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2021-11-05Rename AABB `get_area` to `get_volume`Brian Semrau
2021-11-05Merge pull request #54642 from BoilingFusion/masterCamille Mohr-Daurat
Fix the volume calculation for cylinders
2021-11-05Merge pull request #54573 from nekomatata/query-parametersRémi Verschelde
2021-11-05Fix the volume calculation for cylindersJulian Adamse
2021-11-05Merge pull request #54621 from briansemrau/fix-preview-frameRémi Verschelde
2021-11-05Fix previews sometimes displaying wrong/blank imageBrian Semrau
2021-11-05Merge pull request #54599 from Chaosus/vs_particles_2d_emittersRémi Verschelde
2021-11-05Added 2D boolean hint for particle emitters in visual shadersYuri Roubinsky
2021-11-05Merge pull request #54601 from nekomatata/x11-struts-fix-bad-window-errorRémi Verschelde
2021-11-05Merge pull request #54620 from briansemrau/request-frame-callableRémi Verschelde
Use Callable in RenderingServer `request_frame_drawn_callback`
2021-11-05Use Callable in RS::request_frame_drawn_callbackBrian Semrau
2021-11-04Merge pull request #54604 from Calinou/doc-bitmap-grow-mask-improve-descriptionRémi Verschelde
2021-11-04Use parameter classes instead of arguments for all physics queriesPouleyKetchoupp
Same as what is already done for shape queries, applied to point and ray queries. Easier to document and more flexible to add more parameters. Also expose intersect_point method to script in 3D. Remove intersect_point_on_canvas in 2D, replaced with a parameter.
2021-11-04Merge pull request #54600 from aaronfranke/fix-quat-multRémi Verschelde
2021-11-04Improve description for `BitMap.grow_mask()`Hugo Locurcio
2021-11-04Fix BadWindow X11 errors when a window is closed while processing strutsPouleyKetchoupp
A window can be closed on the server side while processing results from _NET_CLIENT_LIST, which causes BadWindow fatal errors by default in XGetWindowProperty. The only way to safely catch this case is to set an error handler to ignore BadWindow errors while these commands are processed.
2021-11-04Merge pull request #54591 from WoLfulus/masterRémi Verschelde
2021-11-04Merge pull request #52218 from Gallilus/Fix-ClassDB-get_property_hintRémi Verschelde
2021-11-04Fix Quaternion multiplication operatorAaron Franke
2021-11-04Merge pull request #54520 from pycbouh/docs-ctor-operator-descriptionsRémi Verschelde
2021-11-04Update usabilaty of the CustomPropertyEditorDavid Cambré
Structure button layout so there is no more overlap.
2021-11-04Merge pull request #54568 from Gustavobb/docs-input-screen-dragRémi Verschelde
2021-11-04Fixup documentation after 3abb5a9Rémi Verschelde
2021-11-04Merge pull request #54578 from KoBeWi/built_in_externalRémi Verschelde
2021-11-04Add missing argument names for bindings in GDExtensionRémi Verschelde
2021-11-04Ignore external editor for built-in scriptskobewi
2021-11-04Merge pull request #50352 from KoBeWi/internal_stuffRémi Verschelde
2021-11-04Merge pull request #54583 from ↵Rémi Verschelde
m4gr3d/add_manifest_min_and_target_sdk_version_master
2021-11-04Fix dwFlags on CreateProcessW callsWoLfulus
2021-11-04Add is_built_in() method to Resourcekobewi
2021-11-03Add default `minSdkVersion` and `targetSdkVersion` in the ↵Fredia Huya-Kouadio
AndroidManifest.xml file
2021-11-04Merge pull request #54571 from Calinou/rename-noeditor-property-hintRémi Verschelde
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
This is consistent with other constants that include `NO`, such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03Merge pull request #54564 from ↵Rémi Verschelde
Gallilus/Fixes-copy-paste-issue-in-the-visual-script-editor
2021-11-03Change description of relative field in input drag event.Gustavo Beltrão Braga
2021-11-03Merge pull request #54558 from akien-mga/sync-gamecontrollerdbRémi Verschelde
2021-11-03Merge pull request #54559 from Duroxxigar/update-user-authorRémi Verschelde
2021-11-03Fixes copy-paste issue in the visual script editorDavid Cambré
Moves copy and paste in their own functions so copy_nodes_request and paste_nodes_request are able to work. Applies paste offset to the last mouse clicked position.
2021-11-03Sync controller mappings DB with SDL2 community repoRémi Verschelde
Synced with gabomdq/SDL_GameControllerDB@322aac4bb71d8c62ec7dcd4eb627a9d338b37684. Also improve parser errors to allow identifying the problematic mappings.
2021-11-03Update my name on author fileJake Young
2021-11-03Merge pull request #54533 from rafallus/menubutton_itemsRémi Verschelde
2021-11-03Merge pull request #54072 from KoBeWi/hrcr_is_dedRémi Verschelde
2021-11-03Merge pull request #54527 from nekomatata/fix-polygon-bone-path-errorsRémi Verschelde
2021-11-03Merge pull request #52781 from KoBeWi/node's_favorite_shaderRémi Verschelde
2021-11-03Implement inspector property array for `PopupMenu` and `MenuButton`rafallus
2021-11-03Fix errors with invalid bone node path in Polygon2DPouleyKetchoupp
NodePath properties are designed to be relative to the given node, so validity checks are failing in the editor for Polygon2D nodes, which are relative to the Skeleton2D node rather than the Polygon2D node. Fixed by saving bone paths as String properties instead of NodePath. Shouldn't cause a difference for performance since NodePath properties are technically saved as String anyway.
2021-11-03Update AUTHORS and DONORS listRémi Verschelde
New contributors added to AUTHORS: @briansemrau, @Duroxxigar, @williamd67 Thanks to all contributors and donors for making Godot possible!
2021-11-03Infer shader type based on edited nodekobewi
2021-11-03i18n: Sync classref translations with WeblateRémi Verschelde
German (de) is now above the threshold for inclusion. (cherry picked from commit 0b694eb8e711b6cfdc3d398254692ed9cbb6f8c9)
2021-11-03i18n: Sync editor translations with WeblateRémi Verschelde
Latvian (lv) is now above the threshold for inclusion. (cherry picked from commit 74bcf37f90faa8b5ec2bfe2bf2b36934ac875f4b)