danil Alexeev | |
2020-09-14 | Merge pull request #42036 from Calinou/doc-object-metadata-remove | Rémi Verschelde | |
Document how to remove metadata from an Object | |||
2020-09-14 | Document how to remove metadata from an Object | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/4010. | |||
2020-09-14 | Merge pull request #42042 from tdaffin/log_fatal_mono_errors | Rémi Verschelde | |
Add mono log message to error for fatal errors | |||
2020-09-14 | Merge pull request #41987 from skyace65/Audio1 | Rémi Verschelde | |
Improve AudioEffectDistortion and AudioEffectFilter documentation | |||
2020-09-14 | Merge pull request #42038 from hoontee/_42027 | Rémi Verschelde | |
Fix "Create Trimesh Collision Sibling" transform | |||
2020-09-14 | Merge pull request #42044 from Chaosus/vs_fix_regression2 | Yuri Roubinsky | |
Fix visual shader connection regression | |||
2020-09-13 | Add mono log message to error for fatal errors | Tom Daffin | |
2020-09-13 | Fix "Create Trimesh Collision Sibling" transform | hoontee | |
2020-09-13 | Fix visual shader connection regression | Yuri Roubinsky | |
2020-09-13 | Merge pull request #36407 from timothyqiu/maybe-copy-paste-error | Rémi Verschelde | |
Fixes crash when saving scene | |||
2020-09-13 | Merge pull request #42031 from Chaosus/vs_fix_ports | Yuri Roubinsky | |
[VisualShader] Fixes default node's input port not hiding on connection | |||
2020-09-13 | [VisualShader] Fixes default node's input port not hiding on connection | Yuri Roubinsky | |
2020-09-13 | Fixes crash when saving scene | Haoyu Qiu | |
2020-09-13 | Merge pull request #42012 from vnen/variant-fix-vectori-mult | Rémi Verschelde | |
Fix Vector{2,3}i casting on Variant multiplication with numbers | |||
2020-09-13 | Merge pull request #42000 from aaronfranke/cs-arr-concat | Rémi Verschelde | |
Add concatenation support and a new constructor to Godot.Collections.Array | |||
2020-09-13 | Merge pull request #42019 from neikeq/issue-41909 | Rémi Verschelde | |
C#: Fix csproj not synced on file move/removal from FS dock | |||
2020-09-13 | C#: Fix csproj not synced on file move/removal from FS dock | Ignacio Etcheverry | |
When NormalizePath was called with an absolute path (with drive letter) on Windows, it would prepend a file path separator to the path, e.g.: '\C:\Program Files\'. Apparently this was still accepted as a valid path by DotNetGlob and it stopped working when we switched to MSBuildGlob. | |||
2020-09-12 | Add concatenation support and a new ctor to Godot.Collections.Array | Aaron Franke | |
2020-09-12 | Fix Vector{2,3}i casting on Variant multiplication with numbers | George Marques | |
2020-09-12 | Merge pull request #41995 from Rubonnek/disconnect-item-rect-changed | Rémi Verschelde | |
Disconnect item_rect_changed removing a child of GraphEdit | |||
2020-09-12 | Merge pull request #41841 from madmiraal/fix-bit-fields | Rémi Verschelde | |
Remove bit fields and use fixed width integers instead. | |||
2020-09-12 | Merge pull request #42003 from Chaosus/vs_fix_mode | Yuri Roubinsky | |
Update shader graph if mode is changed | |||
2020-09-12 | Update shader graph if mode is changed | Yuri Roubinsky | |
2020-09-11 | Disconnect item_rect_changed when removing a child of GraphEdit | Wilson E. Alvarez | |
2020-09-11 | Merge pull request #41988 from ebrahimebrahim/master | Rémi Verschelde | |
Clarify get_data Image method | |||
2020-09-11 | Merge pull request #41986 from Chaosus/vs_fix_triplanar_texture | Yuri Roubinsky | |
Fix triplanar texture code generation in visual shaders | |||
2020-09-11 | Improve AudioEffectDistortion and AudioEffectFilter documentation | skyace65 | |
2020-09-11 | Fix triplanar texture code generation in visual shaders | Yuri Roubinsky | |
2020-09-11 | Clarify get_data Image method | Ebrahim Ebrahim | |
2020-09-11 | Merge pull request #41976 from Xrayez/gdnative-tests-string | Rémi Verschelde | |
Move GDNative `String` tests to respective module | |||
2020-09-11 | Merge pull request #41955 from Chaosus/vs_performance_fix3 | Yuri Roubinsky | |
Improve performance of Add/Remove/Connect/Change nodes in visual shader | |||
2020-09-11 | Merge pull request #41977 from madmiraal/fix-vector_h | Rémi Verschelde | |
Add missing reference to const T Vector::get(). | |||
2020-09-11 | Improve performance of Add/Remove/Connect/Change nodes in visual shader | Yuri Roubinsky | |
2020-09-11 | Move GDNative `String` tests to respective module | Andrii Doroshenko (Xrayez) | |
GDNative-specific tests moved out of main `tests/` folder into `modules/gdnative/tests`. Include path for GDNative headers are still hardcoded in `tests/SCsub`, but made conditional now. Also fixed test case tag typos. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> | |||
2020-09-11 | Merge pull request #41965 from lyuma/shadow_attenuation | Rémi Verschelde | |
Fix ATTENUATION and implement SHADOW_ATTENUATION. | |||
2020-09-11 | Merge pull request #41975 from madmiraal/remove-unused-variables | Rémi Verschelde | |
Remove unused Python local variables. |