summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2017-01-02Revert "Bindings: Fix missing default value"Rémi Verschelde
This reverts commit 068b58b3ce3d86e4b5ebf3637fb21a70d786b00e. Same rationale as previous reverts.
2017-01-02Revert "bind method canvas_item_set_sort_children_by_y"Rémi Verschelde
This reverts commit 1f9e16119f2b17fa507bdee8529459ed91f27b8c. Same rationale as previous revert.
2017-01-02Revert "small improvement to y_sort: make clear which item has to be drawn ↵Rémi Verschelde
first when two have the same y-coordinate" This reverts commit 4118b21e43c59e6abfe4f45ccf236ee529626f4e. Same rationale as previous revert.
2017-01-02Revert "Add/expose VisualServer::get_default_clear_color()"Rémi Verschelde
This reverts commit 753ba67d653c65239f0549313f3cca3330fd27f9, in preparation from the merge of the gles3 branch, as the VisualServer code changed too much to port this commit over during merge conflicts resolution. It could be readded afterwards.
2017-01-02Revert expression reduction from #7390Rémi Verschelde
Fixes #7412.
2017-01-02Merge pull request #7410 from nounoursheureux/masterRémi Verschelde
Add the 'finished' signal to AnimatedSprite
2017-01-02Merge pull request #7390 from bojidar-bg/gdscript-assign-errorRémi Verschelde
Disallow assignment to constants and expressions
2017-01-02Merge pull request #7364 from ↵Rémi Verschelde
guilhermefelipecgs/fix_bottom_panel_visibility_on_play Fix bottom panel visibility on play
2017-01-02Merge pull request #7341 from bruno-ortiz/masterRémi Verschelde
Bugfixes for Tree node
2017-01-02Merge pull request #7271 from Faless/ipv6_cleanupRémi Verschelde
Fixes and improvementes for IPv6 implementation.
2017-01-02Merge pull request #7406 from neikeq/pr-issue-5076Rémi Verschelde
TileMap: _update_dirty_quadrants() cancel pending update pre return
2017-01-02Merge pull request #7401 from Zylann/bucket_fill_previewRémi Verschelde
Bucket fill preview
2017-01-02Merge pull request #7385 from bojidar-bg/tree-range-drag-lockRémi Verschelde
Fix #7098 by not accepting right clicks while dragging the range
2017-01-02Making deselect work for TreeItem when select_mode is SELECT_SINGLE and ↵Bruno Ortiz
item_selected is now properly emitted
2017-01-02Merge pull request #7382 from volzhs/fix-visibilityRémi Verschelde
Able to change visibility when ancestor node is hidden
2017-01-02Merge pull request #7376 from volzhs/scroll-horizontalRémi Verschelde
Scroll horizontally with mouse wheel when horizontal enabled only
2017-01-02Merge pull request #7391 from ktksgit/masterRémi Verschelde
Update DebugMesh when NavMesh changes
2017-01-02Merge pull request #7372 from chanon/masterRémi Verschelde
Fix ColorPicker not correctly updating after pasting hex html color
2017-01-02Merge pull request #7363 from Elinvention/bone_attachmentRémi Verschelde
Expose set_bone_name and get_bone_name to GDscript
2017-01-02Exposing edit_resource method of EditorNode in the EditorPlugin (#7355)Bruno Ortiz
2017-01-02Add the 'finished' signal to AnimatedSpriteWilhem Barbier
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2017-01-01TileMap: _update_dirty_quadrants() cancel pending update pre returnIgnacio Etcheverry
2016-12-31Added option to toggle bucket fill previewMarc Gilleron
2016-12-31Added bucket fill previewMarc Gilleron
2016-12-29Update DebugMesh when NavMesh changes ktksgit
Fixes #7371
2016-12-29Disallow assignment to constants and expressionsBojidar Marinov
Fixes #6221, fixes #6824
2016-12-28Merge pull request #7350 from volzhs/webp-0.5.2Rémi Verschelde
Update libwebp to 0.5.2
2016-12-28Fix #7098 by not accepting right clicks while dragging the rangeBojidar Marinov
2016-12-28Show visual notice for visibility on Scene Dockvolzhs
2016-12-28Able to change visibility when ancestor node is hiddenvolzhs
2016-12-27Scroll horizontally with mouse wheel when horizontal enabled onlyvolzhs
2016-12-26fix ColorPicker not correctly updating after pasting hex html colorchanon
2016-12-24Add new option to always open output on playGuilherme Felipe
2016-12-24Fix visibility of bottom panel when start playingGuilherme Felipe
2016-12-24Expose set_bone_name and get_bone_name to GDscriptElia Argentieri
2016-12-24Update libwebp to 0.5.2volzhs
2016-12-23Merge pull request #7351 from RebelliousX/masterRémi Verschelde
Fix issue #7331
2016-12-23Merge pull request #7349 from volzhs/fix-richtextlabelRémi Verschelde
Fix duplicated string on RichTextLabel if starts with '\n'
2016-12-23Merge pull request #7347 from bebae/masterRémi Verschelde
Allows to start the scene with custom arguments within the editor
2016-12-23Merge pull request #7339 from bojidar-bg/po-import-failiureRémi Verschelde
Remove extraneous line in .po reader, which caused it to disregard first line
2016-12-23Merge pull request #7330 from darkfoxprime/#7326-fix-whole-word-searchRémi Verschelde
Fix search to find "whole" words at end of line
2016-12-23Merge pull request #7322 from Jerome67000/classref-editRémi Verschelde
doc improvement for get_colliding_bodies() methods
2016-12-23Merge pull request #7311 from bojidar-bg/quad-leakRémi Verschelde
Fix a Quad node mesh data leak
2016-12-23PopupMenu upgrade: Hide on item selection (#7306)Ivan P. Skodje
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item * Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
2016-12-22Fix issue #7331REBELLIOUSX\Rebel_X
A Drive with "Z" letter assigned to it on Windows will be shown.
2016-12-22Fix duplicated string on RichTextLabel if starts with '\n'volzhs
Fix #6212, #3773
2016-12-21Allows to start the scene with custom arguments within the editorbebae
fixes #7346 Path from the current scene isn't added too the argumens anymore by default and needs to be added throug the custom arguments, with $scene. Matches the behaviour of the executable without any arguments. Custom Arguments are read from editor/main_run_args
2016-12-20Remove extraneous line in .po reader, which caused it to disregard first lineBojidar Marinov
Fixes #7337
2016-12-18Merge pull request #7328 from neikeq/pr-register-spatgizmoIgnacio Etcheverry
Register SpatialGizmo as a scene type