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AgeCommit message (Expand)Author
2016-01-15Add a visual editor to color picker.MarianoGNU
2016-01-15Merge pull request #3204 from neikeq/fix_3153Rémi Verschelde
2016-01-15Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dockRémi Verschelde
2016-01-15Merge pull request #3324 from TheHX/pr-property-editorRémi Verschelde
2016-01-15Merge pull request #3329 from SaracenOne/color_ramp_fixRémi Verschelde
2016-01-15Merge pull request #3338 from godotengine/kubecz3k-patch-1Rémi Verschelde
2016-01-15Merge pull request #3356 from neikeq/qwe_dialogRémi Verschelde
2016-01-15Spatial/Canvas Editor: Ignore unhandled input if there is a dialogIgnacio Etcheverry
2016-01-14Merge pull request #3351 from neikeq/issue_3348Rémi Verschelde
2016-01-14Fix LineEdit not capturing text input eventsIgnacio Etcheverry
2016-01-14properly export sample compression type optionJuan Linietsky
2016-01-14-Make sure scenes properly update when switching tabs, even if sub-instances ...Juan Linietsky
2016-01-14sample convert option was not being savedJuan Linietsky
2016-01-14Merge pull request #3346 from SaracenOne/quaternion_uniform_assignmentRémi Verschelde
2016-01-14Merge pull request #3331 from tolga9009/fix-typoRémi Verschelde
2016-01-13Allows vec4 shader uniforms to be set by quaternion variant type.Saracen
2016-01-13Merge pull request #3343 from akien-mga/pr-type-check-autoloadRémi Verschelde
2016-01-13Fix wrong type check for autoloadRémi Verschelde
2016-01-13Ability to hide panel with scriptskubecz3k
2016-01-13improve reporting of error in wrong inheritance for autoload scriptJuan Linietsky
2016-01-13attempt another fixJuan Linietsky
2016-01-13Reworked how autoloads are load to make sure identifiers always exist, please...Juan Linietsky
2016-01-13Properly fix tab scrolling, fixes #3128, fixes #3314Juan Linietsky
2016-01-13Fix typoTolga Cakir
2016-01-12Fixed color ramp editor plugin to allow editing color ramps while in the spat...Saracen
2016-01-12Better search for SectionedPropertyEditor, added "All" sectionFranklin Sobrinho
2016-01-12Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-01-12Fix situation where TSCN format might crash, closes #3062Juan Linietsky
2016-01-12Merge pull request #3310 from eska014/export-zipRémi Verschelde
2016-01-12loading unaligned pbmAriel Manzur
2016-01-12-Properly lock and and warn about switching off contact monitoring, fixes #3041Juan Linietsky
2016-01-12small hack to make collisionobjects work with replace, fixes #2992Juan Linietsky
2016-01-12Merge pull request #3272 from Hinsbart/joy-bindingpunto-
2016-01-12Merge pull request #3323 from mrezai/fix-3321Rémi Verschelde
2016-01-12Fix crash on android 6.0.1, fixes #3321mrezai
2016-01-11Merge pull request #3320 from neikeq/ed_layouts_defaultRémi Verschelde
2016-01-11Allow to override the default editor layoutIgnacio Etcheverry
2016-01-11Merge pull request #3316 from Liangdi/masterRémi Verschelde
2016-01-11Merge pull request #3319 from akien-mga/pr-copyright-2016Rémi Verschelde
2016-01-11Update copyright in remaining files + prints in the UIRémi Verschelde
2016-01-12Fix xml opt with XML_ENABLE macroLiangdi
2016-01-11Update bitmap_loader_pnm.cpppunto-
2016-01-11fix issue loading binary pbmJuan Linietsky
2016-01-11Merge pull request #3308 from neikeq/keep_xform_settingsRémi Verschelde
2016-01-11Remove unnecessary fail conditions when loading SpatialEditor stateIgnacio Etcheverry
2016-01-11Remember Transform menu settings for the Spatial EditorIgnacio Etcheverry
2016-01-11Merge pull request #3230 from touilleMan/issue-55Rémi Verschelde
2016-01-11Merge pull request #3257 from TheHX/pr-range-propertiesRémi Verschelde
2016-01-11made headers case insensitiveAriel Manzur
2016-01-11Merge pull request #3276 from TheHX/pr-quick-openRémi Verschelde