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2020-09-15Merge pull request #42082 from aterlamia/show-corrrect-connection-titleRémi Verschelde
Show correct name of signal when editing an existing one
2020-09-15Merge pull request #42084 from Calinou/doc-projectsettings-cell-size-unitRémi Verschelde
Clarify that 2D cell sizes are defined in pixels
2020-09-15Clarify that 2D cell sizes are defined in pixelsHugo Locurcio
See https://github.com/godotengine/godot/issues/40577#issuecomment-662329021.
2020-09-15Show correct name of signal when editing an existing oneMelvin Louwerse
Use popup_dialog() instead of popup_centered() to show edit dialog/ With popup_centered it is not possible to change the displayed signal name. When this is not set the previous shown name is show for the current dialog. This is no problem when creating a new conenction as popop_dialog is used there and this would update the title. Fixes #42074
2020-09-15Merge pull request #41776 from EricEzaM/PR/tooltip-bugfixesRémi Verschelde
Tooltip flickering and targeting fixes.
2020-09-15Tooltip flickering and targeting fixes.Eric M
2020-09-15Merge pull request #42065 from Calinou/editor-toggle-console-subsystemRémi Verschelde
Only display the Windows toggle console option if it can actually be used
2020-09-15Merge pull request #42061 from madmiraal/fix-41743Rémi Verschelde
Fix Bullet prioritised list of Areas a RigidBody is a member of element shift.
2020-09-14Only display the Windows toggle console option if it can actually be usedHugo Locurcio
2020-09-14Merge pull request #42064 from Scony/add-numeric-literals-test-casesRémi Verschelde
Add test cases for numeric literals with underscores
2020-09-14Merge pull request #42059 from dalexeev/docs_improvementsRémi Verschelde
Several documentation improvements
2020-09-14Add test cases for numeric literals with underscoresPawel Lampe
2020-09-14Fix RigidBodyBullet areasWhereIam element shift.Marcel Admiraal
2020-09-14Several documentation improvementsDanil Alexeev
2020-09-14Merge pull request #42036 from Calinou/doc-object-metadata-removeRémi Verschelde
Document how to remove metadata from an Object
2020-09-14Document how to remove metadata from an ObjectHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/4010.
2020-09-14Merge pull request #42042 from tdaffin/log_fatal_mono_errorsRémi Verschelde
Add mono log message to error for fatal errors
2020-09-14Merge pull request #41987 from skyace65/Audio1Rémi Verschelde
Improve AudioEffectDistortion and AudioEffectFilter documentation
2020-09-14Merge pull request #42038 from hoontee/_42027Rémi Verschelde
Fix "Create Trimesh Collision Sibling" transform
2020-09-14Merge pull request #42044 from Chaosus/vs_fix_regression2Yuri Roubinsky
Fix visual shader connection regression
2020-09-13Add mono log message to error for fatal errorsTom Daffin
2020-09-13Fix "Create Trimesh Collision Sibling" transformhoontee
2020-09-13Fix visual shader connection regressionYuri Roubinsky
2020-09-13Merge pull request #36407 from timothyqiu/maybe-copy-paste-errorRémi Verschelde
Fixes crash when saving scene
2020-09-13Merge pull request #42031 from Chaosus/vs_fix_portsYuri Roubinsky
[VisualShader] Fixes default node's input port not hiding on connection
2020-09-13[VisualShader] Fixes default node's input port not hiding on connectionYuri Roubinsky
2020-09-13Fixes crash when saving sceneHaoyu Qiu
2020-09-13Merge pull request #42012 from vnen/variant-fix-vectori-multRémi Verschelde
Fix Vector{2,3}i casting on Variant multiplication with numbers
2020-09-13Merge pull request #42000 from aaronfranke/cs-arr-concatRémi Verschelde
Add concatenation support and a new constructor to Godot.Collections.Array
2020-09-13Merge pull request #42019 from neikeq/issue-41909Rémi Verschelde
C#: Fix csproj not synced on file move/removal from FS dock
2020-09-13C#: Fix csproj not synced on file move/removal from FS dockIgnacio Etcheverry
When NormalizePath was called with an absolute path (with drive letter) on Windows, it would prepend a file path separator to the path, e.g.: '\C:\Program Files\'. Apparently this was still accepted as a valid path by DotNetGlob and it stopped working when we switched to MSBuildGlob.
2020-09-12Add concatenation support and a new ctor to Godot.Collections.ArrayAaron Franke
2020-09-12Fix Vector{2,3}i casting on Variant multiplication with numbersGeorge Marques
2020-09-12Merge pull request #41995 from Rubonnek/disconnect-item-rect-changedRémi Verschelde
Disconnect item_rect_changed removing a child of GraphEdit
2020-09-12Merge pull request #41841 from madmiraal/fix-bit-fieldsRémi Verschelde
Remove bit fields and use fixed width integers instead.
2020-09-12Merge pull request #42003 from Chaosus/vs_fix_modeYuri Roubinsky
Update shader graph if mode is changed
2020-09-12Update shader graph if mode is changedYuri Roubinsky
2020-09-11Disconnect item_rect_changed when removing a child of GraphEditWilson E. Alvarez
2020-09-11Merge pull request #41988 from ebrahimebrahim/masterRémi Verschelde
Clarify get_data Image method
2020-09-11Merge pull request #41986 from Chaosus/vs_fix_triplanar_textureYuri Roubinsky
Fix triplanar texture code generation in visual shaders
2020-09-11Improve AudioEffectDistortion and AudioEffectFilter documentationskyace65
2020-09-11Fix triplanar texture code generation in visual shadersYuri Roubinsky
2020-09-11Clarify get_data Image methodEbrahim Ebrahim
2020-09-11Merge pull request #41976 from Xrayez/gdnative-tests-stringRémi Verschelde
Move GDNative `String` tests to respective module
2020-09-11Merge pull request #41955 from Chaosus/vs_performance_fix3Yuri Roubinsky
Improve performance of Add/Remove/Connect/Change nodes in visual shader
2020-09-11Merge pull request #41977 from madmiraal/fix-vector_hRémi Verschelde
Add missing reference to const T Vector::get().
2020-09-11Improve performance of Add/Remove/Connect/Change nodes in visual shaderYuri Roubinsky
2020-09-11Move GDNative `String` tests to respective moduleAndrii Doroshenko (Xrayez)
GDNative-specific tests moved out of main `tests/` folder into `modules/gdnative/tests`. Include path for GDNative headers are still hardcoded in `tests/SCsub`, but made conditional now. Also fixed test case tag typos. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2020-09-11Merge pull request #41965 from lyuma/shadow_attenuationRémi Verschelde
Fix ATTENUATION and implement SHADOW_ATTENUATION.
2020-09-11Merge pull request #41975 from madmiraal/remove-unused-variablesRémi Verschelde
Remove unused Python local variables.