Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-27 | Merge pull request #11622 from scayze/opcode_break_fix | Hein-Pieter van Braam | |
Fixed error when extending another class in GDscript | |||
2017-09-27 | Merge pull request #11625 from cbscribe/kcc_sprite_doc | Rémi Verschelde | |
[DOCS] Update AnimatedSprite class ref [ci skip] | |||
2017-09-26 | [DOCS] Update AnimatedSprite class ref | Chris Bradfield | |
2017-09-27 | Fixed wrong break statement in GDFunction::call | Scayze | |
2017-09-27 | Merge pull request #11612 from hpvb/fix-11602 | Rémi Verschelde | |
Build MSVC safe_refcount in a separate compilation unit | |||
2017-09-27 | Build MSVC safe_refcount in a separate compilation unit | Hein-Pieter van Braam | |
Including windows.h in a globally included header gives all kinds of issues. Move the MSVC implementation for safe_refcount back into a .cpp file to prevent this from happening. | |||
2017-09-26 | CI: Disable MinGW build on Travis and add AppVeyor badge | Rémi Verschelde | |
Now that AppVeyor handles testing Windows builds with MSVC, we can skip the need to test against Travis' old MinGW toolchain and have a faster CI process. Also try building X11 binaries against system OpenSSL, should speed up build. | |||
2017-09-26 | Merge pull request #11607 from volzhs/theme-update | Rémi Verschelde | |
Update theme property respectively | |||
2017-09-26 | Merge pull request #11611 from fcobos/lto_jobs | Rémi Verschelde | |
Reduce gcc lto build time by telling the linker to use the number of jobs indicated by -j [ci skip] | |||
2017-09-26 | Reduce gcc lto build time by telling the linker to | Felix M. Cobos | |
use the number of jobs indicated by -j | |||
2017-09-26 | Merge pull request #11610 from sbeca/pr-osx-version | Rémi Verschelde | |
Change OSX version from 2.2-dev to 3.0-dev [ci skip] | |||
2017-09-26 | Change OSX version from 2.2-dev to 3.0-dev | Scott Beca | |
2017-09-26 | Add AppVeyor CI file for MSVC builds | Rémi Verschelde | |
This improves our compiler coverage in our CI builds. | |||
2017-09-26 | Update theme property respectively | volzhs | |
2017-09-26 | Merge pull request #11600 from volzhs/fix-crash-lineedit | Rémi Verschelde | |
Fix crash when scene has LineEdit and run from editor | |||
2017-09-26 | Fix crash when scene has LineEdit and run from editor | volzhs | |
2017-09-26 | Merge pull request #11587 from Zylann/directional_light_init | Rémi Verschelde | |
In editor, instance DirectionalLight with an initial orientation [ci skip] | |||
2017-09-26 | Merge pull request #11598 from djrm/pr_fix_code_editor_close | Rémi Verschelde | |
Fix missing code editor find and replace missing hover icon. [ci skip] | |||
2017-09-26 | Merge pull request #11597 from djrm/pr_interface_colors | Rémi Verschelde | |
Removed most of the custom colors from the interface. | |||
2017-09-26 | Merge pull request #11558 from djrm/pr_spatial_grid | Rémi Verschelde | |
Removed transparency from spatial editor grid. | |||
2017-09-25 | Fix missing code editor find and replace missing hover icon. | Daniel J. Ramirez | |
2017-09-25 | Removed transparency from spatial editor grid. | Daniel J. Ramirez | |
2017-09-25 | Removed most of the custom colors from the interface. | Daniel J. Ramirez | |
2017-09-26 | Merge pull request #11424 from groud/control_node_presets | Rémi Verschelde | |
Implements set_margins_preset(...) | |||
2017-09-25 | Merge pull request #11445 from Cradmon/refactorCoreMap | Rémi Verschelde | |
Refactor core/map.h | |||
2017-09-25 | Merge pull request #11518 from hpvb/gdscript-direct-dispatch | Rémi Verschelde | |
Some more GDScript performance optimizations | |||
