Age | Commit message (Collapse) | Author |
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Add store_csv_line method for File
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Fix CanvasLayer trying to re-stack while out of tree
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Use VScrollBar when calculating horiz. offset in ScrollContainer
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fixes #17776
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-Also added set_deferred, this was missing.
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Someone forgot to change `h_scroll` to `v_scroll` when copy-pasting the code ;)
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Fixes #23718.
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move, even if mouse does not. Fixes #16536 (likely many others should check)
-Add ability for viewports to set input events as handled locally
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Fix Particles2D animation regression from #23702
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Assign pointer null in RegEx::clear to avoid double free on destruction.
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Fix return value of get_total_character_count
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Also document that it only counts visible characters.
Fixes #23720
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kinematic motion. Fixes #16250
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Notify node's moved children after sibling removed
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that is not fit for it. Closes #16006.
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Add parameters for fog end depth and use alpha as density.
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Make 2D particles work OOTB (again)
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materials. Fixes #15934.
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Fix gcc version check when running scons in python 3.
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SceneTree, fixes #15559
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and ESC will cancel polygon. Closes #15474
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players. Fixes #15115
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Changed Sprite3D to float based drawing
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ParticlesMaterial: Simplify PARAM_SCALE texture validation
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Using the same helper method as other param textures.
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Better buffering for WebSocket
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Random number generator(remake)
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Co-authored-by: Zirak <zirakertan@gmail.com>
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