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2017-09-27Merge pull request #11622 from scayze/opcode_break_fixHein-Pieter van Braam
Fixed error when extending another class in GDscript
2017-09-27Merge pull request #11625 from cbscribe/kcc_sprite_docRémi Verschelde
[DOCS] Update AnimatedSprite class ref [ci skip]
2017-09-26[DOCS] Update AnimatedSprite class refChris Bradfield
2017-09-27Fixed wrong break statement in GDFunction::callScayze
2017-09-27Merge pull request #11612 from hpvb/fix-11602Rémi Verschelde
Build MSVC safe_refcount in a separate compilation unit
2017-09-27Build MSVC safe_refcount in a separate compilation unitHein-Pieter van Braam
Including windows.h in a globally included header gives all kinds of issues. Move the MSVC implementation for safe_refcount back into a .cpp file to prevent this from happening.
2017-09-26CI: Disable MinGW build on Travis and add AppVeyor badgeRémi Verschelde
Now that AppVeyor handles testing Windows builds with MSVC, we can skip the need to test against Travis' old MinGW toolchain and have a faster CI process. Also try building X11 binaries against system OpenSSL, should speed up build.
2017-09-26Merge pull request #11607 from volzhs/theme-updateRémi Verschelde
Update theme property respectively
2017-09-26Merge pull request #11611 from fcobos/lto_jobsRémi Verschelde
Reduce gcc lto build time by telling the linker to use the number of jobs indicated by -j [ci skip]
2017-09-26Reduce gcc lto build time by telling the linker toFelix M. Cobos
use the number of jobs indicated by -j
2017-09-26Merge pull request #11610 from sbeca/pr-osx-versionRémi Verschelde
Change OSX version from 2.2-dev to 3.0-dev [ci skip]
2017-09-26Change OSX version from 2.2-dev to 3.0-devScott Beca
2017-09-26Add AppVeyor CI file for MSVC buildsRémi Verschelde
This improves our compiler coverage in our CI builds.
2017-09-26Update theme property respectivelyvolzhs
2017-09-26Merge pull request #11600 from volzhs/fix-crash-lineeditRémi Verschelde
Fix crash when scene has LineEdit and run from editor
2017-09-26Fix crash when scene has LineEdit and run from editorvolzhs
2017-09-26Merge pull request #11587 from Zylann/directional_light_initRémi Verschelde
In editor, instance DirectionalLight with an initial orientation [ci skip]
2017-09-26Merge pull request #11598 from djrm/pr_fix_code_editor_closeRémi Verschelde
Fix missing code editor find and replace missing hover icon. [ci skip]
2017-09-26Merge pull request #11597 from djrm/pr_interface_colorsRémi Verschelde
Removed most of the custom colors from the interface.
2017-09-26Merge pull request #11558 from djrm/pr_spatial_gridRémi Verschelde
Removed transparency from spatial editor grid.
2017-09-25Fix missing code editor find and replace missing hover icon.Daniel J. Ramirez
2017-09-25Removed transparency from spatial editor grid.Daniel J. Ramirez
2017-09-25Removed most of the custom colors from the interface.Daniel J. Ramirez
2017-09-26Merge pull request #11424 from groud/control_node_presetsRémi Verschelde
Implements set_margins_preset(...)
2017-09-25Merge pull request #11445 from Cradmon/refactorCoreMapRémi Verschelde
Refactor core/map.h
2017-09-25Merge pull request #11518 from hpvb/gdscript-direct-dispatchRémi Verschelde
Some more GDScript performance optimizations
2017-09-25In editor, instance DirectionalLight with an initial sun-like orientationMarc Gilleron
2017-09-25Merge pull request #11541 from Paulb23/tree_arrow_goto_parentRémi Verschelde
Goto to parent on left arrow in tree with single column [ci skip]
2017-09-25Merge pull request #11542 from marcelofg55/bucket_limitRémi Verschelde
Bucket fill will now incrementally process the queue on preview mode
2017-09-25Merge pull request #11545 from ↵Rémi Verschelde
Paulb23/line_edit_caret_blink_resetting_issue_10764 Fixed caret blink and speed resetting in scenes, issue 10764 [ci skip]
2017-09-25Merge pull request #11546 from Paulb23/scrollbar_jitterRémi Verschelde
Fixed scrollbar Jitter when clicking [ci skip]
2017-09-25Merge pull request #11564 from djrm/pr_editor_settings_undoRémi Verschelde
Added the ability to revert to initial value in editor settings.
2017-09-25Merge pull request #11567 from QuLogic/scons-var-typesRémi Verschelde
Add types to scons command-line options
2017-09-25Merge pull request #11569 from djrm/pr_audio_buses_fixesRémi Verschelde
Improved audio buses editor
2017-09-25Merge pull request #11576 from volzhs/output-consoleRémi Verschelde
Add font size setting for output panel
2017-09-25Merge pull request #11580 from endragor/ios-exportRémi Verschelde
Enhance iOS export
2017-09-25Fixed constness of variant functions, as well as visual script sequence ↵Juan Linietsky
ports. Closes #11258
2017-09-25Use BoolVariable in platform-specific options.Elliott Sales de Andrade
2017-09-25Use BoolVariable for module options.Elliott Sales de Andrade
2017-09-25Use BoolVariable for third-party options.Elliott Sales de Andrade
2017-09-25Use BoolVariable in target/component/advanced options.Elliott Sales de Andrade
2017-09-25Use EnumVariable for choice-based build options.Elliott Sales de Andrade
2017-09-26Enhance iOS exportRuslan Mustakov
- The export process now builds complete .ipa on macOS, instead of just creating XCode project. - The project includes Capabilities games usually require: Game Center, Push Notifications, In-App Purchase. - Icons and launch screens can be specified in export preset.
2017-09-25Merge pull request #11577 from ISylvox/AudioEffectChorus-VoiceCountRémi Verschelde
Fix Voice_Count Issues in AudioEffectChorus [ci skip]
2017-09-25Merge pull request #11579 from Noshyaar/pr-Rémi Verschelde
2DEditor: fix duplicated 'id_pressed' connection [ci skip]
2017-09-25Make variant_op jumptable constHein-Pieter van Braam
Not doing this was a bit of an oversight
2017-09-25Allow inlining of all parts of safe_refcountHein-Pieter van Braam
Differences with this aren't huge but the effort is minimal, in some workloads gain a couple of percent of performance.
2017-09-25Remove several checks on DEBUG_RELEASEHein-Pieter van Braam
These errors shouldn't be possible on a tested game. Remove the checks on release. Shaves about 10% off of tight loops.
2017-09-25Use computed goto to dispatch next opcodeHein-Pieter van Braam
On compulers that define __GNUC__ use computed goto to directly dispatch the next instruction rather than going through another switch statement. This saves a jump and some comparisons. In tight loops this is is roughly 10% faster than the switch() method.
2017-09-252DEditor: fix duplicated 'id_pressed' connectionPoommetee Ketson