Age | Commit message (Collapse) | Author |
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toolbar space, fixes #6461
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-Restored an alpha scissor property in Material
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use sequence ports. Fixes #6346
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closes #6111
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closes #6298
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removed calls to cursor_set_visible on all platforms fixes #10167
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-Restored time rollover in visual server
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-Fixed skeleton crash, probably fixes other issues
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ProjectManager: Show error dialog if unable to run project.
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Implement 32 bit IEEE float WAVE format
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Fix ImmediateGeometry
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Fix resource docker thumbnail bug
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homer666/adjust-filesystem-split-mode-height-threshold
Adjust FileSystem dock split mode's height threshold
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Add handling of touch events in _gui_input_event
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godotengine/revert-10097-asset_lib_style_overrides
Revert "fixed loading old theme styleboxes"
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Renames Leftover 'path_db' -->> 'node_path'
[ci skip]
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Makes all Godot API's Methods lower_case
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Duplicate error messages to macOS logging system (Console.app)
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'tab_changed' signal after using 'set_current_tab'
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Initialize Particles2D draw order property
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iOS copy touch coordinate as is
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Implement OS.has_touchscreen_ui_hint() in HTML5 platform
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Improve HTML5 canvas management
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Fix warp_mouse_pos on macOS
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fixed loading old theme styleboxes
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Fix label align of button in editor
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SpatialEditor: fix "Top", overflow preview button
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SpatialEditor: uniform min/max of fov,znear,zfar
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builtin_script_template_improvements
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Re-revert #378b1e6 for s3tc
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Theme border settings change + updating styles
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Texture: Fix wrong method bind instance type
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