Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-04 | Merge pull request #59885 from Jayman2000/autoload-inheritance-message | Rémi Verschelde | |
2022-04-04 | Merge pull request #59893 from Scony/fix-debug-navmesh-errors | Rémi Verschelde | |
2022-04-04 | Fix debug navmesh errors | Pawel Lampe | |
2022-04-04 | Improve autoload inheritance error message | Jason Yundt | |
Autoloaded scripts should always inherit from Node. When you run a project that tries to autoload a script which doesn’t inherit from Node, then Godot gives an error. Before this change, the error said “Script does not inherit a Node”. That error message is a little bit misleading. If a class inherits a Node, then one of its superclasses has a Node. If a class inherits _from_ Node, then one of its superclasses is Node. This change corrects that mistake. Fixes #59884. | |||
2022-04-04 | Merge pull request #59867 from akien-mga/refactor-zero-initialize-all-pointers | Rémi Verschelde | |
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde | |
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr. | |||
2022-04-04 | Merge pull request #59866 from m4gr3d/update_default_display_scale_main | Rémi Verschelde | |
2022-04-04 | Merge pull request #59880 from m4gr3d/update_resizeable_main | Rémi Verschelde | |
2022-04-04 | Merge pull request #59881 from Sauermann/revert-59737 | Rémi Verschelde | |
2022-04-04 | Merge pull request #59841 from KoBeWi/drag_box | Rémi Verschelde | |
2022-04-04 | Update the editor display scale based on the device's scaled density | Fredia Huya-Kouadio | |
2022-04-04 | Remove duplicate `resizable` settings | Fredia Huya-Kouadio | |
2022-04-04 | Revert "Fix that collision objects ignore canvas transform" | Markus Sauermann | |
This reverts commit 5521b93750977b3c283672f478360b866e8de202. | |||
2022-04-04 | Merge pull request #59874 from ConteZero/richtextlabel_deselect | Rémi Verschelde | |
2022-04-04 | Add deselect() to RichTextLabel | ConteZero | |
2022-04-04 | Merge pull request #59807 from BastiaanOlij/mesh_storage | Rémi Verschelde | |
2022-04-04 | Merge pull request #59513 from BastiaanOlij/openxr_actionmap_editor | Rémi Verschelde | |
2022-04-04 | Merge pull request #58010 from jmb462/fix-TextEdit-v_scroll_speed | Rémi Verschelde | |
2022-04-04 | Merge pull request #59861 from m4gr3d/enable_resizable_main | Rémi Verschelde | |
2022-04-04 | Add action map editor for OpenXR | Bastiaan Olij | |
2022-04-04 | Update `resize` settings: | Fredia Huya-Kouadio | |
- Unlock resizing for the Godot Editor - Add an option to specify whether a game is resizeable for the Godot template | |||
2022-04-04 | Merge pull request #59819 from YeldhamDev/fixing_the_thing_nobody_uses | Rémi Verschelde | |
Fix creation and reopening of built-in scripts | |||
2022-04-04 | Merge pull request #59854 from Zylann/fix_blender_import_non_initialized_vars | Rémi Verschelde | |
Initialize pointer variables to fix random crash on startup. | |||
2022-04-04 | Merge pull request #59856 from KoBeWi/touching_spam | Rémi Verschelde | |
Fix TouchScreenButton error spam | |||
2022-04-04 | Merge pull request #59800 from bruvzg/osx_1014_crash_fix | Rémi Verschelde | |
[macOS] Add bundle launch code for older (pre 10.15) macOS versions. | |||
2022-04-04 | Merge pull request #59859 from bruvzg/center_align | Rémi Verschelde | |
Fix center aligned text clipping. | |||
2022-04-04 | Fix center aligned text clipping. | bruvzg | |
2022-04-04 | [macOS] Add bundle launch code for older (pre 10.15) macOS versions. | bruvzg | |
2022-04-04 | Fix TouchScreenButton error spam | kobewi | |
2022-04-03 | Initialize pointer variables to fix random crash on startup. | Marc Gilleron | |
`configure_blender_dialog` is lazily created if equal to null, however nothing really sets it to null. | |||
2022-04-03 | Fix TextEdit v_scroll_speed invalid values breaks wheel scrolling | jmb462 | |
2022-04-03 | Fix creation and reopening of built-in scripts | Michael Alexsander | |
2022-04-03 | Mention how to add dragging for SpinBox's LineEdit | kobewi | |
2022-04-03 | Merge pull request #59633 from EricEzaM/better-code-complete-update | Rémi Verschelde | |
Improve sorting of Code Completion options. | |||
2022-04-02 | Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage | Bastiaan Olij | |
2022-04-02 | Merge pull request #59777 from octetdev2/chore-normalize-formatting | Rémi Verschelde | |
2022-04-02 | Merge pull request #59415 from KoBeWi/tween_time() | Rémi Verschelde | |
2022-04-01 | Merge pull request #59774 from Chaosus/shader_fix | Yuri Rubinsky | |
2022-04-01 | Merge pull request #59791 from fountainment/fix_scroll_zoom | Rémi Verschelde | |
2022-04-01 | Merge pull request #59792 from ↵ | Rémi Verschelde | |
Pineapple/audio-channels-count-change-crash-fix-master | |||
2022-04-01 | Fix crash in AudioServer when switching audio devices with different audio ↵ | Bartłomiej T. Listwon | |
channels count (connecting PS5 controller, bluetooth 5.1 headphones etc.) | |||
2022-04-01 | Merge pull request #59205 from JFonS/color_pass_flags | Rémi Verschelde | |
2022-04-01 | Merge pull request #59782 from bruvzg/clang_ci_san | Rémi Verschelde | |
2022-04-01 | Merge pull request #59331 from bartekd97/navigation-agent-layers | Rémi Verschelde | |
2022-04-01 | Merge pull request #59759 from novaplusplus/month_late_typo_fix | Max Hilbrunner | |
Fixing some of my own typos | |||
2022-04-01 | Improve sorting of Code Completion options. | Eric M | |
Done by ordering options by their location in the code - e.g. local, parent class, global, etc. | |||
2022-04-01 | Fix that slow mouse wheel scroll has no zoom effect on 2D editor | C.Even | |
* scroll_vec in ViewPanner::gui_input is multiplied by float factors, so it should be a Vector2 rather than Vector2i * Fixes #57423 | |||
2022-04-01 | Add CI build with clang sanitizers, increase stack size to 30 MB for builds ↵ | bruvzg | |
with sanitizers. | |||
2022-04-01 | Add color pass flags to Forward Clustered renderer | jfons | |
This commit removes a lot of enum values related to the color render pass in favor of a new flag-bases approach. This means instead of hard-coding all the possible option combinations into enums, we can write our logic by checking a bit-mask. The changes in rendering_device_vulkan.cpp add support for unused attachments. That means RenderingDeviceVulkan::framebuffer_create() can take null RIDs in the attachments vector, which will result in VK_ATTACHMENT_UNUSED entries in the render pass. This is used in this same PR to establish fixed locations for the color pass attachments (only color and separate specular so far, but TAA will add motion vectors as well). This way the attachment locations in the shader can stay the same regardless of which attachments are actually used. Right now all the combinations of flags are generated, but we will need to add a way to limit the amount of combinations in the future. | |||
2022-04-01 | Merge pull request #59764 from reduz/blender-import-autodetect | Rémi Verschelde | |