Age | Commit message (Collapse) | Author |
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(cherry picked from commit 845ca33c7608a8df7e7aaf87f38c1dfaf724fad2)
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(cherry picked from commit ac04ff7becfa31388c8bcfe725d71f0c7ec65c94)
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A snapshot version is a version that has not yet been released which allows us to deploy the same transient version incrementally, without requiring projects to upgrade the artifact version they're consuming. Those projects can use the same version to get an updated snapshot version.
(cherry picked from commit a5fdc955158502d99fca4865aa2dffa4d832312d)
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of velocity.
(cherry picked from commit 1381e6da4f695323853b24cf8d3632604b629133)
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Cherry-picks for the 4.0 branch (future 4.0.2) - 1st batch
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(cherry picked from commit 0f3197501e3420b7af212c47f184adf0781d7ec0)
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Power-of-two grid sizes are more suited to most game assets.
(cherry picked from commit 0f73ef1df9c092a8d2dea2861960e708d90fbd46)
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* Typo fixes.
* Navigation agent's `velocity_computed` signal is not emitted by
`set_velocity`, but at the end of that frame if `set_velocity` is
called.
* Simplify link in navigation agent's `avoidance_enabled` description.
* Unify `navigation_layers` description across `NavigationAgent{2,3}D`.
* Unify `is_normalized()` description across `Vector2`, `Vector3`, and
`Vector4`
(cherry picked from commit ff97c481d367a8c4e72b6548095ce33c98e4ef33)
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* Make placeholder in editor layout dialog translatable.
* Make messages in scene import settings dialog translatable.
* Mark theme override property categories for translation.
(cherry picked from commit 5a5fd33e42239cb59aa34899675ca4e2a2c99106)
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(cherry picked from commit 8ab11127bcece042800ae5afada3d8a81d10e5be)
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(cherry picked from commit 66b325b7281fcecaa2393e900ba683f42020cd08)
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(cherry picked from commit c75870f79816ea9185aa3ceb3bcfb54fa0344a8a)
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(cherry picked from commit dcb974700b35837ee13e1bd3f170a979ee0af03d)
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(cherry picked from commit 0b8b37c35df7d0341c47d99298b4aa7f18ee60eb)
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(cherry picked from commit 3c4f0ca9c639e11b3a0673b27427538b244533b6)
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(cherry picked from commit ff5d8c4a4274d0787207b185c3a2129da452ebc3)
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members
(cherry picked from commit 42cf684837aa9d4e4e92d216ac0454bbb03761f4)
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Ported from ShapeCast3D.
(cherry picked from commit 5bed055cdd5180b4c5d07f07a2a58644a3d1ffc2)
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Fix PhysicsDirectSpaceState3D::_collide_shape return type.
Also PhysicsDirectSpaceState2D::_collide_shape.
(cherry picked from commit 61429a5f49f2509f631703886b8b3234701a0206)
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Changing of autoplay when changing `SpriteFrames` is not done by the
user and warning is unhelpful
(cherry picked from commit 4d4342e018367499c6b6709e6dc3ca60c4f3dd7a)
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(cherry picked from commit 41242712410589315bfefa2b0630d96281b49006)
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(cherry picked from commit 68a6505f41e8c3254155122b0153c074a80f72c8)
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entering tree
(cherry picked from commit 6e3820fd4dfb93f9be98fa86f989d123024ed216)
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(cherry picked from commit 3795677f3d85d0d5a741b9b040a423d8f3ad3569)
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- Correctly pass safe project name and safe datetime to `vformat`
(cherry picked from commit dfb405b702b61cb3a8656f53eb85016608621b57)
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(cherry picked from commit f29a7c040414aae6ff95d1810fbb041f4dc319b9)
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(cherry picked from commit e6067a39b523d4c153f78e76f506ee12f2bf046f)
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(cherry picked from commit f02e4e4091ccabe05e3eb114b888c2ede86ab189)
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(cherry picked from commit 36141dc469baaf027e753718598b32c15fe7c541)
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This documents in which situations Color8 is most suited and its
precision limitations.
(cherry picked from commit 4e4555bea56fd9fd0734b0d6d0800977f9976b95)
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(cherry picked from commit ec6694ce3c7ce53ee076ed5e6f0d08d1357a5381)
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(cherry picked from commit 33a6c80abb6d0533d1676db61f5b8695449d6b4f)
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Fix type in the type-safe examples of snapped, lerp and sign function.
(cherry picked from commit 8901986d56189416c00f0c718c2f16600be34597)
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(cherry picked from commit 224c66324b5a4f666b0c0469959af39ad5666f75)
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(cherry picked from commit e3802d5b6f4413b80f9d3a7dce3e54b4e3d34d38)
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(cherry picked from commit 10f385fb792dc74ffb8be221fec88ba9ef7aaa25)
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Fixes that agents with disabled avoidance were getting added to avoidance simulation.
(cherry picked from commit 64ce93cee9eba8b700b236f22199ee2ffd755444)
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(cherry picked from commit a1a52c5ba19efee004b34cf2e64278aef9af70b6)
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Fixes GridMap signal "cell_size_changed" disconnect error.
(cherry picked from commit d8bad3eef54203238de4252f1c218fe3683145b0)
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Fixes GridMap free navigation RID error spam.
(cherry picked from commit cc02007e30c15f3dd3bfb0e24d0f5a90b16fe5a1)
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Dragging and dropping now works for shader include file.
(cherry picked from commit e5601b517ef232e26a4773e3704a7b44c64e991f)
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(cherry picked from commit c8c43997c79b1488ca823af6c4ad4fd12f8671d4)
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(cherry picked from commit d3b26b3261efb2f361183e150093087d526f4e8e)
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`create_from_images` being hidden from the C# bindings
(cherry picked from commit f54014807291bde72ed5781be42460a820ea68b8)
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No need to define _REENTRANT manually when using the system lib,
it's part of the pkgconfig cflags.
And we were then defining PULSEAUDIO_ENABLED twice.
(cherry picked from commit a35586779e716e6f625e7b1b66c6e03d4a4306b3)
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- when not all freetype deps are builtin (or provided externally)
- when attempting to build on an unsupported CPU architecture
(cherry picked from commit ac04a0761ebdb8c7754d09a3b687900f8b5c0009)
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Incorrectly hashed floats as single precision
(cherry picked from commit e6a9e0cdec2c309f9201d0ab475616c51010b531)
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(cherry picked from commit f68eb4a96711139d58d3f676d52576f1acb9c94e)
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(cherry picked from commit bb3d0fc6b7f6caeffbfe43bd05d856373efa5b39)
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(cherry picked from commit 7e7ac1bb873cba3f50e64df5ca5c94778aa530f6)
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