Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
functions.
|
|
|
|
|
|
Pineapple/dont-ignore-type-mismatch-in-setter-master
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gallilus/VisualScript-sync-and-improve-variable-anb-property
|
|
|
|
|
|
window during the window resize and displaying modal popups.
|
|
Remove redundant texture flag setters/getters for `CameraTexture`
|
|
|
|
Fix editor saving blank scenes (for real)
|
|
Fix LSP crash when parsing signal symbols.
|
|
If the number of parameters was less than the number of class members, the LSP would cause godot to crash because it was using the index for class members instead of the index for signal parameters.
Fixes #54720 .
|
|
[iOS export, 4.0] Capture and display xcodebuild output.
|
|
|
|
|
|
1. Explicit and unambiguous when comparing to `GradientTexture2D`
2. Consistent with other class names where 1D is used in the engine.
|
|
|
|
|
|
|
|
|
|
|
|
Fix example in `NoiseTexture` doc
|
|
[Export] Read and ZIP project files in 16K chunks instead of reading the whole file at once.
|
|
whole file at once.
|
|
|
|
Added or improved function description and codeblocks in @GlobalScope.xml
|
|
|
|
|
|
|
|
|
|
|
|
Fix the volume calculation for cylinders
|