Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-22 | Insert proper copy icon to debugger | Artem Varaksa | |
2018-02-22 | Merge pull request #16909 from djrm/pr_visual_improvements | Rémi Verschelde | |
Icons update | |||
2018-02-22 | Skeleton2D: Fix missing return value in comparator | Rémi Verschelde | |
2018-02-21 | Icons update | Daniel J. Ramirez | |
includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons. | |||
2018-02-21 | Update warning about C# support | Rémi Verschelde | |
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | |
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-21 | Merge pull request #16890 from Chaosus/ctrlsnap | Rémi Verschelde | |
Enable snapping in 3D when control key pressed | |||
2018-02-21 | Enable snapping when control key pressed | Chaosus | |
2018-02-21 | Merge pull request #16889 from maksloboda/filedialog-button-text | Rémi Verschelde | |
Fixed disappearing text on filedialog buttons | |||
2018-02-21 | Fixed disappearing text on filedialog buttons | Max | |
2018-02-21 | Merge pull request #16881 from fzwoch/gltf_embedded | Rémi Verschelde | |
gltf: improve embedded data discovery | |||
2018-02-21 | Was missing clearing computed UVs, sorry, realized late. | Juan Linietsky | |
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | |
2018-02-21 | Merge pull request #16882 from GodotExplorer/debugger-improvement-1 | Rémi Verschelde | |
Small improvements for the debugger | |||
2018-02-21 | Merge pull request #16710 from YeldhamDev/filedialog_nothing_disabled | Rémi Verschelde | |
Fixed "Open" button being enabled when nothing is selected in a FileDialog while in "Open folder" mode | |||
2018-02-21 | Merge pull request #16884 from paulloz/fix-csharp-signal-attribute-fix | Ignacio Etcheverry | |
[mono] fix signals parameter retrieval | |||
2018-02-21 | [mono] fix signals parameter retrieval | Paul Joannon | |
2018-02-21 | Don't print error message when select debugger stacks if the debugger is ↵ | geequlim | |
stopped. Clear debugger stack inspector if the debugger is stopped when selected stack changed. | |||
2018-02-21 | gltf: improve embedded data discovery | Florian Zwoch | |
Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream". | |||
2018-02-21 | Merge pull request #16756 from willnationsdev/shifted-rect-sprite | Rémi Verschelde | |
Simplify detection of Sprite clicks | |||
2018-02-21 | Merge pull request #16865 from Faless/uwp_mbedtls_fixes | Rémi Verschelde | |
Fix mbedTLS and websocket module for UWP | |||
2018-02-21 | Merge pull request #16772 from damarindra/tileset_editor_improvement | Rémi Verschelde | |
Tileset Editor Improvement | |||
2018-02-21 | Merge pull request #16878 from KidRigger/master | Rémi Verschelde | |
Godot now allows built-in irrespective of the filepath. | |||
2018-02-21 | Godot now allows built-in irrespective of the filepath. | Anish | |
Since the file in the filepath is irrelevant when setting the file as built-in, changes have been made to allow setting to built-in even if the file in the path exists. Fixes #16425 | |||
2018-02-21 | Merge pull request #16805 from Overblob/Dont_reset_viewport_on_debug | Rémi Verschelde | |
Fix Automatic switch to viewport when playing a scene | |||
2018-02-21 | Merge pull request #16869 from YeldhamDev/remote_relationship_lines | Rémi Verschelde | |
Fixed Remote Tree not drawing relationship lines unless the setting is changed | |||
2018-02-21 | Fix loading project.binary from PCK file | Rémi Verschelde | |
Regression introduced in #16825. My logic was correct, but not the error code I was expecting. The error reporting in FileAccess likely needs a review too. | |||
2018-02-21 | Merge pull request #16876 from AndreaCatania/patch-1 | Rémi Verschelde | |
Added forgotten infinite_inertia to bindings | |||
2018-02-21 | Merge pull request #16874 from volzhs/button-group-desc | Rémi Verschelde | |
Mention about BaseButton.toggle_mode in ButtonGroup description | |||
2018-02-21 | Added forgotten infinite_inertia to bindings | Andrea Catania | |
Related to this comment: https://github.com/godotengine/godot/pull/16757#discussion_r169470394 | |||
2018-02-21 | Mention about BaseButton.toggle_mode in ButtonGroup description | volzhs | |
2018-02-20 | Fixed Remote Tree not drawing relationship lines unless the setting is changed. | Michael Alexsander Silva Dias | |
2018-02-20 | Small patch to change mbedtls _WIN32_WINNT | Fabio Alessandrelli | |
We are using 0x0601 as min anyway. This avoids SOCKADDR_STORAGE error on uwp build | |||
2018-02-20 | Link bcrypt lib in window and UWP | Fabio Alessandrelli | |
2018-02-20 | Merge pull request #16861 from YeldhamDev/tree_docs_fix | Rémi Verschelde | |
Clarified what the Tree's signals "item_activated" and "item_double_clicked" do | |||
2018-02-20 | Clarified what the Tree's signals "item_activated" and "item_double_clicked" do. | Michael Alexsander Silva Dias | |
2018-02-20 | Tileset Editor Improvement | Damar Indra | |
2018-02-20 | Fixed "Open" button being enabled when nothing is selected in a FileDialog ↵ | Michael Alexsander Silva Dias | |
while in "Open folder" mode. | |||
2018-02-20 | Merge pull request #16757 from AndreaCatania/kinpush | Rémi Verschelde | |
Improved kinematic body, Now can move rigid body | |||
2018-02-20 | Merge pull request #16856 from volzhs/line-scene-tree | Rémi Verschelde | |
Draw relationship line on scene tree dock if option is on | |||
2018-02-20 | Import PR 730 from mbedTLS project | Fabio Alessandrelli | |
Fixes UWP build while we wait for it to get into next release. | |||
2018-02-20 | Websocket module properly recognize UWP (by @vnen) | George Marques | |
2018-02-20 | Draw relationship line on scene tree dock if option is on | volzhs | |
2018-02-20 | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania | |
2018-02-20 | Merge pull request #16852 from ↵ | Juan Linietsky | |
godotengine/revert-15985-uniforms-single-argument-constructors Revert "Handle single-argument constructors in uniform default values" | |||
2018-02-20 | Revert "Handle single-argument constructors in uniform default values" | Juan Linietsky | |
2018-02-20 | Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructors | Rémi Verschelde | |
Handle single-argument constructors in uniform default values | |||
2018-02-20 | Merge pull request #16467 from godotengine/gles3-light-shader-time | Rémi Verschelde | |
using TIME in light shader enables uses_fragment_time | |||
2018-02-20 | Merge pull request #16718 from Chaosus/triplanarfix | Rémi Verschelde | |
Add refraction possibility when triplanar uv mode enabled |