summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2016-04-29Merge pull request #4484 from Paulb23/shader_editor_text_editor_settingsRémi Verschelde
Shader editor now uses text editor settings
2016-04-29Shader editor now uses text editor settingsPaulb23
2016-04-29Specify the demos licenseRémi Verschelde
It was already under the MIT as the rest of the engine, but some users seemed not convinced about it.
2016-04-29Merge pull request #4482 from Geequlim/masterRémi Verschelde
Add more documentations and fix AcceptDialog::add_cancel
2016-04-29Add more documentations and fix AcceptDialog::add_cancelGeequlim
2016-04-29Merge pull request #4387 from JoshuaGrams/rigidbody2d-torqueRémi Verschelde
Hooked up RigidBody2D torque methods
2016-04-29Fill in the blank in the Array, CenterContainer and Dictionary class ↵Geequlim
reference (#4476)
2016-04-29Merge pull request #4473 from Paulb23/shader_editor_color_fixRémi Verschelde
Fixed shader editor syntax coloring
2016-04-29Documentation for Canvas Modulate, ColorPicker, ColorPickerButtonDaniel J. Ramirez
2016-04-28move Font to BitmapFontJuan Linietsky
so we can add DynamicFont later..
2016-04-29Fixed shader editor syntax coloringPaulb23
2016-04-28Merge pull request #4468 from Hinsbart/better_axis_descRémi Verschelde
More precise InputMap Axis descriptions in project settings.
2016-04-28Merge pull request #4466 from eska014/move-export-debug-toggleRémi Verschelde
Make export GUI debug toggle more obvious
2016-04-28Merge pull request #4462 from Paulb23/scroll_linesRémi Verschelde
Added scroll lines, issue #4243
2016-04-28Merge pull request #4451 from JoshuaGrams/anim-tree-filterRémi Verschelde
Anim tree: add filters on Animation nodes
2016-04-28Move export GUI debug toggle to export settings windoweska
2016-04-28More precise InputMap Axis descriptions in project settings.Hinsbart
Now it's "Left Stick {Up, Down, Left, Right}" instead of just "Left Stick" repeated 4x.
2016-04-28Partial documentation for Polygon2D and Raycast2D (#4467)Daniel Ramirez
2016-04-28Merge pull request #4465 from akien-mga/pr-classrefRémi Verschelde
Classref: Document Button and ButtonArray
2016-04-28Classref: Document Button and ButtonArrayRémi Verschelde
Also bind relevant constants and define some object types and better argument names for the docs.
2016-04-27Merge pull request #4461 from djrm/classref-editRémi Verschelde
Added GridContainer documentation
2016-04-27Merge pull request #4463 from AlexHolly/http-fix-duplicate-headerRémi Verschelde
fix - HTTPClient connection keep-alive duplicate Headers #4208
2016-04-27GridContainer, CheckBox documentation, descriptions for Vector2 and ↵Daniel J. Ramirez
CenterContainer.set_use_top_left
2016-04-27fix - HTTPClient connection keep-alive duplicate Headers #4208Alexander Holland
2016-04-27Merge pull request #4459 from CombustibleLemonade/masterRémi Verschelde
Documentation for WeakRef
2016-04-27Added scroll lines, issue 4243Paulb23
2016-04-27fixed some mistakes in WeakRef documentationJan Heemstra
2016-04-27Documented WeakRef and member functionsJan Heemstra
2016-04-27Sync classes reference template with current code baseJan Heemstra
2016-04-26Documented Node2DJulian Murgia - StraToN
2016-04-26Various improvements to doc_status.pyRémi Verschelde
- Make comments opt-in (smaller table in width) - Reduce length of Brief Description and Description (also smaller table as output) - Make names cyan (blue is too dark on black terminal) - Drop some redundant synonyms for the flags
2016-04-26RigidBody2D (add_force, set_inertia): new methods.Josh Grams
2016-04-26AnimationTree: add filters to Animation nodes.Josh Grams
2016-04-26Edited classes.xml : GraphEdit finished (#4450)Julian Murgia
2016-04-26Merge pull request #4441 from akien-mga/pr-drop-obsolete-platformsRémi Verschelde
Drop obsolete platforms
2016-04-25Remove last NACL referencesRémi Verschelde
2016-04-25Drop NACL platformRémi Verschelde
It's no longer maintained and Chrome-specific, so it's not a viable solution to deploy Godot games in browsers. The current prefered alternative is asm.js (platform/javascript), and we're looking forward to WebAssembly.
2016-04-25Drop obsolete WIP for Flash platformRémi Verschelde
It was apparently never fully functional and has not been maintained. Flash itself is nowadays clearly a deprecated technology, so there will not be further work on it. platform/javascript and the upcoming WebAssembly technologies should have a brighter future.
2016-04-24Merge pull request #4414 from Paulb23/trim_whitespaceRémi Verschelde
Trim trailing whitespace on save
2016-04-24Merge pull request #4409 from Hinsbart/encode_axis_valueRémi Verschelde
Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.
2016-04-24Merge pull request #4407 from bojidar-bg/camera2d-fix-update-in-editorRémi Verschelde
Fix continious update with Camera2D
2016-04-24Merge pull request #4401 from Hinsbart/fix_is_action_bugRémi Verschelde
add sign comparison for joystick axis events in InputMap::_find_event
2016-04-24AnimationTree: set value track property per frame, not per track.Josh Grams
2016-04-24RigidBody2D: rename apply_impulse(pos) to offset.Josh Grams
2016-04-23Trim trailing white space on save, issue 4383Paulb23
2016-04-23Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.Hinsbart
Fixes a bug that caused InputMap actions which have been set to joystick axes not to work correctly on exported builds as the axis_value property wouldn't be serialized into engine.cfb. See recent discussion in #49 (Post 121+)
2016-04-23Fix continious update with Camera2DBojidar Marinov
Closes #4406
2016-04-22Merge pull request #4402 from bojidar-bg/docteam-add-helperRémi Verschelde
Add a python script to check the current doc status
2016-04-22Add a python script to check the current doc statusBojidar Marinov
2016-04-22add sign comparison for joystick axis events in InputMap::_find_eventHinsbart
fixes #4400