2017-09-25 | In editor, instance DirectionalLight with an initial sun-like orientation | Marc Gilleron | |
2017-09-25 | Merge pull request #11541 from Paulb23/tree_arrow_goto_parent | Rémi Verschelde | |
Goto to parent on left arrow in tree with single column [ci skip] | |||
2017-09-25 | Merge pull request #11542 from marcelofg55/bucket_limit | Rémi Verschelde | |
Bucket fill will now incrementally process the queue on preview mode | |||
2017-09-25 | Merge pull request #11545 from ↵ | Rémi Verschelde | |
Paulb23/line_edit_caret_blink_resetting_issue_10764 Fixed caret blink and speed resetting in scenes, issue 10764 [ci skip] | |||
2017-09-25 | Merge pull request #11546 from Paulb23/scrollbar_jitter | Rémi Verschelde | |
Fixed scrollbar Jitter when clicking [ci skip] | |||
2017-09-25 | Merge pull request #11564 from djrm/pr_editor_settings_undo | Rémi Verschelde | |
Added the ability to revert to initial value in editor settings. | |||
2017-09-25 | Merge pull request #11567 from QuLogic/scons-var-types | Rémi Verschelde | |
Add types to scons command-line options | |||
2017-09-25 | Merge pull request #11569 from djrm/pr_audio_buses_fixes | Rémi Verschelde | |
Improved audio buses editor | |||
2017-09-25 | Merge pull request #11576 from volzhs/output-console | Rémi Verschelde | |
Add font size setting for output panel | |||
2017-09-25 | Merge pull request #11580 from endragor/ios-export | Rémi Verschelde | |
Enhance iOS export | |||
2017-09-25 | Fixed constness of variant functions, as well as visual script sequence ↵ | Juan Linietsky | |
ports. Closes #11258 | |||
2017-09-25 | Use BoolVariable in platform-specific options. | Elliott Sales de Andrade | |
2017-09-25 | Use BoolVariable for module options. | Elliott Sales de Andrade | |
2017-09-25 | Use BoolVariable for third-party options. | Elliott Sales de Andrade | |
2017-09-25 | Use BoolVariable in target/component/advanced options. | Elliott Sales de Andrade | |
2017-09-25 | Use EnumVariable for choice-based build options. | Elliott Sales de Andrade | |
2017-09-26 | Enhance iOS export | Ruslan Mustakov | |
- The export process now builds complete .ipa on macOS, instead of just creating XCode project. - The project includes Capabilities games usually require: Game Center, Push Notifications, In-App Purchase. - Icons and launch screens can be specified in export preset. | |||
2017-09-25 | Merge pull request #11577 from ISylvox/AudioEffectChorus-VoiceCount | Rémi Verschelde | |
Fix Voice_Count Issues in AudioEffectChorus [ci skip] | |||
2017-09-25 | Merge pull request #11579 from Noshyaar/pr- | Rémi Verschelde | |
2DEditor: fix duplicated 'id_pressed' connection [ci skip] | |||
2017-09-25 | Make variant_op jumptable const | Hein-Pieter van Braam | |
Not doing this was a bit of an oversight | |||
2017-09-25 | Allow inlining of all parts of safe_refcount | Hein-Pieter van Braam | |
Differences with this aren't huge but the effort is minimal, in some workloads gain a couple of percent of performance. | |||
2017-09-25 | Remove several checks on DEBUG_RELEASE | Hein-Pieter van Braam | |
These errors shouldn't be possible on a tested game. Remove the checks on release. Shaves about 10% off of tight loops. | |||
2017-09-25 | Use computed goto to dispatch next opcode | Hein-Pieter van Braam | |
On compulers that define __GNUC__ use computed goto to directly dispatch the next instruction rather than going through another switch statement. This saves a jump and some comparisons. In tight loops this is is roughly 10% faster than the switch() method. | |||
2017-09-25 | 2DEditor: fix duplicated 'id_pressed' connection | Poommetee Ketson | |