summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-04-04Merge pull request #59885 from Jayman2000/autoload-inheritance-messageRémi Verschelde
2022-04-04Merge pull request #59893 from Scony/fix-debug-navmesh-errorsRémi Verschelde
2022-04-04Fix debug navmesh errorsPawel Lampe
2022-04-04Improve autoload inheritance error messageJason Yundt
Autoloaded scripts should always inherit from Node. When you run a project that tries to autoload a script which doesn’t inherit from Node, then Godot gives an error. Before this change, the error said “Script does not inherit a Node”. That error message is a little bit misleading. If a class inherits a Node, then one of its superclasses has a Node. If a class inherits _from_ Node, then one of its superclasses is Node. This change corrects that mistake. Fixes #59884.
2022-04-04Merge pull request #59867 from akien-mga/refactor-zero-initialize-all-pointersRémi Verschelde
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
2022-04-04Merge pull request #59866 from m4gr3d/update_default_display_scale_mainRémi Verschelde
2022-04-04Merge pull request #59880 from m4gr3d/update_resizeable_mainRémi Verschelde
2022-04-04Merge pull request #59881 from Sauermann/revert-59737Rémi Verschelde
2022-04-04Merge pull request #59841 from KoBeWi/drag_boxRémi Verschelde
2022-04-04Update the editor display scale based on the device's scaled densityFredia Huya-Kouadio
2022-04-04Remove duplicate `resizable` settingsFredia Huya-Kouadio
2022-04-04Revert "Fix that collision objects ignore canvas transform"Markus Sauermann
This reverts commit 5521b93750977b3c283672f478360b866e8de202.
2022-04-04Merge pull request #59874 from ConteZero/richtextlabel_deselectRémi Verschelde
2022-04-04Add deselect() to RichTextLabelConteZero
2022-04-04Merge pull request #59807 from BastiaanOlij/mesh_storageRémi Verschelde
2022-04-04Merge pull request #59513 from BastiaanOlij/openxr_actionmap_editorRémi Verschelde
2022-04-04Merge pull request #58010 from jmb462/fix-TextEdit-v_scroll_speedRémi Verschelde
2022-04-04Merge pull request #59861 from m4gr3d/enable_resizable_mainRémi Verschelde
2022-04-04Add action map editor for OpenXRBastiaan Olij
2022-04-04Update `resize` settings:Fredia Huya-Kouadio
- Unlock resizing for the Godot Editor - Add an option to specify whether a game is resizeable for the Godot template
2022-04-04Merge pull request #59819 from YeldhamDev/fixing_the_thing_nobody_usesRémi Verschelde
Fix creation and reopening of built-in scripts
2022-04-04Merge pull request #59854 from Zylann/fix_blender_import_non_initialized_varsRémi Verschelde
Initialize pointer variables to fix random crash on startup.
2022-04-04Merge pull request #59856 from KoBeWi/touching_spamRémi Verschelde
Fix TouchScreenButton error spam
2022-04-04Merge pull request #59800 from bruvzg/osx_1014_crash_fixRémi Verschelde
[macOS] Add bundle launch code for older (pre 10.15) macOS versions.
2022-04-04Merge pull request #59859 from bruvzg/center_alignRémi Verschelde
Fix center aligned text clipping.
2022-04-04Fix center aligned text clipping.bruvzg
2022-04-04[macOS] Add bundle launch code for older (pre 10.15) macOS versions.bruvzg
2022-04-04Fix TouchScreenButton error spamkobewi
2022-04-03Initialize pointer variables to fix random crash on startup.Marc Gilleron
`configure_blender_dialog` is lazily created if equal to null, however nothing really sets it to null.
2022-04-03Fix TextEdit v_scroll_speed invalid values breaks wheel scrollingjmb462
2022-04-03Fix creation and reopening of built-in scriptsMichael Alexsander
2022-04-03Mention how to add dragging for SpinBox's LineEditkobewi
2022-04-03Merge pull request #59633 from EricEzaM/better-code-complete-updateRémi Verschelde
Improve sorting of Code Completion options.
2022-04-02Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij
2022-04-02Merge pull request #59777 from octetdev2/chore-normalize-formattingRémi Verschelde
2022-04-02Merge pull request #59415 from KoBeWi/tween_time()Rémi Verschelde
2022-04-01Merge pull request #59774 from Chaosus/shader_fixYuri Rubinsky
2022-04-01Merge pull request #59791 from fountainment/fix_scroll_zoomRémi Verschelde
2022-04-01Merge pull request #59792 from ↵Rémi Verschelde
Pineapple/audio-channels-count-change-crash-fix-master
2022-04-01Fix crash in AudioServer when switching audio devices with different audio ↵Bartłomiej T. Listwon
channels count (connecting PS5 controller, bluetooth 5.1 headphones etc.)
2022-04-01Merge pull request #59205 from JFonS/color_pass_flagsRémi Verschelde
2022-04-01Merge pull request #59782 from bruvzg/clang_ci_sanRémi Verschelde
2022-04-01Merge pull request #59331 from bartekd97/navigation-agent-layersRémi Verschelde
2022-04-01Merge pull request #59759 from novaplusplus/month_late_typo_fixMax Hilbrunner
Fixing some of my own typos
2022-04-01Improve sorting of Code Completion options.Eric M
Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-04-01Fix that slow mouse wheel scroll has no zoom effect on 2D editorC.Even
* scroll_vec in ViewPanner::gui_input is multiplied by float factors, so it should be a Vector2 rather than Vector2i * Fixes #57423
2022-04-01Add CI build with clang sanitizers, increase stack size to 30 MB for builds ↵bruvzg
with sanitizers.
2022-04-01Add color pass flags to Forward Clustered rendererjfons
This commit removes a lot of enum values related to the color render pass in favor of a new flag-bases approach. This means instead of hard-coding all the possible option combinations into enums, we can write our logic by checking a bit-mask. The changes in rendering_device_vulkan.cpp add support for unused attachments. That means RenderingDeviceVulkan::framebuffer_create() can take null RIDs in the attachments vector, which will result in VK_ATTACHMENT_UNUSED entries in the render pass. This is used in this same PR to establish fixed locations for the color pass attachments (only color and separate specular so far, but TAA will add motion vectors as well). This way the attachment locations in the shader can stay the same regardless of which attachments are actually used. Right now all the combinations of flags are generated, but we will need to add a way to limit the amount of combinations in the future.
2022-04-01Merge pull request #59764 from reduz/blender-import-autodetectRémi Verschelde